private void FindNewTarget(Collider otherCol) { Demo2TargetSelector swarmdemo = otherCol.GetComponent <Demo2TargetSelector>(); if (swarmdemo != null) { swarmdemo.ReaquireTarget(gameObject); } }
private void ClearTarget(Collider otherCol) { Demo2TargetSelector swarmdemo = otherCol.GetComponent <Demo2TargetSelector>(); if (swarmdemo != null) { swarmdemo.ClearTargetFromBehaviour(gameObject); } }