public RnDUnit(DB_civilization_rnd_units info, Civilization owner) { Info = info; Owner = owner; }
public RnDResearch(DB_civilization_rnd_research info, Civilization owner) { Info = info; Owner = owner; }
public RnDInfrastructure(DB_civilization_rnd_infrastructure info, Civilization owner) { Info = info; Owner = owner; }
public InfluenceLevel(Civilization civ, int influence) { Civilization = civ; Influence = influence; }
public Battlegroup(DB_civilization_battlegroups info, Civilization owner) { Info = info; Owner = owner; Units = new List <CivilizationUnit>(); }
public CivilizationAssets(Civilization civilization) { Owner = civilization; CivilizationID = civilization.ID; }
public Research(DB_civilization_research info, Civilization owner) { CivilizationInfo = info; Owner = owner; }
public CivilizationInfrastructure(DB_civilization_infrastructure dbCivilizationInfrastructure, Civilization owner) { CivilizationInfo = dbCivilizationInfrastructure; Owner = owner; }