public void Dispose() { m_cSocketClient.Dispose(); m_cSocketClient = null; if (m_cMsgDispatcher != null) { m_cMsgDispatcher.Clear(); m_cMsgDispatcher = null; } if (m_cFrameData != null) { m_cFrameData.Clear(); m_cFrameData = null; } }
public void Clear() { m_cDispatcher.Clear(); }