public static void HandleMoveStopTurn(ref PacketReader packet, ref WorldClass session) { ObjectMovementValues movementValues = new ObjectMovementValues(); BitUnpack BitUnpack = new BitUnpack(packet); bool[] guidMask = new bool[8]; byte[] guidBytes = new byte[8]; Vector4 vector = new Vector4() { X = packet.ReadFloat(), Z = packet.ReadFloat(), Y = packet.ReadFloat() }; bool HasTime = !BitUnpack.GetBit(); guidMask[5] = BitUnpack.GetBit(); bool Unknown = BitUnpack.GetBit(); movementValues.IsTransport = BitUnpack.GetBit(); bool Unknown2 = BitUnpack.GetBit(); guidMask[3] = BitUnpack.GetBit(); bool HasSplineElevation = !BitUnpack.GetBit(); guidMask[0] = BitUnpack.GetBit(); bool HasPitch = !BitUnpack.GetBit(); uint counter = BitUnpack.GetBits<uint>(24); guidMask[1] = BitUnpack.GetBit(); guidMask[7] = BitUnpack.GetBit(); movementValues.HasMovementFlags = !BitUnpack.GetBit(); movementValues.IsAlive = !BitUnpack.GetBit(); guidMask[2] = BitUnpack.GetBit(); guidMask[6] = BitUnpack.GetBit(); movementValues.HasRotation = !BitUnpack.GetBit(); bool Unknown3 = BitUnpack.GetBit(); movementValues.HasMovementFlags2 = !BitUnpack.GetBit(); bool Unknown4 = BitUnpack.GetBit(); guidMask[4] = BitUnpack.GetBit(); /*if (movementValues.IsTransport) { } if (IsInterpolated) { }*/ if (movementValues.HasMovementFlags) movementValues.MovementFlags = (MovementFlag)BitUnpack.GetBits<uint>(30); if (movementValues.HasMovementFlags2) movementValues.MovementFlags2 = (MovementFlag2)BitUnpack.GetBits<uint>(13); if (guidMask[6]) guidBytes[6] = (byte)(packet.ReadUInt8() ^ 1); if (guidMask[0]) guidBytes[0] = (byte)(packet.ReadUInt8() ^ 1); if (guidMask[5]) guidBytes[5] = (byte)(packet.ReadUInt8() ^ 1); for (int i = 0; i < counter; i++) packet.ReadUInt32(); if (guidMask[1]) guidBytes[1] = (byte)(packet.ReadUInt8() ^ 1); if (guidMask[7]) guidBytes[7] = (byte)(packet.ReadUInt8() ^ 1); if (guidMask[3]) guidBytes[3] = (byte)(packet.ReadUInt8() ^ 1); if (guidMask[4]) guidBytes[4] = (byte)(packet.ReadUInt8() ^ 1); if (guidMask[2]) guidBytes[2] = (byte)(packet.ReadUInt8() ^ 1); /*if (movementValues.IsTransport) { }*/ if (movementValues.HasRotation) vector.W = packet.ReadFloat(); if (movementValues.IsAlive) movementValues.Time = packet.ReadUInt32(); /*if (IsInterpolated) { }*/ if (HasPitch) packet.ReadFloat(); if (HasSplineElevation) packet.ReadFloat(); if (HasTime) movementValues.Time = packet.ReadUInt32(); var guid = BitConverter.ToUInt64(guidBytes, 0); HandleMoveUpdate(guid, movementValues, vector); }
public static void HandleMoveFallLand(ref PacketReader packet, ref WorldClass session) { ObjectMovementValues movementValues = new ObjectMovementValues(); BitUnpack BitUnpack = new BitUnpack(packet); bool[] guidMask = new bool[8]; byte[] guidBytes = new byte[8]; Vector4 vector = new Vector4() { Y = packet.ReadFloat(), X = packet.ReadFloat(), Z = packet.ReadFloat() }; uint counter = BitUnpack.GetBits<uint>(24); guidMask[2] = BitUnpack.GetBit(); bool HasTime = !BitUnpack.GetBit(); bool HasSplineElevation = !BitUnpack.GetBit(); guidMask[6] = BitUnpack.GetBit(); guidMask[0] = BitUnpack.GetBit(); movementValues.IsTransport = BitUnpack.GetBit(); bool Unknown3 = BitUnpack.GetBit(); bool Unknown = BitUnpack.GetBit(); guidMask[4] = BitUnpack.GetBit(); movementValues.HasMovementFlags2 = !BitUnpack.GetBit(); bool HasPitch = !BitUnpack.GetBit(); movementValues.HasRotation = !BitUnpack.GetBit(); bool Unknown2 = BitUnpack.GetBit(); guidMask[1] = BitUnpack.GetBit(); movementValues.IsAlive = !BitUnpack.GetBit(); movementValues.HasMovementFlags = !BitUnpack.GetBit(); guidMask[5] = BitUnpack.GetBit(); guidMask[7] = BitUnpack.GetBit(); guidMask[3] = BitUnpack.GetBit(); bool Unknown4 = BitUnpack.GetBit(); /*if (movementValues.IsTransport) { vehicleGuidMask[4] = BitUnpack.GetBit(); vehicleGuidMask[1] = BitUnpack.GetBit(); bool vehicleUnknown2 = BitUnpack.GetBit(); vehicleGuidMask[2] = BitUnpack.GetBit(); vehicleGuidMask[3] = BitUnpack.GetBit(); vehicleGuidMask[7] = BitUnpack.GetBit(); vehicleGuidMask[0] = BitUnpack.GetBit(); bool vehicleUnknown1 = BitUnpack.GetBit(); vehicleGuidMask[5] = BitUnpack.GetBit(); vehicleGuidMask[6] = BitUnpack.GetBit(); } if (movementValues.IsInterpolated) movementValues.IsInterpolated2 = BitUnpack.GetBit();*/ if (movementValues.HasMovementFlags2) movementValues.MovementFlags2 = (MovementFlag2)BitUnpack.GetBits<uint>(13); if (movementValues.HasMovementFlags) movementValues.MovementFlags = (MovementFlag)BitUnpack.GetBits<uint>(30); if (guidMask[0]) guidBytes[0] = (byte)(packet.ReadUInt8() ^ 1); if (guidMask[2]) guidBytes[2] = (byte)(packet.ReadUInt8() ^ 1); if (guidMask[1]) guidBytes[1] = (byte)(packet.ReadUInt8() ^ 1); if (guidMask[4]) guidBytes[4] = (byte)(packet.ReadUInt8() ^ 1); for (int i = 0; i < counter; i++) packet.ReadUInt32(); if (guidMask[6]) guidBytes[6] = (byte)(packet.ReadUInt8() ^ 1); if (guidMask[5]) guidBytes[5] = (byte)(packet.ReadUInt8() ^ 1); if (guidMask[7]) guidBytes[7] = (byte)(packet.ReadUInt8() ^ 1); if (guidMask[3]) guidBytes[3] = (byte)(packet.ReadUInt8() ^ 1); /*if (movementValues.IsTransport) { Vector4 vehiclevector = new Vector4(); vehiclevector.X = packet.ReadFloat(); if (vehicleGuidMask[0]) vehicleGuidBytes[0] = (byte)(packet.ReadUInt8() ^ 1); if ( vehicleUnknown1 ) uint _25 = packet.ReadUInt32(); if (vehicleGuidMask[4]) vehicleGuidBytes[4] = (byte)(packet.ReadUInt8() ^ 1); if (vehicleGuidMask[5]) vehicleGuidBytes[5] = (byte)(packet.ReadUInt8() ^ 1); if (vehicleGuidMask[3]) vehicleGuidBytes[3] = (byte)(packet.ReadUInt8() ^ 1); byte _88 = packet.ReadUInt8(); if (vehicleGuidMask[7]) vehicleGuidBytes[7] = (byte)(packet.ReadUInt8() ^ 1); vehiclevector.O = packet.ReadFloat(); vehiclevector.Z = packet.ReadFloat(); vehiclevector.Y = packet.ReadFloat(); if (vehicleGuidMask[6]) vehicleGuidBytes[6] = (byte)(packet.ReadUInt8() ^ 1); uint _23 = packet.ReadUInt32(); if (vehicleGuidMask[2]) vehicleGuidBytes[2] = (byte)(packet.ReadUInt8() ^ 1); if ( vehicleUnknown2 ) uint _27 = packet.ReadUInt32(); if (vehicleGuidMask[1]) vehicleGuidBytes[1] = (byte)(packet.ReadUInt8() ^ 1); }*/ // return if (HasPitch) packet.ReadFloat(); // float _28 /*if (movementValues.IsInterpolated) { if (movementValues.IsInterpolated2) { float _33 = packet.ReadFloat(); float _34 = packet.ReadFloat(); float _35 = packet.ReadFloat(); } float _ 31 = packet.ReadFloat(); uint _30 = packet.ReadUInt32(); }*/ if (movementValues.HasRotation) vector.O = packet.ReadFloat(); if (HasTime) movementValues.Time = packet.ReadUInt32(); if (HasSplineElevation) packet.ReadFloat(); if (movementValues.IsAlive) movementValues.Time = packet.ReadUInt32(); var guid = BitConverter.ToUInt64(guidBytes, 0); HandleMoveUpdate(guid, movementValues, vector); }
public static void HandlePlayerLogin(ref PacketReader packet, ref WorldClass session) { byte[] guidMask = { 5, 0, 6, 2, 1, 3, 7, 4 }; byte[] guidBytes = { 1, 5, 7, 0, 4, 6, 3, 2 }; BitUnpack GuidUnpacker = new BitUnpack(packet); var unknown = packet.ReadFloat(); var guid = GuidUnpacker.GetPackedValue(guidMask, guidBytes); Log.Message(LogType.DEBUG, "Character with Guid: {0}, AccountId: {1} tried to enter the world.", guid, session.Account.Id); session.Character = new Character(guid); if (!WorldMgr.AddSession(guid, ref session)) { Log.Message(LogType.ERROR, "A Character with Guid: {0} is already logged in", guid); return; } WorldMgr.WriteAccountDataTimes(AccountDataMasks.CharacterCacheMask, ref session); MiscHandler.HandleMessageOfTheDay(ref session); TimeHandler.HandleLoginSetTimeSpeed(ref session); //SpecializationHandler.HandleTalentUpdate(ref session); SpellHandler.HandleSendKnownSpells(ref session); MiscHandler.HandleUpdateActionButtons(ref session); if (session.Character.LoginCinematic) CinematicHandler.HandleStartCinematic(ref session); ObjectHandler.HandleUpdateObjectCreate(ref session); }
public static void HandleForceWalkSpeedChangeAck(ref PacketReader packet, ref WorldClass session) { ObjectMovementValues movementValues = new ObjectMovementValues(); BitUnpack BitUnpack = new BitUnpack(packet); bool[] guidMask = new bool[8]; byte[] guidBytes = new byte[8]; Vector4 vector = new Vector4() { Y = packet.ReadFloat(), Z = packet.ReadFloat(), X = packet.ReadFloat() }; uint zeroes = packet.ReadUInt32(); float walkspeed = packet.ReadFloat(); bool Unknown2 = BitUnpack.GetBit(); guidMask[6] = BitUnpack.GetBit(); bool HasPitch = !BitUnpack.GetBit(); movementValues.IsTransport = BitUnpack.GetBit(); bool Unknown3 = BitUnpack.GetBit(); guidMask[1] = BitUnpack.GetBit(); guidMask[2] = BitUnpack.GetBit(); movementValues.IsAlive = !BitUnpack.GetBit(); bool HasTime = !BitUnpack.GetBit(); uint counter = BitUnpack.GetBits<uint>(24); guidMask[0] = BitUnpack.GetBit(); movementValues.HasMovementFlags = !BitUnpack.GetBit(); guidMask[5] = BitUnpack.GetBit(); bool Unknown4 = BitUnpack.GetBit(); bool HasSplineElevation = !BitUnpack.GetBit(); guidMask[3] = BitUnpack.GetBit(); movementValues.HasRotation = !BitUnpack.GetBit(); movementValues.HasMovementFlags2 = !BitUnpack.GetBit(); guidMask[7] = BitUnpack.GetBit(); guidMask[4] = BitUnpack.GetBit(); bool Unknown = BitUnpack.GetBit(); /*if (movementValues.IsTransport) { vehicleGuidMask[2] = BitUnpack.GetBit(); vehicleGuidMask[5] = BitUnpack.GetBit(); vehicleGuidMask[4] = BitUnpack.GetBit(); vehicleGuidMask[1] = BitUnpack.GetBit(); vehicleGuidMask[0] = BitUnpack.GetBit(); vehicleGuidMask[3] = BitUnpack.GetBit(); vehicleGuidMask[7] = BitUnpack.GetBit(); vehicleGuidMask[6] = BitUnpack.GetBit(); bool vehicleUnknown1 = BitUnpack.GetBit(); bool vehicleUnknown2 = BitUnpack.GetBit(); }*/ if (movementValues.HasMovementFlags) movementValues.MovementFlags = (MovementFlag)BitUnpack.GetBits<uint>(30); /*if (movementValues.IsInterpolated) movementValues.IsInterpolated2 = BitUnpack.GetBit();*/ if (movementValues.HasMovementFlags2) movementValues.MovementFlags2 = (MovementFlag2)BitUnpack.GetBits<uint>(13); if (guidMask[3]) guidBytes[3] = (byte)(packet.ReadUInt8() ^ 1); for (int i = 0; i < counter; i++) packet.ReadUInt32(); if (guidMask[0]) guidBytes[0] = (byte)(packet.ReadUInt8() ^ 1); if (guidMask[4]) guidBytes[4] = (byte)(packet.ReadUInt8() ^ 1); if (guidMask[1]) guidBytes[1] = (byte)(packet.ReadUInt8() ^ 1); if (guidMask[2]) guidBytes[2] = (byte)(packet.ReadUInt8() ^ 1); if (guidMask[7]) guidBytes[7] = (byte)(packet.ReadUInt8() ^ 1); if (guidMask[6]) guidBytes[6] = (byte)(packet.ReadUInt8() ^ 1); if (guidMask[5]) guidBytes[5] = (byte)(packet.ReadUInt8() ^ 1); /*if (movementValues.IsTransport) { Vector4 vehiclevector = new Vector4(); if (vehicleGuidMask[7]) vehicleGuidBytes[7] = (byte)(packet.ReadUInt8() ^ 1); if (vehicleGuidMask[5]) vehicleGuidBytes[5] = (byte)(packet.ReadUInt8() ^ 1); vehiclevector.Z = packet.ReadFloat(); if (vehicleGuidMask[3]) vehicleGuidBytes[3] = (byte)(packet.ReadUInt8() ^ 1); byte _88 = packet.ReadUInt8(); // (BYTE)DATA[88] if (vehicleGuidMask[1]) vehicleGuidBytes[1] = (byte)(packet.ReadUInt8() ^ 1); if (vehicleGuidMask[0]) vehicleGuidBytes[0] = (byte)(packet.ReadUInt8() ^ 1); vehiclevector.X = packet.ReadFloat(); if (vehicleGuidMask[4]) vehicleGuidBytes[4] = (byte)(packet.ReadUInt8() ^ 1); if ( vehicleUnknown1 ) packet.ReadUInt32(); vehiclevector.Y = packet.ReadFloat(); if (vehicleGuidMask[6]) vehicleGuidBytes[6] = (byte)(packet.ReadUInt8() ^ 1); uint _23 = packet.ReadUInt32(); if (vehicleGuidMask[2]) vehicleGuidBytes[2] = (byte)(packet.ReadUInt8() ^ 1); if ( vehicleUnknown2 ) packet.ReadUInt32(); vehiclevector.O = packet.ReadFloat(); } if (movementValues.IsInterpolated) { float _31 = packet.ReadFloat(); if (movementValues.IsInterpolated2) { float _34 = packet.ReadFloat(); float _33 = packet.ReadFloat(); float _35 = packet.ReadFloat(); } uint _30 = packet.ReadUInt32(); }*/ if (HasTime) movementValues.Time = packet.ReadUInt32(); if (movementValues.IsAlive) movementValues.Time = packet.ReadUInt32(); if (HasPitch) packet.ReadFloat(); if (movementValues.HasRotation) vector.O = packet.ReadFloat(); if (HasSplineElevation) packet.ReadFloat(); var guid = BitConverter.ToUInt64(guidBytes, 0); HandleMoveUpdate(guid, movementValues, vector); Log.Message(LogType.DEBUG, "Character with Guid: {0}, AccountId: {1} changed walk speed to {2}", guid, session.Account.Id, walkspeed); }