예제 #1
0
 public UIManager(FrameWorkManager frameWorkManager) : base(frameWorkManager)
 {
     m_FormDataDict   = new Dictionary <string, UIFormData>();
     m_UICanavasTrans = new GameObject("UICanvas").transform;
     GameObject.DontDestroyOnLoad(m_UICanavasTrans);
     m_GroupDict = new Dictionary <string, UIGroup>();
 }
예제 #2
0
 public EventManager(FrameWorkManager frameWorkManager) : base(frameWorkManager)
 {
     m_EventDict = new Dictionary <int, LinkedList <EventHandler <FrameWorkEventArg> > >();
 }
예제 #3
0
 public BaseManager(FrameWorkManager frameWorkManager)
 {
     m_FrameWorkManager = frameWorkManager;
 }
예제 #4
0
 public DataTableManager(FrameWorkManager frameWorkManager) : base(frameWorkManager)
 {
     m_DatatableDict = new Dictionary <string, BaseDataTable>();
 }
예제 #5
0
 public SceneFrameManager(FrameWorkManager inFrameWorkManager) : base(inFrameWorkManager)
 {
     m_SceneDatas = new Dictionary <string, object>();
 }