public static LevelUtility.SpriteSet SwitchLevel(LevelUtility.SpriteSet spriteSet, int setNum, String currentFilename) { MarioState temp = spriteSet.players[0].GetState(); if (setNum == 0) { firstSet = new LevelUtility.SpriteSet(0); onePositionDict = new Dictionary <string, List <Vector2> >(); LevelUtility.InitializePositionKey(onePositionDict); } else { secondSet = new LevelUtility.SpriteSet(1); twoPositionDict = new Dictionary <string, List <Vector2> >(); LevelUtility.InitializePositionKey(twoPositionDict); } if (filenames[setNum] == currentFilename) { marioStartLocation.Y -= AdjustMarioStart(temp); camera = new CameraController(game, new Vector2(marioStartLocation.X - 20, 0), screenHeight, screenWidth); } spriteSet = LoadLevel(currentFilename, new Vector2(marioStartLocation.X - 20, 0), setNum, spriteSet); ResumeLastState(temp, spriteSet); filenames[setNum] = currentFilename; return(spriteSet); }
public static void ResetLevel() { onePositionDict = new Dictionary <string, List <Vector2> >(); twoPositionDict = new Dictionary <string, List <Vector2> >(); LevelUtility.InitializePositionKey(onePositionDict); LevelUtility.InitializePositionKey(twoPositionDict); firstSet = new LevelUtility.SpriteSet(0); secondSet = new LevelUtility.SpriteSet(1); }
public CSVWriter(String p, String fn, Vector4 max, List <IBlock> bs, List <IItem> its, List <IEnemy> es, List <IPipe> ps, List <IPlayer> plys) { path = p; filename = fn; extremes = max; blocks = bs; items = its; enemies = es; pipes = ps; players = plys; typeDict = new Dictionary <Type, String>(); LevelUtility.InitializeTypeDict(typeDict); }