/// <summary> /// Turns a <see cref="RegExp"/> into a <see cref="Automata{string}"/>, which is a NDFA. /// </summary> /// <param name="expressionToTranslate">The <see cref="RegExp"/> to translate.</param> /// <returns>A <see cref="Automata{string}"/>, which is a NDFA or null if there was a problem</returns> public Automata <string> GenerateNDFA(RegExp expressionToTranslate) { HashSet <char> alphabet = new HashSet <char>(); String regexAsString = expressionToTranslate.ToString(); foreach (char c in regexAsString) { if (IsUsableCharacter(c)) { alphabet.Add(c); } } ; ThompsonPart completeNdfaAsThompson = GenerateThompsonPart(regexAsString); if (completeNdfaAsThompson.Equals(new ThompsonPart())) { return(null); } Automata <string> NDFA = new Automata <string>(alphabet.ToArray()); foreach (Transition <string> thompsonTransition in completeNdfaAsThompson.transitions) { NDFA.AddTransition(thompsonTransition); } NDFA.DefineAsStartState(completeNdfaAsThompson.startState); NDFA.DefineAsFinalState(completeNdfaAsThompson.finalState); return(NDFA); }
static public Automata <String> getExampleSlide8Lesson2() { char[] alphabet = { 'a', 'b' }; Automata <String> automata = new Automata <string>(alphabet); automata.AddTransition(new Transition <String>("q0", "q1", 'a')); automata.AddTransition(new Transition <String>("q0", "q4", 'b')); automata.AddTransition(new Transition <String>("q1", "q4", 'a')); automata.AddTransition(new Transition <String>("q1", "q2", 'b')); automata.AddTransition(new Transition <String>("q2", "q3", 'a')); automata.AddTransition(new Transition <String>("q2", "q4", 'b')); automata.AddTransition(new Transition <String>("q3", "q1", 'a')); automata.AddTransition(new Transition <String>("q3", "q2", 'b')); // the error state, loops for a and b: automata.AddTransition(new Transition <String>("q4", 'a')); automata.AddTransition(new Transition <String>("q4", 'b')); // only on start state in a dfa: automata.DefineAsStartState("q0"); // two final states: automata.DefineAsFinalState("q2"); automata.DefineAsFinalState("q3"); return(automata); }
static public Automata <String> dfaMutationTestL1() { char[] alphabet = { 'a', 'b' }; Automata <String> automata = new Automata <String>(alphabet); automata.AddTransition(new Transition <string>("A", "B", 'b')); automata.AddTransition(new Transition <string>("B", "C", 'a')); automata.AddTransition(new Transition <string>("C", "D", 'b')); automata.AddTransition(new Transition <string>("D", "E", 'a')); automata.AddTransition(new Transition <string>("E", "F", 'a')); automata.AddTransition(new Transition <string>("A", "G", 'a')); automata.AddTransition(new Transition <string>("B", "G", 'b')); automata.AddTransition(new Transition <string>("C", "G", 'a')); automata.AddTransition(new Transition <string>("D", "G", 'b')); automata.AddTransition(new Transition <string>("E", "G", 'b')); //End point shenenigans so testing goes a bit smoother automata.AddTransition(new Transition <string>("F", 'a')); automata.AddTransition(new Transition <string>("F", 'b')); automata.AddTransition(new Transition <string>("G", 'a')); automata.AddTransition(new Transition <string>("G", 'b')); automata.DefineAsStartState("A"); automata.DefineAsFinalState("F"); return(automata); }
static public Automata <String> dfaMutationTestL4() { char[] alphabet = { 'a', 'b' }; Automata <String> automata = new Automata <String>(alphabet); automata.AddTransition(new Transition <string>("A", "B", 'a')); automata.AddTransition(new Transition <string>("B", "D", 'b')); automata.AddTransition(new Transition <string>("D", "E", 'b')); automata.AddTransition(new Transition <string>("B", 'a')); automata.AddTransition(new Transition <string>("D", "B", 'a')); automata.AddTransition(new Transition <string>("A", "C", 'b')); automata.AddTransition(new Transition <string>("C", "F", 'b')); automata.AddTransition(new Transition <string>("F", "G", 'a')); automata.AddTransition(new Transition <string>("C", "B", 'a')); automata.AddTransition(new Transition <string>("F", "C", 'b')); automata.AddTransition(new Transition <string>("E", 'a')); automata.AddTransition(new Transition <string>("E", 'b')); automata.AddTransition(new Transition <string>("G", 'a')); automata.AddTransition(new Transition <string>("G", 'b')); automata.DefineAsStartState("A"); automata.DefineAsFinalState("E"); automata.DefineAsFinalState("G"); return(automata); }
static public Automata <String> getExampleSlide14Lesson2() { char[] alphabet = { 'a', 'b' }; Automata <String> automata = new Automata <String>(alphabet); automata.AddTransition(new Transition <String>("A", "C", 'a')); automata.AddTransition(new Transition <String>("A", "B", 'b')); automata.AddTransition(new Transition <String>("A", "C", 'b')); automata.AddTransition(new Transition <String>("B", "C", 'b')); automata.AddTransition(new Transition <String>("B", "C")); automata.AddTransition(new Transition <String>("C", "D", 'a')); automata.AddTransition(new Transition <String>("C", "E", 'a')); automata.AddTransition(new Transition <String>("C", "D", 'b')); automata.AddTransition(new Transition <String>("D", "B", 'a')); automata.AddTransition(new Transition <String>("D", "C", 'a')); automata.AddTransition(new Transition <String>("E", 'a')); automata.AddTransition(new Transition <String>("E", "D")); // only on start state in a dfa: automata.DefineAsStartState("A"); // two final states: automata.DefineAsFinalState("C"); automata.DefineAsFinalState("E"); return(automata); }
/// <summary> /// This makes sure only a single - will end up between states. /// </summary> /// <param name="dfaToRemap">The dfa to remap the states for</param> /// <returns>A re mapped version of the given automata</returns> private Automata <T> RemapStates(Automata <T> dfaToRemap) { Dictionary <T, T> stateMap = new Dictionary <T, T>(); for (int i = 0; i < dfaToRemap.States.Count; i++) { string newState = "q" + i; T newStateT = (T)Convert.ChangeType(newState, typeof(T)); stateMap.Add(dfaToRemap.States.ElementAt(i), newStateT); } Console.WriteLine("Now printing the remap dictionary:"); foreach (KeyValuePair <T, T> map in stateMap) { Console.WriteLine("Mapped {0} as {1}", map.Key, map.Value); } Console.WriteLine("-----------------------------------------"); Automata <T> remappedDfa = new Automata <T>(dfaToRemap.Symbols); foreach (Transition <T> transition in dfaToRemap.Transitions) { remappedDfa.AddTransition(new Transition <T>(stateMap[transition.FromState], stateMap[transition.ToState], transition.Identifier)); } foreach (T startState in dfaToRemap.StartStates) { remappedDfa.DefineAsStartState(stateMap[startState]); } foreach (T finalState in dfaToRemap.FinalStates) { remappedDfa.DefineAsFinalState(stateMap[finalState]); } return(remappedDfa); }
/// <summary> /// Turns a dfa into a form in which the original is not accepted. /// </summary> /// <param name="originalDfa">The dfa to make a reverse of</param> /// <returns>A dfa that is a reverse of the original dfa</returns> public Automata <T> ReverseDfa(Automata <T> originalDfa) { if (!originalDfa.IsDfa()) { throw new ArgumentException("Given automata is not a DFA."); } Automata <T> reversedDfa = new Automata <T>(originalDfa.Symbols); //Every transition is swapped as follows: new transition(original end state, symbol, original start state) foreach (Transition <T> transition in originalDfa.Transitions) { reversedDfa.AddTransition(new Transition <T>(transition.ToState, transition.FromState, transition.Identifier)); } //All start states become end states foreach (T startState in originalDfa.StartStates) { reversedDfa.DefineAsFinalState(startState); } //All end states become start states foreach (T endState in originalDfa.FinalStates) { reversedDfa.DefineAsStartState(endState); } return(reversedDfa); }
/// <summary> /// Turns a dfa into a form in which the original is not accepted. /// </summary> /// <param name="originalDfa">The dfa to "invert"</param> /// <returns>A dfa that is !the original dfa</returns> public Automata <T> NotDfa(Automata <T> originalDfa) { if (!originalDfa.IsDfa()) { throw new ArgumentException("Given automata is not a DFA."); } Automata <T> notDfa = new Automata <T>(originalDfa.Symbols); //Alles wat geen end state is word een end, en omgekeerd. //Filter all end states from all the states IEnumerable <T> newEndStates = originalDfa.States.Except(originalDfa.FinalStates); //Set everthing in the new dfa foreach (Transition <T> transition in originalDfa.Transitions) { notDfa.AddTransition(transition); } foreach (T startState in originalDfa.StartStates) { notDfa.DefineAsStartState(startState); } foreach (T finalState in newEndStates) { notDfa.DefineAsFinalState(finalState); } return(notDfa); }
/// <summary> /// Combines two <see cref="Automata{T}"/> into a single automata if they are both dfa's /// </summary> /// <param name="firstDfa">The first dfa to use</param> /// <param name="secondDfa">The other dfa to use</param> /// <returns>A dfa that consists that takes the conditions for both dfa's into account</returns> public Automata <T> CombineAutomataAnd(Automata <T> firstDfa, Automata <T> secondDfa) { if (!firstDfa.IsDfa() || !secondDfa.IsDfa()) { throw new ArgumentException("One of the given automata is not a dfa"); } IEnumerable <char> combinedAlphabet = firstDfa.Symbols.Union(secondDfa.Symbols); Automata <T> combinedDfa = new Automata <T>(combinedAlphabet.ToArray()); startStatesForDfa.Clear(); combinedTransitionsMap.Clear(); //Read the starting states SetStartStatesForAndOrOr(firstDfa, secondDfa); //Gather all states that follow MapReachableStatesForGivenDFA(firstDfa, secondDfa); //Generate the dfa, starting with the start states (no really sherlock) GenerateCombinedDfa(combinedDfa, startStatesForDfa); //Set start states foreach (T startState in startStatesForDfa) { combinedDfa.DefineAsStartState(startState); } //And end state, for the and it is a combination. So if is is a F and E, G then the endstates should contain F and either E or G. //So generate the end state by combining them in the same way as the start states, and then check if the dfa has the state. List <T> endStates = new List <T>(); foreach (T firstEnd in firstDfa.FinalStates) { string firstAsString = firstEnd.ToString(); foreach (T secondEnd in secondDfa.FinalStates) { string secondAsString = secondEnd.ToString(); string newState = firstAsString + "-" + secondAsString; T newStateT = (T)Convert.ChangeType(newState, typeof(T)); endStates.Add(newStateT); } } foreach (T endState in endStates) { foreach (T state in combinedDfa.States) { if (state.Equals(endState)) { combinedDfa.DefineAsFinalState(endState); } } } return(combinedDfa); }
/// <summary> /// Combines two <see cref="Automata{T}"/> into a single automata if they are both dfa's /// </summary> /// <param name="firstDfa">The first dfa to use</param> /// <param name="secondDfa">The other dfa to use</param> /// <returns>A dfa that consists that takes the conditions for both dfa's into account</returns> public Automata <T> CombinaAutomataOr(Automata <T> firstDfa, Automata <T> secondDfa) { if (!firstDfa.IsDfa() || !secondDfa.IsDfa()) { throw new ArgumentException("One of the given automata is not a dfa"); } IEnumerable <char> combinedAlphabet = firstDfa.Symbols.Union(secondDfa.Symbols); Automata <T> combinedDfa = new Automata <T>(combinedAlphabet.ToArray()); startStatesForDfa.Clear(); combinedTransitionsMap.Clear(); //Read the starting states SetStartStatesForAndOrOr(firstDfa, secondDfa); //Gather all states that follow MapReachableStatesForGivenDFA(firstDfa, secondDfa); //Generate the dfa, starting with the start states (no really sherlock) GenerateCombinedDfa(combinedDfa, startStatesForDfa); //Set start states foreach (T startState in startStatesForDfa) { combinedDfa.DefineAsStartState(startState); } //And end state, for the or it should contain one. So if is is a F and E, G then any state with a E, F or G is an end state. List <T> endStates = new List <T>(); endStates.AddRange(firstDfa.FinalStates); foreach (T state in secondDfa.FinalStates) { foreach (T endState in endStates) { if (!StatesAreEqual(state, endState)) { endStates.Add(state); break; } } } foreach (T state in combinedDfa.States) { string[] splitStates = state.ToString().Split('-'); List <T> separateStatesT = new List <T>(); foreach (string splitState in splitStates) { separateStatesT.Add((T)Convert.ChangeType(splitState, typeof(T))); } //Now check if any of the seperates states are in endStates (so if intersect leaves atleast one element) int elementsLeft = separateStatesT.Intersect(endStates).ToList().Count; if (elementsLeft > 0) { combinedDfa.DefineAsFinalState(state); } } return(combinedDfa); }