/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here myContent = Content; base.Initialize(); this.Window.Title = "Forhandlingen"; //Makes the gamewindow graphics.PreferredBackBufferWidth = (1280 / 4) * 3; graphics.PreferredBackBufferHeight = (960 / 4) * 3 + 20; graphics.ApplyChanges(); windowWitdh = Window.ClientBounds.Width; //Creates 3 NegotiatingTricks union = new NegotiatingTrick(new Vector2(0, 150), 1, 1, new Rectangle(0, 0, 50, 25), false, true); colleague = new NegotiatingTrick(new Vector2(0, 200), 1, 1, new Rectangle(0, 0, 50, 25), true, false); noTrick = new NegotiatingTrick(new Vector2(0, 250), 1, 1, new Rectangle(0, 0, 50, 25), false, false); }
/// <summary> /// Used to create the Negotiating trick, that the Player can use once through the game /// </summary> /// <param name="trick">An instanse of the NegotiatingTrick class</param> public void CreateNegotiatingTrick(NegotiatingTrick trick) { negotiatingTrick = trick; }