예제 #1
0
		internal int Initialize(ZlibCodec codec, int w)
		{
			_codec = codec;
			_codec.Message = null;
			blocks = null;

			// handle undocumented nowrap option (no zlib header or check)
			//nowrap = 0;
			//if (w < 0)
			//{
			//    w = - w;
			//    nowrap = 1;
			//}

			// set window size
			if (w < 8 || w > 15)
			{
				End();
				throw new ZlibException("Bad window size.");

				//return ZlibConstants.Z_STREAM_ERROR;
			}
			wbits = w;

			blocks = new InflateBlocks(codec,
			                           HandleRfc1950HeaderBytes ? this : null,
			                           1 << w);

			// reset state
			Reset();
			return ZlibConstants.Z_OK;
		}
        private void _PerpetualWriterMethod(object state)
        {
            TraceOutput(TraceBits.WriterThread, "_PerpetualWriterMethod START");

            try
            {
                do
                {
                    // wait for the next session
                    TraceOutput(TraceBits.Synch | TraceBits.WriterThread, "Synch    _sessionReset.WaitOne(begin) PWM");
                    _sessionReset.WaitOne();
                    TraceOutput(TraceBits.Synch | TraceBits.WriterThread, "Synch    _sessionReset.WaitOne(done)  PWM");

                    if (_isDisposed) break;

                    TraceOutput(TraceBits.Synch | TraceBits.WriterThread, "Synch    _sessionReset.Reset()        PWM");
                    _sessionReset.Reset();

                    // repeatedly write buffers as they become ready
                    WorkItem workitem = null;
                    Ionic.Zlib.CRC32 c= new Ionic.Zlib.CRC32();
                    do
                    {
                        workitem = _pool[_nextToWrite % _pc];
                        lock(workitem)
                        {
                            if (_noMoreInputForThisSegment)
                                TraceOutput(TraceBits.Write,
                                               "Write    drain    wi({0}) stat({1}) canuse({2})  cba({3})",
                                               workitem.index,
                                               workitem.status,
                                               (workitem.status == (int)WorkItem.Status.Compressed),
                                               workitem.compressedBytesAvailable);

                            do
                            {
                                if (workitem.status == (int)WorkItem.Status.Compressed)
                                {
                                    TraceOutput(TraceBits.WriteBegin,
                                                   "Write    begin    wi({0}) stat({1})              cba({2})",
                                                   workitem.index,
                                                   workitem.status,
                                                   workitem.compressedBytesAvailable);

                                    workitem.status = (int)WorkItem.Status.Writing;
                                    _outStream.Write(workitem.compressed, 0, workitem.compressedBytesAvailable);
                                    c.Combine(workitem.crc, workitem.inputBytesAvailable);
                                    _totalBytesProcessed += workitem.inputBytesAvailable;
                                    _nextToWrite++;
                                    workitem.inputBytesAvailable= 0;
                                    workitem.status = (int)WorkItem.Status.Done;

                                    TraceOutput(TraceBits.WriteDone,
                                                   "Write    done     wi({0}) stat({1})              cba({2})",
                                                   workitem.index,
                                                   workitem.status,
                                                   workitem.compressedBytesAvailable);


                                    Monitor.Pulse(workitem);
                                    break;
                                }
                                else
                                {
                                    int wcycles = 0;
                                    // I've locked a workitem I cannot use.
                                    // Therefore, wake someone else up, and then release the lock.
                                    while (workitem.status != (int)WorkItem.Status.Compressed)
                                    {
                                        TraceOutput(TraceBits.WriteWait,
                                                       "Write    waiting  wi({0}) stat({1}) nw({2}) nf({3}) nomore({4})",
                                                       workitem.index,
                                                       workitem.status,
                                                       _nextToWrite, _nextToFill,
                                                       _noMoreInputForThisSegment );

                                        if (_noMoreInputForThisSegment && _nextToWrite == _nextToFill)
                                            break;

                                        wcycles++;

                                        // wake up someone else
                                        Monitor.Pulse(workitem);
                                        // release and wait
                                        Monitor.Wait(workitem);

                                        if (workitem.status == (int)WorkItem.Status.Compressed)
                                            TraceOutput(TraceBits.WriteWait,
                                                           "Write    A-OK     wi({0}) stat({1}) iba({2}) cba({3}) cyc({4})",
                                                           workitem.index,
                                                           workitem.status,
                                                           workitem.inputBytesAvailable,
                                                           workitem.compressedBytesAvailable,
                                                           wcycles);
                                    }

                                    if (_noMoreInputForThisSegment && _nextToWrite == _nextToFill)
                                        break;

                                }
                            }
                            while (true);
                        }

                        if (_noMoreInputForThisSegment)
                            TraceOutput(TraceBits.Write,
                                           "Write    nomore  nw({0}) nf({1}) break({2})",
                                           _nextToWrite, _nextToFill, (_nextToWrite == _nextToFill));

                        if (_noMoreInputForThisSegment && _nextToWrite == _nextToFill)
                            break;

                    } while (true);


                    // Finish:
                    // After writing a series of buffers, closing each one with
                    // Flush.Sync, we now write the final one as Flush.Finish, and
                    // then stop.
                    byte[] buffer = new byte[128];
                    ZlibCodec compressor = new ZlibCodec();
                    int rc = compressor.InitializeDeflate(_compressLevel, false);
                    compressor.InputBuffer = null;
                    compressor.NextIn = 0;
                    compressor.AvailableBytesIn = 0;
                    compressor.OutputBuffer = buffer;
                    compressor.NextOut = 0;
                    compressor.AvailableBytesOut = buffer.Length;
                    rc = compressor.Deflate(FlushType.Finish);

                    if (rc != ZlibConstants.Z_STREAM_END && rc != ZlibConstants.Z_OK)
                        throw new Exception("deflating: " + compressor.Message);

                    if (buffer.Length - compressor.AvailableBytesOut > 0)
                    {
                        TraceOutput(TraceBits.WriteBegin,
                                       "Write    begin    flush bytes({0})",
                                       buffer.Length - compressor.AvailableBytesOut);

                        _outStream.Write(buffer, 0, buffer.Length - compressor.AvailableBytesOut);

                        TraceOutput(TraceBits.WriteBegin,
                                       "Write    done     flush");
                    }

                    compressor.EndDeflate();

                    _Crc32 = c.Crc32Result;

                    // signal that writing is complete:
                    TraceOutput(TraceBits.Synch, "Synch    _writingDone.Set()           PWM");
                    _writingDone.Set();
                }
                while (true);
            }
            catch (System.Exception exc1)
            {
                lock(_eLock)
                {
                    // expose the exception to the main thread
                    if (_pendingException!=null)
                        _pendingException = exc1;
                }
            }

            TraceOutput(TraceBits.WriterThread, "_PerpetualWriterMethod FINIS");
        }
        private void _FlushFinish()
        {
            // After writing a series of compressed buffers, each one closed
            // with Flush.Sync, we now write the final one as Flush.Finish,
            // and then stop.
            byte[] buffer = new byte[128];
            var compressor = new ZlibCodec();
            int rc = compressor.InitializeDeflate(_compressLevel, false);
            compressor.InputBuffer = null;
            compressor.NextIn = 0;
            compressor.AvailableBytesIn = 0;
            compressor.OutputBuffer = buffer;
            compressor.NextOut = 0;
            compressor.AvailableBytesOut = buffer.Length;
            rc = compressor.Deflate(FlushType.Finish);

            if (rc != ZlibConstants.Z_STREAM_END && rc != ZlibConstants.Z_OK)
                throw new Exception("deflating: " + compressor.Message);

            if (buffer.Length - compressor.AvailableBytesOut > 0)
            {
                TraceOutput(TraceBits.EmitBegin,
                            "Emit     begin    flush bytes({0})",
                            buffer.Length - compressor.AvailableBytesOut);

                _outStream.Write(buffer, 0, buffer.Length - compressor.AvailableBytesOut);

                TraceOutput(TraceBits.EmitDone,
                            "Emit     done     flush");
            }

            compressor.EndDeflate();

            _Crc32 = _runningCrc.Crc32Result;
        }
예제 #4
0
 internal InflateBlocks(ZlibCodec codec, System.Object checkfn, int w)
 {
     _codec = codec;
     hufts = new int[MANY * 3];
     window = new byte[w];
     end = w;
     this.checkfn = checkfn;
     mode = InflateBlockMode.TYPE;
     Reset();
 }
예제 #5
0
파일: InfTree.cs 프로젝트: GodLesZ/svn-dump
 internal static int inflate_trees_fixed(int[] bl, int[] bd, int[][] tl, int[][] td, ZlibCodec z)
 {
         bl[0] = fixed_bl;
         bd[0] = fixed_bd;
         tl[0] = fixed_tl;
         td[0] = fixed_td;
         return Z_OK;
 }
예제 #6
0
파일: InfTree.cs 프로젝트: GodLesZ/svn-dump
 internal int inflate_trees_dynamic(int nl, int nd, int[] c, int[] bl, int[] bd, int[] tl, int[] td, int[] hp, ZlibCodec z)
 {
         int result;
         
         // build literal/length tree
         initWorkArea(288);
         hn[0] = 0;
         result = huft_build(c, 0, nl, 257, cplens, cplext, tl, bl, hp, hn, v);
         if (result != Z_OK || bl[0] == 0)
         {
                 if (result == Z_DATA_ERROR)
                 {
                         z.Message = "oversubscribed literal/length tree";
                 }
                 else if (result != Z_MEM_ERROR)
                 {
                         z.Message = "incomplete literal/length tree";
                         result = Z_DATA_ERROR;
                 }
                 return result;
         }
         
         // build distance tree
         initWorkArea(288);
         result = huft_build(c, nl, nd, 0, cpdist, cpdext, td, bd, hp, hn, v);
         
         if (result != Z_OK || (bd[0] == 0 && nl > 257))
         {
                 if (result == Z_DATA_ERROR)
                 {
                         z.Message = "oversubscribed distance tree";
                 }
                 else if (result == Z_BUF_ERROR)
                 {
                         z.Message = "incomplete distance tree";
                         result = Z_DATA_ERROR;
                 }
                 else if (result != Z_MEM_ERROR)
                 {
                         z.Message = "empty distance tree with lengths";
                         result = Z_DATA_ERROR;
                 }
                 return result;
         }
         
         return Z_OK;
 }
예제 #7
0
파일: InfTree.cs 프로젝트: GodLesZ/svn-dump
 internal int inflate_trees_bits(int[] c, int[] bb, int[] tb, int[] hp, ZlibCodec z)
 {
         int result;
         initWorkArea(19);
         hn[0] = 0;
         result = huft_build(c, 0, 19, 19, null, null, tb, bb, hp, hn, v);
         
         if (result == Z_DATA_ERROR)
         {
                 z.Message = "oversubscribed dynamic bit lengths tree";
         }
         else if (result == Z_BUF_ERROR || bb[0] == 0)
         {
                 z.Message = "incomplete dynamic bit lengths tree";
                 result = Z_DATA_ERROR;
         }
         return result;
 }
예제 #8
0
		// Called with number of bytes left to write in window at least 258
		// (the maximum string length) and number of input bytes available
		// at least ten.  The ten bytes are six bytes for the longest length/
		// distance pair plus four bytes for overloading the bit buffer.

		internal int InflateFast(int bl, int bd, int[] tl, int tl_index, int[] td, int td_index, InflateBlocks s, ZlibCodec z)
		{
			int t;        // temporary pointer
			int[] tp;     // temporary pointer
			int tp_index; // temporary pointer
			int e;        // extra bits or operation
			int b;        // bit buffer
			int k;        // bits in bit buffer
			int p;        // input data pointer
			int n;        // bytes available there
			int q;        // output window write pointer
			int m;        // bytes to end of window or read pointer
			int ml;       // mask for literal/length tree
			int md;       // mask for distance tree
			int c;        // bytes to copy
			int d;        // distance back to copy from
			int r;        // copy source pointer

			int tp_index_t_3; // (tp_index+t)*3

			// load input, output, bit values
			p = z.NextIn; n = z.AvailableBytesIn; b = s.bitb; k = s.bitk;
			q = s.writeAt; m = q < s.readAt ? s.readAt - q - 1 : s.end - q;

			// initialize masks
			ml = InternalInflateConstants.InflateMask[bl];
			md = InternalInflateConstants.InflateMask[bd];

			// do until not enough input or output space for fast loop
			do
			{
				// assume called with m >= 258 && n >= 10
				// get literal/length code
				while (k < (20))
				{
					// max bits for literal/length code
					n--;
					b |= (z.InputBuffer[p++] & 0xff) << k; k += 8;
				}

				t = b & ml;
				tp = tl;
				tp_index = tl_index;
				tp_index_t_3 = (tp_index + t) * 3;
				if ((e = tp[tp_index_t_3]) == 0)
				{
					b >>= (tp[tp_index_t_3 + 1]); k -= (tp[tp_index_t_3 + 1]);

					s.window[q++] = (byte)tp[tp_index_t_3 + 2];
					m--;
					continue;
				}
				do
				{

					b >>= (tp[tp_index_t_3 + 1]); k -= (tp[tp_index_t_3 + 1]);

					if ((e & 16) != 0)
					{
						e &= 15;
						c = tp[tp_index_t_3 + 2] + ((int)b & InternalInflateConstants.InflateMask[e]);

						b >>= e; k -= e;

						// decode distance base of block to copy
						while (k < 15)
						{
							// max bits for distance code
							n--;
							b |= (z.InputBuffer[p++] & 0xff) << k; k += 8;
						}

						t = b & md;
						tp = td;
						tp_index = td_index;
						tp_index_t_3 = (tp_index + t) * 3;
						e = tp[tp_index_t_3];

						do
						{

							b >>= (tp[tp_index_t_3 + 1]); k -= (tp[tp_index_t_3 + 1]);

							if ((e & 16) != 0)
							{
								// get extra bits to add to distance base
								e &= 15;
								while (k < e)
								{
									// get extra bits (up to 13)
									n--;
									b |= (z.InputBuffer[p++] & 0xff) << k; k += 8;
								}

								d = tp[tp_index_t_3 + 2] + (b & InternalInflateConstants.InflateMask[e]);

								b >>= e; k -= e;

								// do the copy
								m -= c;
								if (q >= d)
								{
									// offset before dest
									//  just copy
									r = q - d;
									if (q - r > 0 && 2 > (q - r))
									{
										s.window[q++] = s.window[r++]; // minimum count is three,
										s.window[q++] = s.window[r++]; // so unroll loop a little
										c -= 2;
									}
									else
									{
										Array.Copy(s.window, r, s.window, q, 2);
										q += 2; r += 2; c -= 2;
									}
								}
								else
								{
									// else offset after destination
									r = q - d;
									do
									{
										r += s.end; // force pointer in window
									}
									while (r < 0); // covers invalid distances
									e = s.end - r;
									if (c > e)
									{
										// if source crosses,
										c -= e; // wrapped copy
										if (q - r > 0 && e > (q - r))
										{
											do
											{
												s.window[q++] = s.window[r++];
											}
											while (--e != 0);
										}
										else
										{
											Array.Copy(s.window, r, s.window, q, e);
											q += e; r += e; e = 0;
										}
										r = 0; // copy rest from start of window
									}
								}

								// copy all or what's left
								if (q - r > 0 && c > (q - r))
								{
									do
									{
										s.window[q++] = s.window[r++];
									}
									while (--c != 0);
								}
								else
								{
									Array.Copy(s.window, r, s.window, q, c);
									q += c; r += c; c = 0;
								}
								break;
							}
							else if ((e & 64) == 0)
							{
								t += tp[tp_index_t_3 + 2];
								t += (b & InternalInflateConstants.InflateMask[e]);
								tp_index_t_3 = (tp_index + t) * 3;
								e = tp[tp_index_t_3];
							}
							else
							{
								z.Message = "invalid distance code";

								c = z.AvailableBytesIn - n; c = (k >> 3) < c ? k >> 3 : c; n += c; p -= c; k -= (c << 3);

								s.bitb = b; s.bitk = k;
								z.AvailableBytesIn = n; z.TotalBytesIn += p - z.NextIn; z.NextIn = p;
								s.writeAt = q;

								return ZlibConstants.Z_DATA_ERROR;
							}
						}
						while (true);
						break;
					}

					if ((e & 64) == 0)
					{
						t += tp[tp_index_t_3 + 2];
						t += (b & InternalInflateConstants.InflateMask[e]);
						tp_index_t_3 = (tp_index + t) * 3;
						if ((e = tp[tp_index_t_3]) == 0)
						{
							b >>= (tp[tp_index_t_3 + 1]); k -= (tp[tp_index_t_3 + 1]);
							s.window[q++] = (byte)tp[tp_index_t_3 + 2];
							m--;
							break;
						}
					}
					else if ((e & 32) != 0)
					{
						c = z.AvailableBytesIn - n; c = (k >> 3) < c ? k >> 3 : c; n += c; p -= c; k -= (c << 3);

						s.bitb = b; s.bitk = k;
						z.AvailableBytesIn = n; z.TotalBytesIn += p - z.NextIn; z.NextIn = p;
						s.writeAt = q;

						return ZlibConstants.Z_STREAM_END;
					}
					else
					{
						z.Message = "invalid literal/length code";

						c = z.AvailableBytesIn - n; c = (k >> 3) < c ? k >> 3 : c; n += c; p -= c; k -= (c << 3);

						s.bitb = b; s.bitk = k;
						z.AvailableBytesIn = n; z.TotalBytesIn += p - z.NextIn; z.NextIn = p;
						s.writeAt = q;

						return ZlibConstants.Z_DATA_ERROR;
					}
				}
				while (true);
			}
			while (m >= 258 && n >= 10);

			// not enough input or output--restore pointers and return
			c = z.AvailableBytesIn - n; c = (k >> 3) < c ? k >> 3 : c; n += c; p -= c; k -= (c << 3);

			s.bitb = b; s.bitk = k;
			z.AvailableBytesIn = n; z.TotalBytesIn += p - z.NextIn; z.NextIn = p;
			s.writeAt = q;

			return ZlibConstants.Z_OK;
		}
예제 #9
0
 private void end()
 {
     if (z == null)
         return;
     if (_wantCompress)
     {
         _z.EndDeflate();
     }
     else
     {
         _z.EndInflate();
     }
     _z = null;
 }
예제 #10
0
		// Returns true if inflate is currently at the end of a block generated
		// by Z_SYNC_FLUSH or Z_FULL_FLUSH. This function is used by one PPP
		// implementation to provide an additional safety check. PPP uses Z_SYNC_FLUSH
		// but removes the length bytes of the resulting empty stored block. When
		// decompressing, PPP checks that at the end of input packet, inflate is
		// waiting for these length bytes.
		internal int SyncPoint(ZlibCodec z)
		{
			return blocks.SyncPoint();
		}
예제 #11
0
 internal static int inflate_trees_fixed(int[] bl, int[] bd, int[][] tl, int[][] td, ZlibCodec z)
 {
     bl[0] = fixed_bl;
     bd[0] = fixed_bd;
     tl[0] = fixed_tl;
     td[0] = fixed_td;
     return(Z_OK);
 }
예제 #12
0
        internal int inflate_trees_dynamic(int nl, int nd, int[] c, int[] bl, int[] bd, int[] tl, int[] td, int[] hp, ZlibCodec z)
        {
            int result;

            // build literal/length tree
            initWorkArea(288);
            hn[0]  = 0;
            result = huft_build(c, 0, nl, 257, cplens, cplext, tl, bl, hp, hn, v);
            if (result != Z_OK || bl[0] == 0)
            {
                if (result == Z_DATA_ERROR)
                {
                    z.Message = "oversubscribed literal/length tree";
                }
                else if (result != Z_MEM_ERROR)
                {
                    z.Message = "incomplete literal/length tree";
                    result    = Z_DATA_ERROR;
                }
                return(result);
            }

            // build distance tree
            initWorkArea(288);
            result = huft_build(c, nl, nd, 0, cpdist, cpdext, td, bd, hp, hn, v);

            if (result != Z_OK || (bd[0] == 0 && nl > 257))
            {
                if (result == Z_DATA_ERROR)
                {
                    z.Message = "oversubscribed distance tree";
                }
                else if (result == Z_BUF_ERROR)
                {
                    z.Message = "incomplete distance tree";
                    result    = Z_DATA_ERROR;
                }
                else if (result != Z_MEM_ERROR)
                {
                    z.Message = "empty distance tree with lengths";
                    result    = Z_DATA_ERROR;
                }
                return(result);
            }

            return(Z_OK);
        }
예제 #13
0
        internal int Initialize(ZlibCodec codec, CompressionLevel level, int windowBits, int memLevel, CompressionStrategy strategy)
        {
            _codec = codec;
            _codec.Message = null;

            // validation
            if (windowBits < 9 || windowBits > 15)
                throw new ZlibException("windowBits must be in the range 9..15.");

            if (memLevel < 1 || memLevel > MEM_LEVEL_MAX)
                throw new ZlibException(String.Format("memLevel must be in the range 1.. {0}", MEM_LEVEL_MAX));

            _codec.dstate = this;

            w_bits = windowBits;
            w_size = 1 << w_bits;
            w_mask = w_size - 1;

            hash_bits = memLevel + 7;
            hash_size = 1 << hash_bits;
            hash_mask = hash_size - 1;
            hash_shift = ((hash_bits + MIN_MATCH - 1) / MIN_MATCH);

            window = new byte[w_size * 2];
            prev = new short[w_size];
            head = new short[hash_size];

            // for memLevel==8, this will be 16384, 16k
            lit_bufsize = 1 << (memLevel + 6);

            // Use a single array as the buffer for data pending compression,
            // the output distance codes, and the output length codes (aka tree).
            // orig comment: This works just fine since the average
            // output size for (length,distance) codes is <= 24 bits.
            pending = new byte[lit_bufsize * 4];
            _distanceOffset = lit_bufsize;
            _lengthOffset = (1 + 2) * lit_bufsize;

            // So, for memLevel 8, the length of the pending buffer is 65536. 64k.
            // The first 16k are pending bytes.
            // The middle slice, of 32k, is used for distance codes.
            // The final 16k are length codes.

            this.compressionLevel = level;
            this.compressionStrategy = strategy;

            Reset();
            return ZlibConstants.Z_OK;
        }
예제 #14
0
 internal int Initialize(ZlibCodec codec, CompressionLevel level, int bits, CompressionStrategy compressionStrategy)
 {
     return Initialize(codec, level, bits, MEM_LEVEL_DEFAULT, compressionStrategy);
 }
예제 #15
0
 internal int Initialize(ZlibCodec codec, CompressionLevel level)
 {
     return Initialize(codec, level, ZlibConstants.WindowBitsMax);
 }