static int UnloadUnityAssetMemory(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 3);
         Framework.ResourceMgr obj  = (Framework.ResourceMgr)ToLua.CheckObject <Framework.ResourceMgr>(L, 1);
         Framework.AssetType   arg0 = (Framework.AssetType)ToLua.CheckObject(L, 2, typeof(Framework.AssetType));
         UnityEngine.Object    arg1 = (UnityEngine.Object)ToLua.CheckObject <UnityEngine.Object>(L, 3);
         obj.UnloadUnityAssetMemory(arg0, arg1);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
예제 #2
0
    static int UnloadUnityAssetMemory(IntPtr L)
    {
#if UNITY_EDITOR
        ToluaProfiler.AddCallRecord("Framework.ResourceMgr.UnloadUnityAssetMemory");
#endif
        try
        {
            ToLua.CheckArgsCount(L, 3);
            Framework.ResourceMgr obj  = (Framework.ResourceMgr)ToLua.CheckObject <Framework.ResourceMgr>(L, 1);
            Framework.AssetType   arg0 = (Framework.AssetType)ToLua.CheckObject(L, 2, typeof(Framework.AssetType));
            UnityEngine.Object    arg1 = (UnityEngine.Object)ToLua.CheckObject <UnityEngine.Object>(L, 3);
            obj.UnloadUnityAssetMemory(arg0, arg1);
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }