public override void Execute(CommandEntry entry) { if (entry.Arguments.Count < 2) { ShowUsage(entry); } else { string target = entry.GetArgument(0); string newvalue = entry.GetArgument(1); entry.Queue.SetVariable(target, new TextTag(newvalue)); entry.Good("Queue variable '<{color.emphasis}>" + TagParser.Escape(target.ToLower()) + "<{color.base}>' set to '<{color.emphasis}>" + TagParser.Escape(newvalue) + "<{color.base}>'."); } }
public override void Execute(CommandEntry entry) { string determ = null; if (entry.Arguments.Count > 0) { determ = entry.GetArgument(0); } entry.Queue.Determinations.Add(determ); entry.Good("<{color.info}>Determination of the queue set to '<{color.emphasis}>" + TagParser.Escape(determ) + "<{color.info}>'."); }
/// <summary> /// Executes the command. /// </summary> /// <param name="entry">Entry to be executed.</param> public override void Execute(CommandEntry entry) { if (entry.Arguments.Count < 1) { ShowUsage(entry); } else { string target = entry.GetArgument(0); CVar cvar = entry.Output.CVarSys.Get(target); if (cvar == null) { entry.Bad("CVar '<{color.emphasis}>" + TagParser.Escape(cvar.Name) + "<{color.base}>' does not exist!"); return; } if (cvar.Flags.HasFlag(CVarFlag.ServerControl)) { entry.Bad("CVar '<{color.emphasis}>" + TagParser.Escape(cvar.Name) + "<{color.base}>' cannot be modified, it is server controlled!"); } if (cvar.Flags.HasFlag(CVarFlag.ReadOnly)) { entry.Bad("CVar '<{color.emphasis}>" + TagParser.Escape(cvar.Name) + "<{color.base}>' cannot be modified, it is a read-only system variable!"); } else if (cvar.Flags.HasFlag(CVarFlag.InitOnly) && !entry.Output.Initializing) { entry.Bad("CVar '<{color.emphasis}>" + TagParser.Escape(cvar.Name) + "<{color.base}>' cannot be modified after game initialization."); } else if (cvar.Flags.HasFlag(CVarFlag.Delayed) && !entry.Output.Initializing) { cvar.Set(cvar.ValueB ? "false" : "true"); entry.Good("<{color.info}>CVar '<{color.emphasis}>" + TagParser.Escape(cvar.Name) + "<{color.info}>' is delayed, and its value will be calculated after the game is reloaded."); } else { cvar.Set(cvar.ValueB ? "false" : "true"); entry.Good("<{color.info}>CVar '<{color.emphasis}>" + TagParser.Escape(cvar.Name) + "<{color.info}>' set to '<{color.emphasis}>" + TagParser.Escape(cvar.Value) + "<{color.info}>'."); } } }
public override void Execute(CommandEntry entry) { if (entry.Arguments.Count < 1) { ShowUsage(entry); } else { string target = entry.GetArgument(0); if (entry.Queue.Variables.ContainsKey(target.ToLower())) { entry.Queue.Variables.Remove(target.ToLower()); entry.Good("Queue variable '<{color.emphasis}>" + TagParser.Escape(target.ToLower()) + "<{color.base}>' removed'."); } else { entry.Bad("Unknown queue variable '<{color.emphasis}>" + TagParser.Escape(target.ToLower()) + "<{color.base}>'."); } } }
/// <summary> /// Executes the command. /// </summary> /// <param name="entry">Entry to be executed.</param> public override void Execute(CommandEntry entry) { if (entry.Arguments.Count < 1) { ShowUsage(entry); return; } string targ = entry.GetArgument(0); bool hasnext = false; for (int i = 0; i < entry.Queue.CommandList.Length; i++) { if (entry.Queue.GetCommand(i).Command is MarkCommand && entry.Queue.GetCommand(i).Arguments[0] == targ) { hasnext = true; break; } } if (hasnext) { entry.Good("Going to mark."); while (entry.Queue.CommandList.Length > 0) { if (entry.Queue.GetCommand(0).Command is MarkCommand && entry.Queue.GetCommand(0).Arguments[0] == targ) { entry.Queue.RemoveCommand(0); break; } entry.Queue.RemoveCommand(0); } } else { entry.Bad("Cannot goto marked location: unknown marker!"); } }
/// <summary> /// Executes the command. /// </summary> /// <param name="entry">Entry to be executed.</param> public override void Execute(CommandEntry entry) { if (entry.Arguments.Count < 1) { entry.Info("Listing <{color.emphasis}>" + entry.Output.CVarSys.CVars.Count + "<{color.base}> CVars..."); for (int i = 0; i < entry.Output.CVarSys.CVars.Count; i++) { CVar cvar = entry.Output.CVarSys.CVarList[i]; entry.Info("<{color.emphasis}>" + (i + 1).ToString() + "<{color.simple}>)<{color.emphasis}> " + TagParser.Escape(cvar.Info())); } } else { string target = entry.GetArgument(0).ToLower(); List<CVar> cvars = new List<CVar>(); for (int i = 0; i < entry.Output.CVarSys.CVars.Count; i++) { if (entry.Output.CVarSys.CVarList[i].Name.StartsWith(target)) { cvars.Add(entry.Output.CVarSys.CVarList[i]); } } if (cvars.Count == 0) { entry.Bad("CVar '<{color.emphasis}>" + TagParser.Escape(target) + "<{color.base}>' does not exist!"); } else { entry.Info("Listing <{color.emphasis}>" + cvars.Count + "<{color.base}> CVars..."); for (int i = 0; i < cvars.Count; i++) { CVar cvar = cvars[i]; entry.Info("<{color.emphasis}>" + (i + 1).ToString() + "<{color.simple}>)<{color.emphasis}> " + TagParser.Escape(cvar.Info())); } } } }
/// <summary> /// Executes the command. /// </summary> /// <param name="entry">Entry to be executed.</param> public override void Execute(CommandEntry entry) { if (entry.Arguments.Count < 2) { ShowUsage(entry); } else { string target = entry.GetArgument(0); string newvalue = entry.GetArgument(1); string a2 = entry.Arguments.Count > 2 ? entry.GetArgument(2).ToLower(): ""; bool force = a2 == "force"; bool remove = a2 == "remove"; bool do_not_save = a2 == "do_not_save"; if (remove) { CVar Cvar = entry.Output.CVarSys.Get(target); if (Cvar == null) { entry.Good("CVar '<{color.emphasis}>" + TagParser.Escape(target) + "<{color.base}>' cannot be removed, it doesn't exist!"); } else if (!Cvar.Flags.HasFlag(CVarFlag.UserMade)) { entry.Bad("CVar '<{color.emphasis}>" + TagParser.Escape(Cvar.Name) + "<{color.base}>' cannot be removed, it wasn't user made!"); } else { Cvar.Set(""); entry.Output.CVarSys.CVars.Remove(Cvar.Name); entry.Output.CVarSys.CVarList.Remove(Cvar); entry.Good("<{color.info}>CVar '<{color.emphasis}>" + TagParser.Escape(Cvar.Name) + "<{color.info}>' removed."); } return; } CVar cvar = entry.Output.CVarSys.AbsoluteSet(target, newvalue, force, do_not_save ? CVarFlag.DoNotSave: CVarFlag.None); if (cvar.Flags.HasFlag(CVarFlag.ServerControl) && !force) { entry.Bad("CVar '<{color.emphasis}>" + TagParser.Escape(cvar.Name) + "<{color.base}>' cannot be modified, it is server controlled!"); return; } if (cvar.Flags.HasFlag(CVarFlag.ReadOnly)) { entry.Bad("CVar '<{color.emphasis}>" + TagParser.Escape(cvar.Name) + "<{color.base}>' cannot be modified, it is a read-only system variable!"); } else if (cvar.Flags.HasFlag(CVarFlag.InitOnly) && !entry.Output.Initializing) { entry.Bad("CVar '<{color.emphasis}>" + TagParser.Escape(cvar.Name) + "<{color.base}>' cannot be modified after game initialization."); } else if (cvar.Flags.HasFlag(CVarFlag.Delayed) && !entry.Output.Initializing) { entry.Good("CVar '<{color.emphasis}>" + TagParser.Escape(cvar.Name) + "<{color.base}>' is delayed, and its value will be calculated after the game is reloaded."); } else { entry.Good("CVar '<{color.emphasis}>" + TagParser.Escape(cvar.Name) + "<{color.base}>' set to '<{color.emphasis}>" + TagParser.Escape(cvar.Value) + "<{color.base}>'."); } } }