/// <summary> /// Deploy unit on the battlefield and set up the Character Map /// </summary> /// <param name="u">The unit deployed</param> /// <param name="m">The unit's organization is "main" (player-controlled)</param> private void deploy(Unit u, bool m) { Point off; if (m) off = new Point(4, 5); else off = new Point(4, 0); for (int i = 0; i < 4; i++) for (int e = 0; e < 4; e++) if (u.isChar(i, e)) { if (m) u.get(i, e).Organization = "main"; cmap.set(off.X + i, off.Y + e, u.get(i, e)); } }
public static XmlElement unit(XmlDocument doc, Unit u) { XmlElement e = doc.CreateElement("Unit"); XmlElement te; e.SetAttribute("name", u.Name); e.SetAttribute("org", u.Organization); for (int i = 0; i < 4; i++) for (int j = 0; j < 4; j++) { if (!u.isChar(i, j)) continue; te = doc.CreateElement("Pos"); te.SetAttribute("x", i.ToString()); te.SetAttribute("y", j.ToString()); te.SetAttribute("leader", u.isLeader(i, j).ToString()); te.AppendChild(charToXml(doc, u.get(i, j))); e.AppendChild(te); } e.AppendChild(inventory(doc, u.Inventory)); return e; }