void AddItems() { int length = dataLength; for (int i = 0; i < length; i++) { GameObject pageGo = pageObjectPool.GetObject(); pageGo.name = i.ToString(); pageGo.transform.SetParent(pageContent, false); GameObject dotGo = dotObjectPool.GetObject(); dotGo.name = i.ToString(); dotGo.transform.SetParent(dotContent, false); Toggle dotToggle = dotGo.GetComponent <Toggle>(); if (dotToggle != null) { dotToggle.group = _dotToggleGroup; dotToggle.isOn = i == 0 ? true : false; } UIBaseCell pageCell = pageGo.GetComponent <UIBaseCell>(); pageCell.data = _datas[i]; pageCell.index = i; } dotContent.gameObject.SetActive(length > 1); pageScrollRect.enabled = length > 1; pageScrollRect.content.anchoredPosition = Vector2.zero; }
void AddItems() { int length = dataLength; for (int i = 0; i < length; i++) { GameObject tabGo = tabPool.GetObject(); tabGo.name = i.ToString(); tabGo.transform.SetParent(tabContentPanel, false); GameObject pageGo = pagePool.GetObject(); pageGo.name = i.ToString(); pageGo.transform.SetParent(pageContentPanel, false); Toggle tabToggle = tabGo.GetComponent <Toggle>(); if (tabToggle != null) { tabToggle.group = _tabToggleGroup; tabToggle.onValueChanged.AddListener(TabOnChange); tabToggle.isOn = !_init && i == 0 ? true : false; } UIBaseCell tabCell = tabGo.GetComponent <UIBaseCell>(); UIBaseCell pageCell = pageGo.GetComponent <UIBaseCell>(); tabCell.data = _datas[i]; tabCell.index = i; pageCell.data = _datas[i]; pageCell.index = i; } // jump to specific tab if (_jumpIndex >= 0 && !_init) { iTweenUtils.CreateTimeout(gameObject, delegate() { SetTab(_jumpIndex); ScrollToTab(_jumpIndex); _jumpIndex = -1; }, 0.5f, "UITabPageList_ScrollToTab"); } // forbid scroll if tab count less than tabSizeInPanel if (length <= tabSizeInPanel) { _tabScrollRect.enabled = false; } else { _tabScrollRect.enabled = true; } _tabScrollRect.content.anchoredPosition = Vector2.zero; _pageScrollRect.content.anchoredPosition = Vector2.zero; _init = length > 0; }
void RemovePages() { while (content.childCount > 0) { GameObject toRemove = content.transform.GetChild(0).gameObject; UIBaseCell baseCell = toRemove.GetComponent <UIBaseCell>(); baseCell.data = null; baseCell.index = 0; objectPool.ReturnObject(toRemove); } }
private void UpdateNewCell(Transform go, int index) { if (m_Datas != null && index >= 0 && index < m_Datas.Count) { UIBaseCell cell = go.GetComponent <UIBaseCell>(); if (cell != null) { cell.index = index; cell.data = m_Datas[index]; } } }
private void DeleteCell(int index) { GameObject toRemove = contentPanel.transform.GetChild(index).gameObject; UIBaseCell baseCell = toRemove.GetComponent <UIBaseCell>(); if (baseCell != null) { baseCell.data = null; baseCell.index = 0; } objectPool.ReturnObject(toRemove); }
private UIBaseCell CreateCell(int index) { GameObject cellGo = objectPool.GetObject(); cellGo.transform.SetParent(contentPanel, false); UIBaseCell baseCell = cellGo.GetComponent <UIBaseCell>(); if (baseCell != null) { baseCell.data = _datas[index]; baseCell.index = index; } return(baseCell); }
void RemoveItems() { while (currentPageCount > 0) { GameObject toRemove = pageContent.GetChild(0).gameObject; UIBaseCell baseCell = toRemove.GetComponent <UIBaseCell>(); baseCell.data = null; baseCell.index = 0; pageObjectPool.ReturnObject(toRemove); } while (dotContent.childCount > 0) { GameObject toRemove = dotContent.GetChild(0).gameObject; UIBaseCell baseCell = toRemove.GetComponent <UIBaseCell>(); baseCell.data = null; baseCell.index = 0; dotObjectPool.ReturnObject(toRemove); } }
void RemoveItems() { while (tabContentPanel.childCount > 0) { GameObject toRemove = tabContentPanel.GetChild(0).gameObject; UIBaseCell baseCell = toRemove.GetComponent <UIBaseCell>(); baseCell.data = null; baseCell.index = 0; tabPool.ReturnObject(toRemove); } while (pageContentPanel.childCount > 0) { GameObject toRemove = pageContentPanel.GetChild(0).gameObject; UIBaseCell baseCell = toRemove.GetComponent <UIBaseCell>(); baseCell.data = null; baseCell.index = 0; pagePool.ReturnObject(toRemove); } }
void AddPages() { _fanPageList.Clear(); int length = _data != null ? _data.Length : 0; for (int i = 0; i < length; i++) { object pageData = _data[i]; GameObject pageGo = objectPool.GetObject(); pageGo.transform.SetParent(content, false); _fanPageList.Add(pageGo); UIBaseCell baseCell = pageGo.GetComponent <UIBaseCell>(); baseCell.data = pageData; baseCell.index = i; } StartCoroutine(CalculatePagePositionAndAngle()); }