private void CreateBottomHalf(Grid grid) { // useremo un StackLayout per organizzare i nostri pulsanti var stackLayout = new StackLayout(); // i primo pulsante sposterà il cerchio a sinistra quando si fa clic var moveLeftButton = new Button { Text = "Move Circle Left" }; moveLeftButton.Clicked += (sender, e) => gameScene.MoveCircleLeft(); stackLayout.Children.Add(moveLeftButton); // il secondo pulsante sposterà il cerchio a destra quando si fa clic su var moveCircleRight = new Button { Text = "Sposta il cerchio a destra" }; moveCircleRight.Clicked += (sender, e) => gameScene.MoveCircleRight(); stackLayout.Children.Add(moveCircleRight); // il layout dello stack sarà nella metà inferiore (riga 1) grid.Children.Add(stackLayout, 0, 1); }
void CreateBottomHalf(Grid grid) { // We'll use a StackLayout to organize our buttons var stackLayout = new StackLayout(); // The first button will move the circle to the left when it is clicked: var moveLeftButton = new Button { Text = "Move Circle Left" }; moveLeftButton.Clicked += (sender, e) => gameScene.MoveCircleLeft(); stackLayout.Children.Add(moveLeftButton); // The second button will move the circle to the right when clicked: var moveCircleRight = new Button { Text = "Move Circle Right" }; moveCircleRight.Clicked += (sender, e) => gameScene.MoveCircleRight(); stackLayout.Children.Add(moveCircleRight); // The stack layout will be in the bottom half (row 1): grid.Children.Add(stackLayout, 0, 1); }