static int Init(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); Framework.GameScriptManager obj = (Framework.GameScriptManager)ToLua.CheckObject <Framework.GameScriptManager>(L, 1); obj.Init(); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int AddSearchPath(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); Framework.GameScriptManager obj = (Framework.GameScriptManager)ToLua.CheckObject <Framework.GameScriptManager>(L, 1); string arg0 = ToLua.CheckString(L, 2); obj.AddSearchPath(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int CallVoidFunc(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); Framework.GameScriptManager obj = (Framework.GameScriptManager)ToLua.CheckObject <Framework.GameScriptManager>(L, 1); string arg0 = ToLua.CheckString(L, 2); bool o = obj.CallVoidFunc(arg0); LuaDLL.lua_pushboolean(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int DoFile(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); Framework.GameScriptManager obj = (Framework.GameScriptManager)ToLua.CheckObject <Framework.GameScriptManager>(L, 1); string arg0 = ToLua.CheckString(L, 2); LuaInterface.LuaTable o = obj.DoFile(arg0); ToLua.Push(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int ExecuteString(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); Framework.GameScriptManager obj = (Framework.GameScriptManager)ToLua.CheckObject <Framework.GameScriptManager>(L, 1); string arg0 = ToLua.CheckString(L, 2); object o = obj.ExecuteString(arg0); ToLua.Push(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int SetUserData(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); Framework.GameScriptManager obj = (Framework.GameScriptManager)ToLua.CheckObject <Framework.GameScriptManager>(L, 1); string arg0 = ToLua.CheckString(L, 2); object arg1 = ToLua.ToVarObject(L, 3); obj.SetUserData(arg0, arg1); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int GetTableField(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); Framework.GameScriptManager obj = (Framework.GameScriptManager)ToLua.CheckObject <Framework.GameScriptManager>(L, 1); LuaTable arg0 = ToLua.CheckLuaTable(L, 2); string arg1 = ToLua.CheckString(L, 3); object o = obj.GetTableField(arg0, arg1); ToLua.Push(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }