private void Awake() { screenUIController = GameObject.Find("OnScreenUI").GetComponent <ScreenUIController>(); healthBarController = screenUIController.GetComponentInChildren <HealthBarController>(true); postProcessObject = GameObject.FindGameObjectWithTag("PostProcessing"); if (postProcessObject != null) { var volume = postProcessObject.GetComponent <PostProcessVolume>(); volume.profile.TryGetSettings(out damageVolumeSettings); } }
public void InformOfUI(GameObject canvasCameraObj, ScreenUIController screenUIController) { this.canvasCameraObj = canvasCameraObj; this.screenUIController = screenUIController; }
public void InformOfUI(ScreenUIController screenUIController) { this.screenUIController = screenUIController; }