void SetDisplay(Vector3D position, Rotation3D rotation, Vector3D scale, bool always) { if (Model != null) { ContentAnimator.SetPosition(Model, Position, position, always); ContentAnimator.SetScale(Model, Scale, scale, position, always); ContentAnimator.SetRotation(Model, Rotation, rotation, position, always); } Position = position; Rotation = rotation; Scale = scale; }
public static void SetRotation(ModelVisual3D model, Rotation3D oldRotation, Rotation3D newRotation, Vector3D center, bool always) { if (always || !RotationEquals(newRotation, oldRotation)) { if (AnimationDuration.TimeSpan == TimeSpan.Zero) { ContentAnimator.AddTransformation(model, new RotateTransform3D(newRotation)); } else { AnimateRotation(model, oldRotation, newRotation, center); } } }
public static void SetScale(ModelVisual3D model, Vector3D oldScale, Vector3D newScale, Vector3D center, bool always) { if (always || newScale != oldScale) { if (AnimationDuration.TimeSpan == TimeSpan.Zero) { ContentAnimator.AddTransformation(model, new ScaleTransform3D(newScale)); } else { AnimateScale(model, oldScale, newScale, center); } } }
public static void SetPosition(ModelVisual3D model, Vector3D oldPosition, Vector3D newPosition, bool always) { if (always || newPosition != oldPosition) { if (AnimationDuration.TimeSpan == TimeSpan.Zero) { ContentAnimator.AddTransformation(model, new TranslateTransform3D(newPosition)); } else { AnimatePosition(model, oldPosition, newPosition); } } }