public static void StartGameTutorial() { var tutorialList = new List <Bitmap>() { Properties.Resources._101, Properties.Resources._102, Properties.Resources._103, Properties.Resources._104, Properties.Resources._105, Properties.Resources._106, Properties.Resources._107, Properties.Resources._108, Properties.Resources._109, Properties.Resources._109a, Properties.Resources._110, Properties.Resources._111, Properties.Resources._112, Properties.Resources._113, Properties.Resources._114, Properties.Resources._115, Properties.Resources._116, Properties.Resources._117, Properties.Resources._118, Properties.Resources._119, Properties.Resources._120, Properties.Resources._121, Properties.Resources._122, Properties.Resources._123, Properties.Resources._124, Properties.Resources._125, Properties.Resources._126 }; var win = new TutorialWindow(tutorialList, EnumsModel.TutorialType.Game); win.ShowDialog(); }
public static void StartEditorTutorial() { var tutorialList = new List <Bitmap>() { Properties.Resources._1, Properties.Resources._2, Properties.Resources._3, Properties.Resources._4, Properties.Resources._5, Properties.Resources._6, Properties.Resources._7, Properties.Resources._8, Properties.Resources._9, Properties.Resources._10, Properties.Resources._11, Properties.Resources._12, Properties.Resources._13, Properties.Resources._14, Properties.Resources._15, Properties.Resources._16, Properties.Resources._17, Properties.Resources._18, Properties.Resources._19, Properties.Resources._20, Properties.Resources._21, Properties.Resources._22, Properties.Resources._23, Properties.Resources._24, Properties.Resources._25, Properties.Resources._26, Properties.Resources._27, Properties.Resources._28, Properties.Resources._29, Properties.Resources._30, Properties.Resources._31, Properties.Resources._32, Properties.Resources._33, Properties.Resources._34, Properties.Resources._35, Properties.Resources._36, Properties.Resources._37, Properties.Resources._38, Properties.Resources._39, Properties.Resources._40, Properties.Resources._41, Properties.Resources._42, Properties.Resources._43, Properties.Resources._44, Properties.Resources._45, Properties.Resources._45a, Properties.Resources._46, Properties.Resources._47, Properties.Resources._48, Properties.Resources._49, Properties.Resources._50 }; var win = new TutorialWindow(tutorialList, EnumsModel.TutorialType.Editor); win.ShowDialog(); }