public MainMenuScreen(Vector2u gameResolution, Vector2u windowResolution) { this.GameResolution = gameResolution; this.WindowResolution = windowResolution; this.IsDrawn = true; this.IsUpdated = true; this.ParentScreen = null; //mPlayer = new MusicPlayer(); //mPlayer.add("bg", new Music(@"Content/music/never_short.ogg")); //mPlayer.currentMusic.Volume = 50; //mPlayer.currentMusic.Loop = true; //mPlayer.play(); contentManager = new ContentManager(Game1.defaultWorldParameters); IO.loadLevel(contentManager, @"Content/levels/menuLevel.xml"); backGround = new Sprite(contentManager.Media.loadTexture("Content/images/bg.jpg", true)); backGround.Scale = new Vector2f(gameResolution.X / (float)backGround.Texture.Size.X, gameResolution.Y / (float)backGround.Texture.Size.Y); lightLayer = new LightLayer(this.GameResolution, this.WindowResolution); lightLayer.add(new Light(new Vector2f(700, 350), new Color(255, 255, 200), .55f)); lightLayer.add(new Light(new Vector2f(1920 - 700, 350), new Color(255, 255, 200), .55f)); contentManager.foreceBlocks(); lightLayer.setPolygons(contentManager.getLightPolygons()); mainMenu = new MenuScreen(this, this.contentManager, null, new Vector2i(0, 0), true, true, false); mainMenu.Title.Color = Color.Black; mainMenu.ButtonColor = Color.Black; mainMenu.addButtons(new string[] { "Play", "Level Editor", "Options", "Help", "Credits", "Quit"}); mainMenu.MouseClick += mainMenu_ButtonClick; mainMenu.MouseEnter += mainMenu_MouseEnter; mainMenu.MouseLeave += mainMenu_MouseLeave; }
public void loadMenus() { this.pauseMenu = new MenuScreen(this, this.contentManager, "Settings", new Vector2i(0, 0), true, true, false, true, Color.White); pauseMenu.Title.Color = Color.Black; pauseMenu.addButtons(new string[] { "Continue", "New Level", "Load Level", "Save Level", "Exit" }); pauseMenu.IsDrawn = false; pauseMenu.IsUpdated = false; pauseMenu.MouseClick += menu_MouseClick; pauseMenu.MouseEnter += menu_MouseEnter; pauseMenu.MouseLeave += menu_MouseLeave; ChildScreens.Add(pauseMenu); this.pannel = new SelectorPannel(this, this.contentManager, this.guide); pannel.StateChanged += pannel_StateChanged; ChildScreens.Add(pannel); }
public void loadMenuScreens() { this.ChildScreens = new List<Screen>(); this.winScreen = new MenuScreen(this, this.contentManager, "Level Won", new Vector2i(0, 0), true, true, false, true, Color.White); winScreen.Title.Color = Color.Black; winScreen.addButtons(new string[] { "Next Level", "Restart", "Quit"}); winScreen.IsDrawn = false; winScreen.IsUpdated = false; winScreen.MouseEnter += menuScreen_MouseEnter; winScreen.MouseLeave += menuScreen_MouseLeave; winScreen.MouseClick += menuScreen_MouseClick; ChildScreens.Add(winScreen); this.pauseScreen = new MenuScreen(this, this.contentManager, "Game Paused", new Vector2i(0, 0), true, true, false, true, Color.White); pauseScreen.Title.Color = Color.Black; pauseScreen.addButtons(new string[] { "Continue", "Restart", "Quit" }); pauseScreen.IsDrawn = false; pauseScreen.IsUpdated = false; pauseScreen.MouseEnter += menuScreen_MouseEnter; pauseScreen.MouseLeave += menuScreen_MouseLeave; pauseScreen.MouseClick += menuScreen_MouseClick; ChildScreens.Add(pauseScreen); }