private void OpenBlueprint() { if (GUILayout.Button( "Open in Builder" )) { ApartmentsManager.Instance.SelectApartment(_ThisApartment); ApartmentBuilderWindow.Create(); } }
public NormalState(ApartmentBuilderWindow parentWindow) : base(parentWindow) { _Hotkeys = new NormalStateHotkeys(this); }
protected StateApartmentBuilder(ApartmentBuilderWindow parentWindow) { _ParentWindow = parentWindow; _ParentWindow.OnKeyEvent += OnKeyEvent; _IsActive = false; }
public AddObjectState(ApartmentBuilderWindow parentWindow) : base(parentWindow) { }
public Toolbar(ApartmentBuilderWindow parentWindow) { _ParentWindow = parentWindow; _CurrentSkin = SkinManager.Instance.CurrentSkin; }
public CreatingRoomState(ApartmentBuilderWindow parentWindow) : base(parentWindow) { }