public void Idle() { if (mario.IsJumping()) { mario.SetFalling(); } else if (mario.IsGrounded()) { mario.state = new RightIdleSmallMarioState(mario); mario.marioSprite = new RightIdleSmallMario(); } }
public void Idle() { if (mario.IsJumping()) { mario.SetFalling(); } else if (mario.IsGrounded()) { mario.state = new LeftIdleBigMarioState(mario); mario.marioSprite = new LeftIdleLargeMario(); } }
public void Idle() { if (mario.IsJumping()) { mario.SetFalling(); } else if (mario.IsFalling()) { } else { mario.state = new RightIdleFireMarioState(mario); mario.marioSprite = new RightIdleFireMario(); } }