private List <GuidData> ParseGuidData(UnrealBinaryReader reader) { int length = reader.ReadInt32(); List <GuidData> data = new List <GuidData>(length); for (int i = 0; i < length; i++) { data.Add(new GuidData { Guid = reader.ReadGuid(), Value = reader.ReadInt32() }); } return(data); }
private SettingsHeader ParseSettingsHeader(UnrealBinaryReader reader) { SettingsHeader header = new SettingsHeader { Unknown1 = reader.ReadBytes(18), Branch = reader.ReadFString(), Unknown2 = reader.ReadInt32(), Unknown3 = reader.ReadByte(), Unknown4 = reader.ReadByte() }; return(header); }