protected SessionState(UIManager manager, ConnectionStateMachine owner)
 {
     Manager       = manager;
     ScreenManager = manager.ScreenManager;
     Owner         = owner;
     Blackboard    = Owner.Blackboard;
 }
        protected DefaultState(UIManager manager, ConnectionStateMachine owner)
        {
            Manager       = manager;
            ScreenManager = Manager.ScreenManager;
            Owner         = owner;

            Animator = manager.ScreenManager.DefaultConnectButton.GetComponent <Animator>();
        }
예제 #3
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 public SessionInitState(UIManager manager, ConnectionStateMachine owner) : base(manager, owner)
 {
 }
 public DefaultSpawnState(UIManager manager, ConnectionStateMachine owner) : base(manager, owner)
 {
 }
예제 #5
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 public WaitForGameState(UIManager manager, ConnectionStateMachine owner) : base(manager, owner)
 {
 }
 public ListDeploymentsState(UIManager manager, ConnectionStateMachine owner) : base(manager, owner)
 {
 }
 public PrepareDeploymentsListState(UIManager manager, ConnectionStateMachine owner) : base(manager, owner)
 {
 }
 public GetPlayerIdentityTokenState(State nextState, UIManager manager, ConnectionStateMachine owner) : base(manager, owner)
 {
     this.nextState = nextState;
 }
예제 #9
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 public PlayState(UIManager manager, ConnectionStateMachine owner) : base(manager, owner)
 {
     trackPlayerSystem = Blackboard.ClientConnector.Worker.World.GetExistingSystem <TrackPlayerSystem>();
 }
 public DisconnectedState(UIManager manager, ConnectionStateMachine owner) : base(manager, owner)
 {
 }
예제 #11
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 public SpawnPlayerState(UIManager manager, ConnectionStateMachine owner) : base(manager, owner)
 {
 }
 public QuerySessionStatusState(State nextState, UIManager manager, ConnectionStateMachine owner) : base(manager, owner)
 {
     commandSystem  = Blackboard.ClientConnector.Worker.World.GetExistingSystem <CommandSystem>();
     this.nextState = nextState;
 }
 public SessionConnectState(string deployment, UIManager manager, ConnectionStateMachine owner) : base(manager, owner)
 {
     this.deployment = deployment;
 }
 public GetDeploymentsState(State nextState, UIManager manager, ConnectionStateMachine owner) : base(manager, owner)
 {
     this.nextState = nextState;
 }