public void CalcBestDPS(Weapon myWeapon, int[] iSelectedPerk, PerkQuality[] perkLvLSelected) { double dDPSHigh = 0; int[] iPerkBest = new int[5]; List <Perk> listPerkCommon = new Perk(PerkQuality.Common).PicList(); List <Perk> listPerkRare = new Perk(PerkQuality.Rare).PicList(); List <Perk> listPerkLegendary = new Perk(PerkQuality.Legendary).PicList(); int iTempSelectedPerk = 0; PerkQuality perkTempQuality = PerkQuality.Common; for (int iCurrentReroll = 0; iCurrentReroll < 5; iCurrentReroll++) { iTempSelectedPerk = iSelectedPerk[iCurrentReroll]; perkTempQuality = perkLvLSelected[iCurrentReroll]; for (int iListPerks = 0; iListPerks < listPerkLegendary.Count; iListPerks++) { iSelectedPerk[iCurrentReroll] = iListPerks; perkLvLSelected[iCurrentReroll] = PerkQuality.Legendary; Perk[] perkSelected = new Perk[5]; for (int iPerksCalc = 0; iPerksCalc < 5; iPerksCalc++) { switch (perkLvLSelected[iPerksCalc]) { case PerkQuality.Common: perkSelected[iPerksCalc] = listPerkCommon[iSelectedPerk[iPerksCalc]]; break; case PerkQuality.Rare: perkSelected[iPerksCalc] = listPerkRare[iSelectedPerk[iPerksCalc]]; break; case PerkQuality.Legendary: perkSelected[iPerksCalc] = listPerkLegendary[iSelectedPerk[iPerksCalc]]; break; } } Perk perkSum = perkSelected[0].SummuaryPerk(perkSelected[0], perkSelected[1], perkSelected[2], perkSelected[3], perkSelected[4]); double dDPS = DPS.TrueDPS(myWeapon, perkSum); if (dDPS > dDPSHigh) { dDPSHigh = dDPS; iSelectedPerk.CopyTo(iPerkBest, 0); } } iSelectedPerk[iCurrentReroll] = iTempSelectedPerk; perkLvLSelected[iCurrentReroll] = perkTempQuality; } }
private void ShowPerkName(string sNameLvlPicker, PerkQuality perkQuality) { List <Perk> listPerk = new List <Perk>(); switch (perkQuality) { case PerkQuality.Common: listPerk = new Perk(PerkQuality.Common).PicList(); break; case PerkQuality.Rare: listPerk = new Perk(PerkQuality.Rare).PicList(); break; case PerkQuality.Legendary: listPerk = new Perk(PerkQuality.Legendary).PicList(); break; } switch (sNameLvlPicker) { case "cobLvL1": cobPerk1.ItemsSource = listPerk; cobPerk1.DisplayMemberPath = "Name"; break; case "cobLvL2": cobPerk2.ItemsSource = listPerk; cobPerk2.DisplayMemberPath = "Name"; break; case "cobLvL3": cobPerk3.ItemsSource = listPerk; cobPerk3.DisplayMemberPath = "Name"; break; case "cobLvL4": cobPerk4.ItemsSource = listPerk; cobPerk4.DisplayMemberPath = "Name"; break; case "cobLvL5": cobPerk5.ItemsSource = listPerk; cobPerk5.DisplayMemberPath = "Name"; break; } }
public BisPerks(Weapon bisWeapon) { //string[] Variationen = GetPermutation(3, new char[] { '1', '2', '3' }); //string[] Variationen = GetPermutation(3, new char[] { '1', '2', '3', '4', '5' }); Perk myPerk = new Perk(PerkQuality.Legendary); List <Perk> listPerk = myPerk.PicList(); int[] iCombos = new int[listPerk.Count]; for (int i = 0; i < listPerk.Count; i++) { iCombos[i] = i; } //string[] sVariationen = GetPermutation(4, iCombos); //CalcDPS(bisWeapon, sVariationen); }
private void cobPerkX_SelectionChanged(object sender, SelectionChangedEventArgs e) { Perk perk1 = cobPerk1.SelectedItem as Perk; Perk perk2 = cobPerk2.SelectedItem as Perk; Perk perk3 = cobPerk3.SelectedItem as Perk; Perk perk4 = cobPerk4.SelectedItem as Perk; Perk perk5 = cobPerk5.SelectedItem as Perk; if (perk1 == null) { perk1 = new Perk(PerkQuality.OnlyOneValue); } DPS.PerkPacket1 = perk1.SummuaryPerk(perk1, perk2, perk3, perk4, perk5); dagDPS.ItemsSource = new DPSValueList(); }
private void CalcDPS(Weapon myWeapon, string[] sVariatonen) { Perk myPerk = new Perk(PerkQuality.Legendary); Perk myPerkLvL1 = new Perk(PerkQuality.Legendary); List <Perk> listPerk = myPerk.PicList(); char[] charSplit = new char[] { ',' }; double dDPSHigh = 0; int[] iComboHigh = new int[5]; foreach (string sCombo in sVariatonen) { string[] sComboArray = sCombo.Split(charSplit, StringSplitOptions.RemoveEmptyEntries); int[] iCombo = new int[5]; for (int i = 0; i < sComboArray.Length; i++) { iCombo[i] = System.Convert.ToInt32(sComboArray[i]); } Perk perk1 = listPerk[iCombo[0]]; Perk perk2 = listPerk[iCombo[1]]; Perk perk3 = listPerk[iCombo[2]]; Perk perk4 = listPerk[iCombo[3]]; //Perk perk5 = listPerk[iCombo[4]]; Perk perk5 = myPerkLvL1.PicList()[13]; //Perk perk6 = new Perk(HeroMain.UrbanAssault); //Perk perk7 = new Perk(HeroSup.AssaultCritDamage); //Perk perk6 = new Perk(HeroMain.Nothing); //Perk perk7 = new Perk(HeroMain.Nothing); Perk PerkSum = perk1.SummuaryPerk(perk1, perk2, perk3, perk4, perk5); double dDPS = DPS.TrueDPS(myWeapon, PerkSum); if (dDPS > dDPSHigh) { dDPSHigh = dDPS; iComboHigh = iCombo; } } }
private void SelectWeaponAndPerks() { LoadWeaponWebsite weaponWebsite = (LoadWeaponWebsite)dgvInventory.SelectedItem; List <Perk> listPerkCommon = new Perk(PerkQuality.Common).PicList(); List <Perk> listPerkRare = new Perk(PerkQuality.Rare).PicList(); List <Perk> listPerkLegendary = new Perk(PerkQuality.Legendary).PicList(); List <PerkLvlPicker> listcobLvLX = new List <PerkLvlPicker>(); listcobLvLX.Add(cobLvL1); listcobLvLX.Add(cobLvL2); listcobLvLX.Add(cobLvL3); listcobLvLX.Add(cobLvL4); listcobLvLX.Add(cobLvL5); List <ComboBox> listcobPerkX = new List <ComboBox>(); listcobPerkX.Add(cobPerk1); listcobPerkX.Add(cobPerk2); listcobPerkX.Add(cobPerk3); listcobPerkX.Add(cobPerk4); listcobPerkX.Add(cobPerk5); //Selected Weapon string sWeaponName = weaponWebsite.sWeapon; DataView dvWeapon = (DataView)cobWeapon.ItemsSource; dvWeapon.Sort = "Name"; cobWeapon.SelectedIndex = dvWeapon.Find(sWeaponName); string[] asPerks = new string[5]; asPerks[0] = weaponWebsite.sPerk1; asPerks[1] = weaponWebsite.sPerk2; asPerks[2] = weaponWebsite.sPerk3; asPerks[3] = weaponWebsite.sPerk4; asPerks[4] = weaponWebsite.sPerk5; for (int iPerkWeapon = 0; iPerkWeapon < 5; iPerkWeapon++) { string sPerk = asPerks[iPerkWeapon]; if (!sPerk.Equals("")) { for (int i = 0; i < listPerkCommon.Count; i++) { if (listPerkCommon[i].Name.Equals(sPerk)) { listcobLvLX[iPerkWeapon].SelectedColor = Colors.LightGray; listcobPerkX[iPerkWeapon].SelectedIndex = i; } } for (int i = 0; i < listPerkRare.Count; i++) { if (listPerkRare[i].Name.Equals(sPerk)) { listcobLvLX[iPerkWeapon].SelectedColor = Colors.DodgerBlue; listcobPerkX[iPerkWeapon].SelectedIndex = i; } } for (int i = 0; i < listPerkLegendary.Count; i++) { if (listPerkLegendary[i].Name.Equals(sPerk)) { listcobLvLX[iPerkWeapon].SelectedColor = Colors.DarkOrange; listcobPerkX[iPerkWeapon].SelectedIndex = i; } } } else { listcobLvLX[iPerkWeapon].SelectedColor = Colors.LightGray; listcobPerkX[iPerkWeapon].SelectedIndex = 0; } } }
public Perk SummuaryPerk(Perk Perk1, Perk Perk2, Perk Perk3, Perk Perk4, Perk Perk5) { Perk Perk6 = new Perk(PerkQuality.OnlyOneValue); Perk Perk7 = new Perk(PerkQuality.OnlyOneValue); if (Perk2 == null) { Perk2 = new Perk(PerkQuality.OnlyOneValue); } if (Perk3 == null) { Perk3 = new Perk(PerkQuality.OnlyOneValue); } if (Perk4 == null) { Perk4 = new Perk(PerkQuality.OnlyOneValue); } if (Perk5 == null) { Perk5 = new Perk(PerkQuality.OnlyOneValue); } if (Perk6 == null) { Perk6 = new Perk(PerkQuality.OnlyOneValue); } if (Perk7 == null) { Perk7 = new Perk(PerkQuality.OnlyOneValue); } Perk perkSum = new Perk(PerkQuality.OnlyOneValue); perkSum.CHC = Perk1.CHC + Perk2.CHC + Perk3.CHC + Perk4.CHC + Perk5.CHC + Perk6.CHC + Perk7.CHC; perkSum.CHD = Perk1.CHD + Perk2.CHD + Perk3.CHD + Perk4.CHD + Perk5.CHD + Perk6.CHD + Perk7.CHD; perkSum.DMG = Perk1.DMG + Perk2.DMG + Perk3.DMG + Perk4.DMG + Perk5.DMG + Perk6.DMG + Perk7.DMG; perkSum.Durability = Perk1.Durability + Perk2.Durability + Perk3.Durability + Perk4.Durability + Perk5.Durability + Perk6.Durability + Perk7.Durability; perkSum.FireRate = Perk1.FireRate + Perk2.FireRate + Perk3.FireRate + Perk4.FireRate + Perk5.FireRate + Perk6.FireRate + Perk7.FireRate; perkSum.Headshot = Perk1.Headshot + Perk2.Headshot + Perk3.Headshot + Perk4.Headshot + Perk5.Headshot + Perk6.Headshot + Perk7.Headshot; perkSum.MagSize = Perk1.MagSize + Perk2.MagSize + Perk3.MagSize + Perk4.MagSize + Perk5.MagSize + Perk6.MagSize + Perk7.MagSize; perkSum.Recoil = Perk1.Recoil + Perk2.Recoil + Perk3.Recoil + Perk4.Recoil + Perk5.Recoil + Perk6.Recoil + Perk7.Recoil; perkSum.Reload = Perk1.Reload + Perk2.Reload + Perk3.Reload + Perk4.Reload + Perk5.Reload + Perk6.Reload + Perk7.Reload; perkSum.DMGRequirement = Perk1.DMGRequirement + Perk2.DMGRequirement + Perk3.DMGRequirement + Perk4.DMGRequirement + Perk5.DMGRequirement + Perk6.DMGRequirement + Perk7.DMGRequirement; perkSum.DMGElement = Perk1.DMGElement + Perk2.DMGElement + Perk3.DMGElement + Perk4.DMGElement + Perk5.DMGElement + Perk6.DMGElement + Perk7.DMGElement; //Set DamageType perkSum.DMGType = Perk1.DMGType; if (Perk2.DMGType != null) { perkSum.DMGType = Perk2.DMGType; } else if (Perk3.DMGType != null) { perkSum.DMGType = Perk3.DMGType; } else if (Perk4.DMGType != null) { perkSum.DMGType = Perk4.DMGType; } else if (Perk5.DMGType != null) { perkSum.DMGType = Perk5.DMGType; } return(perkSum); }