protected SessionState(UIManager manager, ConnectionStateMachine owner) { Manager = manager; ScreenManager = manager.ScreenManager; Owner = owner; Blackboard = Owner.Blackboard; }
protected DefaultState(UIManager manager, ConnectionStateMachine owner) { Manager = manager; ScreenManager = Manager.ScreenManager; Owner = owner; Animator = manager.ScreenManager.DefaultConnectButton.GetComponent <Animator>(); }
public SessionInitState(UIManager manager, ConnectionStateMachine owner) : base(manager, owner) { }
public DefaultSpawnState(UIManager manager, ConnectionStateMachine owner) : base(manager, owner) { }
public WaitForGameState(UIManager manager, ConnectionStateMachine owner) : base(manager, owner) { }
public ListDeploymentsState(UIManager manager, ConnectionStateMachine owner) : base(manager, owner) { }
public PrepareDeploymentsListState(UIManager manager, ConnectionStateMachine owner) : base(manager, owner) { }
public GetPlayerIdentityTokenState(State nextState, UIManager manager, ConnectionStateMachine owner) : base(manager, owner) { this.nextState = nextState; }
public PlayState(UIManager manager, ConnectionStateMachine owner) : base(manager, owner) { trackPlayerSystem = Blackboard.ClientConnector.Worker.World.GetExistingSystem <TrackPlayerSystem>(); }
public DisconnectedState(UIManager manager, ConnectionStateMachine owner) : base(manager, owner) { }
public SpawnPlayerState(UIManager manager, ConnectionStateMachine owner) : base(manager, owner) { }
public QuerySessionStatusState(State nextState, UIManager manager, ConnectionStateMachine owner) : base(manager, owner) { commandSystem = Blackboard.ClientConnector.Worker.World.GetExistingSystem <CommandSystem>(); this.nextState = nextState; }
public SessionConnectState(string deployment, UIManager manager, ConnectionStateMachine owner) : base(manager, owner) { this.deployment = deployment; }
public GetDeploymentsState(State nextState, UIManager manager, ConnectionStateMachine owner) : base(manager, owner) { this.nextState = nextState; }