public void StartGame() { gamePlayScreen = new GamePlayScreen(this); currentScreen = Screen.GamePlayScreen; startScreen = null; }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // TODO: use this.Content to load your game content here startScreen = new StartScreen(this); currentScreen = Screen.StartScreen; base.LoadContent(); }