protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); Ressources.LoadContent(Content); ScreenManager.SCREEN_MANAGER.Init(); Main = new GameMain(); }
protected override void Initialize() { IsMouseVisible = true; ScreenManager.SCREEN_MANAGER.add_screen(new ScreenManager.Screen1(GraphicsDevice)); ScreenManager.SCREEN_MANAGER.add_screen(new ScreenManager.Screen2(GraphicsDevice)); ScreenManager.SCREEN_MANAGER.add_screen(new ScreenManager.Screen3(GraphicsDevice)); ScreenManager.SCREEN_MANAGER.goto_screen("screen1"); base.Initialize(); Ressources.ListenMusicHome(); }