public override void Decode() { bool[][] mAllBitBunch = FreedomAIEncoderAndDecoder.BreakBitBunch(mbitbunch, mBreakPoint); mColor = FreedomAIEncoderAndDecoder.BitBunch2float(mAllBitBunch[0], 0.0f, 1.0f); mHeight = FreedomAIEncoderAndDecoder.BitBunch2float(mAllBitBunch[1], 1.0f, 2.5f); mAllhp = FreedomAIEncoderAndDecoder.BitBunch2int(mAllBitBunch[2], 2000, 4000); float tx = FreedomAIEncoderAndDecoder.BitBunch2float(mAllBitBunch[3], 0.0f, 1.0f); tx = (mpos_rightup.x - mpos_leftdown.x) * tx + mpos_leftdown.x; float tz = FreedomAIEncoderAndDecoder.BitBunch2float(mAllBitBunch [4], 0.0f, 1.0f); tz = (mpos_rightup.z - mpos_leftdown.z) * tz + mpos_leftdown.z; mPosition = new Vector3(tx, mpos_rightup.y, tz); mHp = mAllhp; }
public override void Decode() { bool[][] mAllBitBunch = FreedomAIEncoderAndDecoder.BreakBitBunch(mbitbunch, mBreakPoint); string s = ""; mStrongRate = FreedomAIEncoderAndDecoder.BitBunch2float(mAllBitBunch[0], 0.0f, 1.0f); mVelocity = FreedomAIEncoderAndDecoder.BitBunch2float(mAllBitBunch[1], 6.0f, 9.0f); mLife = FreedomAIEncoderAndDecoder.BitBunch2int(mAllBitBunch[2], 1000, 2000); mTempLife = mLife; float tx = FreedomAIEncoderAndDecoder.BitBunch2float(mAllBitBunch[3], 0.0f, 1.0f); tx = (mpos_rightup.x - mpos_leftdown.x) * tx + mpos_leftdown.x; float tz = FreedomAIEncoderAndDecoder.BitBunch2float(mAllBitBunch [4], 0.0f, 1.0f); tz = (mpos_rightup.z - mpos_leftdown.z) * tz + mpos_leftdown.z; Type = FreedomAIEncoderAndDecoder.BitBunch2bool(mAllBitBunch[5]); mPosition = new Vector3(tx, mpos_rightup.y, tz); }
public override void Decode() { base.Decode(); bool[][] mAllBitBunch = FreedomAIEncoderAndDecoder.BreakBitBunch(mbitbunch, mBreakPoint); float posx = FreedomAIEncoderAndDecoder.BitBunch2float(mAllBitBunch[0], mpos_leftdown.x, mpos_rightup.x); float posz = FreedomAIEncoderAndDecoder.BitBunch2float(mAllBitBunch[1], mpos_leftdown.z, mpos_rightup.z); int life = FreedomAIEncoderAndDecoder.BitBunch2int(mAllBitBunch[2], 1000, 2000); float strong = FreedomAIEncoderAndDecoder.BitBunch2float(mAllBitBunch[3], 0.0f, 1.0f); mPosition.x = posx; mPosition.y = mpos_leftdown.y; mPosition.z = posz; mLife = life; mTempLife = mLife; mStrongRate = strong; }