public UIManager(FrameWorkManager frameWorkManager) : base(frameWorkManager) { m_FormDataDict = new Dictionary <string, UIFormData>(); m_UICanavasTrans = new GameObject("UICanvas").transform; GameObject.DontDestroyOnLoad(m_UICanavasTrans); m_GroupDict = new Dictionary <string, UIGroup>(); }
public EventManager(FrameWorkManager frameWorkManager) : base(frameWorkManager) { m_EventDict = new Dictionary <int, LinkedList <EventHandler <FrameWorkEventArg> > >(); }
public BaseManager(FrameWorkManager frameWorkManager) { m_FrameWorkManager = frameWorkManager; }
public DataTableManager(FrameWorkManager frameWorkManager) : base(frameWorkManager) { m_DatatableDict = new Dictionary <string, BaseDataTable>(); }
public SceneFrameManager(FrameWorkManager inFrameWorkManager) : base(inFrameWorkManager) { m_SceneDatas = new Dictionary <string, object>(); }