public virtual TColor Result(TVec3 r, TVec3 n, TColor Diffuse) { TColor tcolor = this.Ambient; foreach (TLight.TSource tsource in this.ParallelBeams) { double num1 = n * tsource.o; if (num1 >= 0.0) { double num2 = num1 * num1 / (n * n * tsource.o * tsource.o); tcolor += num2 * tsource.c; } } foreach (TLight.TSource tsource in this.NearSources) { TVec3 tvec3 = tsource.o - r; double num1 = n * tvec3; double num2 = tvec3 * tvec3; if (num1 >= 0.0) { double num3 = num1 * num1 / (n * n * num2 * num2); tcolor += num3 * tsource.c; } } return Diffuse * tcolor; }
public virtual TColor Result(TVec3 r, TVec3 n, TColor Diffuse) { TColor tcolor = this.Ambient; foreach (TLight.TSource tsource in this.ParallelBeams) { double num1 = n * tsource.o; if (num1 >= 0.0) { double num2 = num1 * num1 / (n * n * tsource.o * tsource.o); tcolor += num2 * tsource.c; } } foreach (TLight.TSource tsource in this.NearSources) { TVec3 tvec3 = tsource.o - r; double num1 = n * tvec3; double num2 = tvec3 * tvec3; if (num1 >= 0.0) { double num3 = num1 * num1 / (n * n * num2 * num2); tcolor += num3 * tsource.c; } } return(Diffuse * tcolor); }
public static TColor Clip(TColor c) { TColor tcolor = c; tcolor.Clip(); return(tcolor); }
public TLight() { this.Ambient = new TColor(Color.PaleTurquoise); this.ParallelBeams = new TLight.TSource[1] { new TLight.TSource(new TVec3(3, -2, 2), (TColor)Color.LightYellow) }; this.NearSources = new TLight.TSource[0]; this.SetSfumatoDay(); this.SetShadowSources(0.25); }
private unsafe void Pnx3KTVZoc(int *obj0) { int[,] numArray = new int[this.Jm23JdRAV2, this.C843M1JDuK]; if (!this.hH1321Stt8) { int *numPtr = obj0; for (int index1 = 0; index1 < this.C843M1JDuK; ++index1) { for (int index2 = 0; index2 < this.Jm23JdRAV2; ++index2) { numArray[index2, index1] = *numPtr++; } } } double normInf1 = this.tn83Ged55u.NormInf; double normInf2 = this.PqY3RZfYIU.NormInf; TVec3 Origin = this.Sp23PRDLnW - 0.5 * this.tn83Ged55u - 0.5 * this.PqY3RZfYIU; TVec3 tvec3_1 = this.tn83Ged55u / normInf1; TVec3 tvec3_2 = this.PqY3RZfYIU / normInf2; double num1 = (this.MaxX - this.MinX) / normInf1; double num2 = (this.MaxY - this.MinY) / normInf2; double num3 = num1; double num4 = num2; if ((double)(2 * this.nx) >= normInf1 && (double)(2 * this.ny) >= normInf2) { num3 = (this.MaxX - this.MinX) / (double)this.nx; num4 = (this.MaxY - this.MinY) / (double)this.ny; } double ValO1 = this.MinX + 0.01 * num3; double ValO2 = this.MinY + 0.01 * num4; TVec3 tvec3_3 = this.tn83Ged55u; TVec3 tvec3_4 = this.PqY3RZfYIU; if (this.tn83Ged55u.z > 0.0) { ValO1 = this.MaxX - 0.99 * num3; num1 = -num1; num3 = -num3; Origin += this.tn83Ged55u; tvec3_3 = -this.tn83Ged55u; tvec3_1 = -tvec3_1; } if (this.PqY3RZfYIU.z > 0.0) { ValO2 = this.MaxY - 0.99 * num4; num2 = -num2; num4 = -num4; Origin += this.PqY3RZfYIU; tvec3_4 = -this.PqY3RZfYIU; tvec3_2 = -tvec3_2; } int num5 = (int)normInf1; int num6 = (int)normInf2; int num7 = (int)this.gcU3NtonPe.NormInf; bool[] flagArray1 = new bool[num5 + 2]; bool[] flagArray2 = new bool[num6 + 2]; bool[] flagArray3 = new bool[num7 + 2]; if (this.Grid) { TAxisCalc taxisCalc1 = new TAxisCalc(Origin, Origin + tvec3_3, ValO1, ValO1 + normInf1 * num1, 10); TAxisCalc taxisCalc2 = new TAxisCalc(Origin, Origin + tvec3_4, ValO2, ValO2 + normInf2 * num2, 10); double Val1 = ValO1; int index1 = 0; while (index1 <= num5) { if (taxisCalc1.TickPassed(Val1)) { flagArray1[index1] = true; } ++index1; Val1 += num1; } double Val2 = ValO2; int index2 = 0; while (index2 <= num6) { if (taxisCalc2.TickPassed(Val2)) { flagArray2[index2] = true; } ++index2; Val2 += num2; } } if (this.LevelLines) { for (int index = 0; index < num7; ++index) { flagArray3[index] = (index & 4) != 0; } } switch (this.Look) { case EChartLook.FromZeroToSurface: double x1 = ValO1; int index3 = 0; while (index3 <= num5) { bool flag = flagArray1[index3]; TVec3 tvec3_5 = Origin; double y = ValO2; int index1 = 0; while (index1 <= num6) { double num8 = this.f(x1, y); if (num8 > 0.0) { int num9 = (int)tvec3_5.y; int num10 = (int)(tvec3_5.y - num8); if (num10 < 0) { num10 = 0; } TColor tcolor1 = this.color0(x1, y); if (this.Grid && (flag || flagArray2[index1])) { tcolor1 = this.Surface.GridDiffuse; } TColor tcolor2 = this.E0C3BMxUWS(x1, y, num3, num4, tcolor1); tcolor2.Clip(); int num11 = tcolor2.Get888(); int index2 = (int)tvec3_5.x; if (this.LevelLines) { TColor tcolor3 = 0.81 * tcolor2; tcolor3.Clip(); int num12 = tcolor3.Get888(); for (int index4 = num9; index4 >= num10; --index4) { numArray[index2, index4] = flagArray3[num9 - index4] ? num12 : num11; } } else { for (int index4 = num9; index4 >= num10; --index4) { numArray[index2, index4] = num11; } } } ++index1; y += num2; tvec3_5 += tvec3_2; } ++index3; x1 += num1; Origin += tvec3_1; } break; case EChartLook.SurfaceOnly: double x2 = ValO1; int index5 = 0; while (index5 < num5) { bool flag = flagArray1[index5]; TVec3 tvec3_5 = Origin; double y = ValO2; int index1 = 0; while (index1 < num6) { double num8 = this.f(x2, y); double num9 = this.f(x2 + num1, y); double num10 = this.f(x2, y + num2); double num11 = this.f(x2 + num1, y + num2); double num12 = num8; double num13 = num8; if (num9 < num12) { num12 = num9; } if (num10 < num12) { num12 = num10; } if (num11 < num12) { num12 = num11; } if (num9 > num13) { num13 = num9; } if (num10 > num13) { num13 = num10; } if (num11 > num13) { num13 = num11; } int num14 = (int)tvec3_5.y; int num15 = (int)(tvec3_5.y - num12 + 1.0); int num16 = (int)(tvec3_5.y - num13); if (num15 < this.C843M1JDuK && num15 >= 0 && (num16 < this.C843M1JDuK && num16 >= 0)) { TColor tcolor1 = this.color0(x2, y); if (this.Grid && (flag || flagArray2[index1])) { tcolor1 = this.Surface.GridDiffuse; } TColor tcolor2 = this.E0C3BMxUWS(x2, y, num3, num4, tcolor1); tcolor2.Clip(); int num17 = tcolor2.Get888(); int index2 = (int)tvec3_5.x; if (this.LevelLines) { TColor tcolor3 = 0.81 * tcolor2; tcolor3.Clip(); int num18 = tcolor3.Get888(); for (int index4 = num15; index4 >= num16; --index4) { if (num12 > 0.0 || numArray[index2, index4] >= 0 || numArray[index2, index4] == -1) { numArray[index2, index4] = (num14 - index4 & 4) != 0 ? num18 : num17; } } } else { for (int index4 = num15; index4 >= num16; --index4) { if (num12 > 0.0 || numArray[index2, index4] >= 0 || numArray[index2, index4] == -1) { numArray[index2, index4] = num17; } } } } ++index1; y += num2; tvec3_5 += tvec3_2; } ++index5; x2 += num1; Origin += tvec3_1; } break; } for (int index1 = 0; index1 < this.C843M1JDuK; ++index1) { for (int index2 = 0; index2 < this.Jm23JdRAV2; ++index2) { *obj0++ = numArray[index2, index1]; } } }
private TColor E0C3BMxUWS(double obj0, double obj1, double obj2, double obj3, TColor obj4) { TVec3 n = new TVec3(obj2, 0.0, this.f(obj0 + obj2, obj1) - this.f(obj0, obj1)) ^ new TVec3(0.0, obj3, this.f(obj0, obj1 + obj3) - this.f(obj0, obj1)); return(this.trP3fdnMpS.Result(new TVec3(obj0, obj1, this.f(obj0, obj1)), n, obj4)); }
public TSource(TVec3 o, TColor c) { this.o = o; this.c = c; }
public void SetVeryBrightDay() { this.SetSfumatoDay(); this.Ambient *= 1.2; this.ParallelBeams[0].c *= 1.2; }
public static TColor Clip(TColor c) { TColor tcolor = c; tcolor.Clip(); return tcolor; }
public void SetNormalDay() { this.SetSfumatoDay(); this.Ambient *= 1.1; this.ParallelBeams[0].c *= 1.1; }
public void SetSfumatoDay() { this.Ambient = new TColor(0.55, 0.55, 0.7); this.ParallelBeams[0].c = 2.05 * new TColor(1.0, 1.0, 0.55); }
private TColor E0C3BMxUWS(double obj0, double obj1, double obj2, double obj3, TColor obj4) { TVec3 n = new TVec3(obj2, 0.0, this.f(obj0 + obj2, obj1) - this.f(obj0, obj1)) ^ new TVec3(0.0, obj3, this.f(obj0, obj1 + obj3) - this.f(obj0, obj1)); return this.trP3fdnMpS.Result(new TVec3(obj0, obj1, this.f(obj0, obj1)), n, obj4); }
public TSurface() { this.Diffuse = new TColor(Color.White); this.GridDiffuse = new TColor(Color.Orange); this.Specular = new TColor(Color.White); }