public UniqueCsScriptRepository(IGameEngine engine) { if (engine == null) { throw new ArgumentNullException(nameof(engine)); } if (!CsScriptTypeLoader.TryGetScriptDefinitionAttribute(typeof(T), out var definition)) { throw new MissingAttributeException(typeof(T), typeof(CsScriptDefinitionAttribute)); } loaded = new List <T>(); scripts = new Dictionary <string, T>(); loads = new Dictionary <string, int>(); var types = CsScriptTypeLoader.GetScriptTypes(definition); foreach (var type in types) { if (!CsScriptTypeLoader.TryGetScriptAttribute(type, out var script)) { throw new MissingAttributeException(typeof(T), typeof(CsScriptAttribute)); } var instance = (T)Activator.CreateInstance(type, engine, script.Name); scripts.Add(script.Name, instance); loads.Add(script.Name, 0); } }
public DisposableCsScriptRepository(IGameEngine engine) { if (!CsScriptTypeLoader.TryGetScriptDefinitionAttribute(typeof(T), out var definition)) { throw new MissingAttributeException(typeof(T), typeof(CsScriptDefinitionAttribute)); } this.engine = engine ?? throw new ArgumentNullException(nameof(engine)); activators = new Dictionary <string, ScriptActivator <T> >(); scripts = new List <T>(); var types = CsScriptTypeLoader.GetScriptTypes(definition); foreach (var type in types) { if (!CsScriptTypeLoader.TryGetScriptAttribute(type, out var script)) { throw new MissingAttributeException(typeof(T), typeof(CsScriptAttribute)); } var ctor = type.GetConstructor(new[] { typeof(IGameEngine), typeof(string) }); var activator = (ScriptActivator <T>)DynamicConstructorBinder.Bind(ctor, typeof(ScriptActivator <>).MakeGenericType(type)); activators.Add(script.Name, activator); } }
public ReusableCsScriptRepository(IGameEngine engine) { if (engine == null) { throw new ArgumentNullException(nameof(engine)); } if (!CsScriptTypeLoader.TryGetScriptDefinitionAttribute(typeof(T), out var definition)) { throw new MissingAttributeException(typeof(T), typeof(CsScriptDefinitionAttribute)); } pools = new Dictionary <string, IPool <T> >(); scripts = new List <T>(); var types = CsScriptTypeLoader.GetScriptTypes(definition); foreach (var type in types) { if (!CsScriptTypeLoader.TryGetScriptAttribute(type, out var script)) { throw new MissingAttributeException(typeof(T), typeof(CsScriptAttribute)); } var ctor = type.GetConstructor(new[] { typeof(IGameEngine), typeof(string) }); var activator = (ScriptActivator <T>)DynamicConstructorBinder.Bind(ctor, typeof(ScriptActivator <>).MakeGenericType(type)); pools.Add(script.Name, new LinearPool <T>( new LinearStorageObject <T>( new LinearGrowthArray <T>( definition.Allocations)), () => activator(engine, script.Name), definition.Allocations)); } }