public MainMenu() { MainWindow.BackgroundImage = Content.Graphics.Instance.Images.background.bg_titleMenu; lbl_title = new Label("Main menu"); lbl_title.center(350); lbl_title.LabelFun = ColorTheme.LabelColorTheme.LabelFunction.TITLE; lnk_newGame = new Link("New Game"); lnk_newGame.center(405); lnk_newGame.selected = newGame; lnk_loadGame = new Link("Load Game"); lnk_loadGame.center(440); lnk_loadGame.selected = loadGame; lnk_option = new Link("Option"); lnk_option.center(475); lnk_option.selected = options; lnk_exit = new Link("Exit"); lnk_exit.center(510); lnk_exit.selected = exit; MainWindow.add(lbl_title); MainWindow.add(lnk_newGame); MainWindow.add(lnk_loadGame); MainWindow.add(lnk_option); MainWindow.add(lnk_exit); }
public DialogYN(Screen display) : base(display) { BackgroundImage = Content.Graphics.Instance.Images.background.bg_dialog; size = new Vector2(300, 150); pos = new Vector2(Game1.Instance.Window.ClientBounds.Width / 2 - size.X / 2, 100); lbl_txt = new Label(""); lbl_txt.LabelFun = ColorTheme.LabelColorTheme.LabelFunction.NORM; lbl_txt.Position = new Vector2(pos.X + 50, pos.Y + 10); add(lbl_txt); lnk_yes = new Link("Yes"); lnk_yes.Position = new Vector2(pos.X + 50, pos.Y + 120); lnk_yes.selected = com; add(lnk_yes); lnk_no = new Link("No"); lnk_no.Position = new Vector2(pos.X + 200, pos.Y + 120); lnk_no.selected = com; add(lnk_no); FocusSideArrowEnabled = true; }
public CharCre() { MainWindow.BackgroundImage = Content.Graphics.Instance.Images.background.bg_menuless; Label lbl_title = new Label("Character Creation"); lbl_title.LabelFun = ColorTheme.LabelColorTheme.LabelFunction.TITLE; lbl_title.Position = new Vector2(50, 50); MainWindow.add(lbl_title); pb_char = new PictureBox(); pb_char.Image = Content.Graphics.Instance.Images.characters.fighter; pb_char.Position = new Vector2(350, 80); pb_char.Size = new Vector2(384, 384); MainWindow.add(pb_char); lbl_name = new Label("Name:"); lbl_name.Position = new Vector2(110, 180); MainWindow.add(lbl_name); lbl_class = new Label("Class:"); lbl_class.Position = new Vector2(120, 240); MainWindow.add(lbl_class); txt_name = new TextBox(10); txt_name.Position = new Vector2(180, 172); MainWindow.add(txt_name); sel_class = new Select(); sel_class.Position = new Vector2(175, 240); sel_class.add("Fighter"); sel_class.add("Caster"); sel_class.add("Healer"); sel_class.add("Archer"); sel_class.add("Scout"); sel_class.selectionChanged = selch; MainWindow.add(sel_class); Link lnk_con = new Link("Continue"); lnk_con.Position = new Vector2(150, 300); lnk_con.selected = cont; MainWindow.add(lnk_con); lbl_err = new Label("Name cannot be empty"); lbl_err.Position = new Vector2(100, 360); lbl_err.Color = Color.Red; lbl_err.Visible = false; MainWindow.add(lbl_err); GameState.CurrentState = new GameState(); }
public Story(String ftid) { tid = ftid; MainWindow.BackgroundImage = Content.Graphics.Instance.Images.background.bg_menuless; lnk_cont = new Link("Continue"); lnk_cont.Position = new Vector2(75, 450); MainWindow.add(lnk_cont); txta_test = new TextAnim(Content.Instance.text[tid]); txta_test.Position = new Vector2(50, 50); txta_test.animate(); MainWindow.add(txta_test); }
public GameOver() { MainWindow.BackgroundImage = Content.Graphics.Instance.Images.background.bg_menuless; Label lbl_gameOver = new Label("Game Over"); lbl_gameOver.LabelFun = ColorTheme.LabelColorTheme.LabelFunction.CONTROL; lbl_gameOver.center(100); MainWindow.add(lbl_gameOver); Link lnk_c = new Link("Contrinue to main screen"); lnk_c.center(300); lnk_c.selected = toMainmenu; MainWindow.add(lnk_c); Link lnk_q = new Link("Quit Game"); lnk_q.center(330); lnk_q.selected = exitGame; MainWindow.add(lnk_q); }
public PauseMenu() { MainWindow.BackgroundImage = Content.Graphics.Instance.Images.background.bg_menuless; yn_exit = new DialogYN(this); yn_exit.complete = dialog_ret; yn_exit.InputEnabled = false; lbl_title = new Label("Pause menu"); lbl_title.Position = new Vector2(50, 50); lbl_title.LabelFun = ColorTheme.LabelColorTheme.LabelFunction.TITLE; lnk_resumeGame = new Link("Resume Game"); lnk_resumeGame.Position = new Vector2(150, 125); lnk_resumeGame.selected = resumeGame; MainWindow.add(lnk_resumeGame); lnk_loadGame = new Link("Load Game"); lnk_loadGame.Position = new Vector2(150, 175); lnk_loadGame.selected = loadGame; lnk_saveGame = new Link("Save Game"); lnk_saveGame.Position = new Vector2(150, 225); lnk_saveGame.selected = saveGame; lnk_option = new Link("Option"); lnk_option.Position = new Vector2(150, 275); lnk_option.selected = options; lnk_exit = new Link("Exit to Main Menu"); lnk_exit.Position = new Vector2(150, 325); lnk_exit.selected = exit; MainWindow.add(lbl_title); MainWindow.add(lnk_loadGame); MainWindow.add(lnk_saveGame); MainWindow.add(lnk_option); MainWindow.add(lnk_exit); }
public DialogTxt(Screen display) : base(display) { BackgroundImage = Content.Graphics.Instance.Images.background.bg_dialog; size = new Vector2(300, 150); pos = new Vector2(Game1.Instance.Window.ClientBounds.Width / 2 - size.X / 2, 100); lbl_text = new Label(""); lbl_text.LabelFun = ColorTheme.LabelColorTheme.LabelFunction.NORM; lbl_text.Position = new Vector2(pos.X + 50, pos.Y + 10); add(lbl_text); txt = new TextBox(15); txt.Position = new Vector2(pos.X + 50, pos.Y + 50); txt.HasFocus = true; add(txt); lnk_enter = new Link("Enter"); lnk_enter.Position = new Vector2(pos.X + 50, pos.Y + 100); lnk_enter.selected = sel; add(lnk_enter); }
public Options() { MainWindow.BackgroundImage = Content.Graphics.Instance.Images.background.bg_menuless; lbl_options = new Label("Options"); lbl_options.LabelFun = ColorTheme.LabelColorTheme.LabelFunction.TITLE; lbl_options.Position = new Vector2(50, 50); MainWindow.add(lbl_options); lbl_volume = new Label("Music Volume:"); lbl_volume.Position = new Vector2(260, 180); MainWindow.add(lbl_volume); lbl_soundEffects = new Label("Sound Effects:"); lbl_soundEffects.Position = new Vector2(260, 240); MainWindow.add(lbl_soundEffects); sel_volume = new Select(); sel_volume.Position = new Vector2(402, 180); for (int i = 0; i <= 10; i++) sel_volume.add(i.ToString()); sel_volume.selectionChanged = volumeChange; sel_volume.Selection = (int)MediaPlayer.Volume * 10; MainWindow.add(sel_volume); sel_soundEffects = new Select(); sel_soundEffects.Position = new Vector2(400, 240); sel_soundEffects.add("On"); sel_soundEffects.add("Off"); sel_soundEffects.selectionChanged = sfxChange; MainWindow.add(sel_soundEffects); lnk_goBack = new Link("Go Back"); lnk_goBack.Position = new Vector2(325, 300); lnk_goBack.selected = goBack; MainWindow.add(lnk_goBack); }
public UnitCreation(Army a) { MainWindow.BackgroundImage = Content.Graphics.Instance.Images.background.bg_bigMenu; sel = 0; choosing = false; army = a; lbl_unitCre = new Label("Unit Creation"); lbl_unitCre.LabelFun = ColorTheme.LabelColorTheme.LabelFunction.TITLE; lbl_unitCre.Position = new Vector2(50, 30); MainWindow.add(lbl_unitCre); lbl_chooseLdr = new Label("Available Characters"); lbl_chooseLdr.LabelFun = ColorTheme.LabelColorTheme.LabelFunction.BOLD; lbl_chooseLdr.Position = new Vector2(400, 90); MainWindow.add(lbl_chooseLdr); txt_unitName = new TextBox(10); txt_unitName.Position = new Vector2(130, 150); MainWindow.add(txt_unitName); lnk_choose = new Link("Choose Leader"); lnk_choose.Position = new Vector2(130, 210); lnk_choose.selected = choose; MainWindow.add(lnk_choose); lnk_create = new Link("Create Unit"); lnk_create.Position = new Vector2(130, 270); lnk_create.selected = create; MainWindow.add(lnk_create); menu_leader = new Menu(10); menu_leader.Position = new Vector2(400, 90); foreach(Character c in army.Standby) { menu_leader.add(new Link(c.Name)); } menu_leader.TabStop = false; MainWindow.add(menu_leader); lbl_err = new Label("You must name your new unit!"); lbl_err.Position = new Vector2(90, 330); lbl_err.Color = Color.Red; lbl_err.Visible = false; MainWindow.add(lbl_err); lbl_v = new Label("V"); lbl_v.LabelFun = ColorTheme.LabelColorTheme.LabelFunction.CONTROL; lbl_v.Position = new Vector2(50, 440); lbl_v.Visible = false; MainWindow.add(lbl_v); lbl_vAction = new Label("View Character"); lbl_vAction.Position = new Vector2(80, 440); lbl_vAction.Visible = false; MainWindow.add(lbl_vAction); lbl_enter = new Label("ENTER"); lbl_enter.LabelFun = ColorTheme.LabelColorTheme.LabelFunction.CONTROL; lbl_enter.Position = new Vector2(50, 470); lbl_enter.Visible = false; MainWindow.add(lbl_enter); lbl_enterAction = new Label(""); lbl_enterAction.LabelFun = ColorTheme.LabelColorTheme.LabelFunction.NORM; lbl_enterAction.Position = new Vector2(120, 470); lbl_enterAction.Visible = false; MainWindow.add(lbl_enterAction); lbl_esc = new Label("ESC"); lbl_esc.LabelFun = ColorTheme.LabelColorTheme.LabelFunction.CONTROL; lbl_esc.Position = new Vector2(50, 500); MainWindow.add(lbl_esc); lbl_escAction = new Label("Go Back"); lbl_escAction.LabelFun = ColorTheme.LabelColorTheme.LabelFunction.NORM; lbl_escAction.Position = new Vector2(100, 500); MainWindow.add(lbl_escAction); }
public void add(Link l) { if (lnkls.Count == 0) { l.HasFocus = true; selTxt = l.Text; } if(l.Font == null) l.Font = sf; l.Position = new Vector2(Position.X, (int)(Position.Y + ((lnkls.Count % numy) * fheigth) + 25)); lnkls.Add(l); }
public override void Update(GameTime gameTime) { base.Update(gameTime); if (lbl_battleOutcome.Visible) { // The battle is over, player sees the outcome return; } if (ai.Active) { // The AI is doing his work, silly player not interfere ai.Update(gameTime); return; } if (targetMode) { // Player is selecting a target for character's action if (InputHandler.keyReleased(Keys.Down) || InputHandler.keyReleased(Keys.Up)) { // Focus on next/previous target map.CurLs.Clear(); foreach (Point c in targetableChar) { map.changeCurp(this, new EventArgObject(c)); if (c == targetableChar[menu_actions.Selected]) { map.CurLs.Add(p, Content.Graphics.Instance.Images.gui.cursorRed); } else map.CurLs.Add(p, Content.Graphics.Instance.Images.gui.cursor); } map.changeCurp(this, new EventArgObject(targetableChar[menu_actions.Selected])); showCharLabels(); } if (InputHandler.keyReleased(Keys.Enter)) { // Target confirmed Character m=cmap.get(scp.X, scp.Y); Character t=cmap.get(p.X, p.Y); String dmg; lbl_actionTaken.Text = ""; //Character execute his action and action label is displayed if (m is Fighter) dmg = ((Fighter)m).attack(t); else if (m is Archer) dmg = ((Archer)m).attack(t); else if (m is Scout) dmg = ((Scout)m).attack(t); else if (m is Healer) { dmg = ((Healer)m).heal(t).ToString(); lbl_actionTaken.Text = "Heal"; } else if (m is Caster) { dmg = ((Caster)m).attack(t, selectedSpell); lbl_actionTaken.Text = selectedSpell.Name; } else dmg = "Cant"; //missingno if (lbl_actionTaken.Text == "") lbl_actionTaken.Text = "Attack"; // Damage label is displayed lbl_dmg.Text = dmg; lbl_dmg.Position = new Vector2(p.X * 64 - map.getTlc.X * 64 + 10, p.Y * 64 - map.getTlc.Y * 64 + 20); lbl_dmg.visibleTemp(500); lbl_actionTaken.visibleTemp(500); // Character gains EXP if (dmg != "miss" || dmg != "Cant") { if (m is Healer) cmap.get(scp.X, scp.Y).gainExp(cmap.get(p.X, p.Y)); if (t.stats.hp <= 0) { // Enemy got killed cmap.get(scp.X, scp.Y).gainExp(cmap.get(p.X, p.Y)); enemy.delete(t.Position.X, t.Position.Y); cmap.set(p.X, p.Y, null); cmap.update(map); if (goal.Type == Objective.Objective_Type.DEFEAT_BOSS && t == goal.Char) { // Enemy killed was a boss region.win = true; lbl_battleOutcome.Text = "VICTORY!"; lbl_battleOutcome.LabelFun = ColorTheme.LabelColorTheme.LabelFunction.CONTROL; lbl_battleOutcome.visibleTemp(2000); MainWindow.InputEnabled = false; return; } if (enemy.Characters.Count == 0) { // Enemy killed was the last one remaining if (goal.Type == Objective.Objective_Type.DEFEAT_UNIT && enemy == goal.Unit) region.win = true; lbl_battleOutcome.Text = "VICTORY!"; lbl_battleOutcome.LabelFun = ColorTheme.LabelColorTheme.LabelFunction.CONTROL; lbl_battleOutcome.visibleTemp(2000); MainWindow.InputEnabled = false; return; } } } map.changeCurp(this, new EventArgObject(scp)); lbl_enterAction.Text = "Select Unit"; lbl_escAction.Text = "Cancel Move"; lbl_esc.Visible = false; lbl_escAction.Visible = false; freemode = true; map.ArrowEnabled = true; map.Enabled = true; lbl_v.Visible = true; lbl_vAction.Visible = true; lbl_e.Visible = true; lbl_eAction.Visible = true; cmap.get(p.X, p.Y).stats.movement = 0; lbl_move.Text = cmap.get(scp.X, scp.Y).stats.movement.ToString(); lbl_moved.Visible = true; map.TabStop = true; map.HasFocus = true; menu_actions.clear(); menu_actions.add(new Link("Attack")); menu_actions.add(new Link("Spell")); menu_actions.add(new Link("Items")); menu_actions.add(new Link("Wait")); lbl_actions.Visible = false; menu_actions.Visible = false; menu_actions.Enabled = false; menu_actions.ArrowEnabled = false; menu_actions.HasFocus = false; actionMode = false; targetMode = false; itemMode = false; map.CurLs.Clear(); } if (InputHandler.keyReleased(Keys.Escape)) { // Player cancel's the character's action hideCharLabels(); targetMode = false; menu_actions.clear(); menu_actions.add(new Link("Attack")); menu_actions.add(new Link("Spell")); menu_actions.add(new Link("Items")); menu_actions.add(new Link("Wait")); map.changeCurp(this, new EventArgObject(scp)); setEnabled(); map.CurLs.Clear(); } } else if (itemMode) { // Player is selecting an item to use if (InputHandler.keyReleased(Keys.Enter)) { // Confirm selected item if (!menu_actions.getLink(menu_actions.Selected).Enabled) return; itemMode = false; freemode = true; // Character uses item Item i = ally.Inventory.getConsumable()[menu_actions.Selected]; Character c = cmap.get(scp.X, scp.Y); if (i.Name == "The Prophet's Amulet" && region.RegionName == "Umbilicus") { Story s = new Story("Amulet"); s.Done = prophet_sret; StateManager.Instance.goForward(s); } else c.consume(i); // Item is removed from inventory ally.Inventory.Items.Remove(i); // Action & damage labels are displayed lbl_actionTaken.Text = i.Name; lbl_actionTaken.center(); lbl_actionTaken.visibleTemp(1000); lbl_dmg.Text = "hp: " + i.Effect.hp + "\nmana: " + i.Effect.mp; lbl_dmg.Position = new Vector2(scp.X * 64 - map.getTlc.X * 64 + 10, scp.Y * 64 - map.getTlc.Y * 64 + 20); lbl_dmg.visibleTemp(1000); lbl_enterAction.Text = "Select Unit"; lbl_escAction.Text = "Cancel Move"; lbl_esc.Visible = false; lbl_escAction.Visible = false; freemode = true; map.ArrowEnabled = true; map.Enabled = true; lbl_v.Visible = true; lbl_vAction.Visible = true; lbl_e.Visible = true; lbl_eAction.Visible = true; cmap.get(p.X, p.Y).stats.movement--; lbl_move.Text = cmap.get(scp.X, scp.Y).stats.movement.ToString(); lbl_moved.Visible = true; map.changeCurp(this, new EventArgObject(scp)); map.TabStop = true; map.HasFocus = true; menu_actions.clear(); menu_actions.add(new Link("Attack")); menu_actions.add(new Link("Spell")); menu_actions.add(new Link("Items")); menu_actions.add(new Link("Wait")); lbl_actions.Visible = false; menu_actions.Visible = false; menu_actions.Enabled = false; menu_actions.ArrowEnabled = false; menu_actions.HasFocus = false; actionMode = false; targetMode = false; itemMode = false; map.CurLs.Clear(); } if (InputHandler.keyReleased(Keys.Escape)) { // Player cancel's the character's action hideCharLabels(); targetMode = false; menu_actions.clear(); menu_actions.add(new Link("Attack")); menu_actions.add(new Link("Spell")); menu_actions.add(new Link("Items")); menu_actions.add(new Link("Wait")); map.changeCurp(this, new EventArgObject(scp)); setEnabled(); map.CurLs.Clear(); } } else if (spellMode) { // Player is selecting a spell for the character to cast if (InputHandler.keyReleased(Keys.Enter)) { // Confirm spell selection if (!menu_actions.getLink(menu_actions.Selected).Enabled) return; spellMode = false; targetMode = true; Caster cc = (Caster)cmap.get(scp.X, scp.Y); selectedSpell = cc.getCastableSpells().getSpell(menu_actions.SelectedText); targetMode = true; menu_actions.clear(); foreach (Point point in targetableChar) { menu_actions.add(new Link(cmap.get(point.X, point.Y).Name)); } map.CurLs.Clear(); foreach (Point c in targetableChar) { map.changeCurp(this, new EventArgObject(c)); if (c == targetableChar[menu_actions.Selected]) map.CurLs.Add(p, Content.Graphics.Instance.Images.gui.cursorRed); else map.CurLs.Add(p, Content.Graphics.Instance.Images.gui.cursor); } map.changeCurp(this, new EventArgObject(targetableChar[0])); showCharLabels(); } } else if (actionMode) { // Player is selecting what action the character is going to do if (InputHandler.keyReleased(Keys.Enter)) { // Action confirmed if (!menu_actions.getLink(menu_actions.Selected).Enabled) // Not an available action return; if (menu_actions.SelectedText == "Spell") { // Spell selected Caster c = (Caster)cmap.get(scp.X, scp.Y); menu_actions.clear(); Link l; foreach (Spell sp in c.getCastableSpells().toList()) { l = new Link(sp.Name); if (c.stats.mana < sp.ManaCost) disableLink(l); menu_actions.add(l); } setEnabled(); spellMode = true; } else if (menu_actions.SelectedText == "Items") { // Items selected menu_actions.clear(); foreach (Item i in ally.Inventory.getConsumable()) menu_actions.add(new Link(i.Name)); itemMode = true; } else if (menu_actions.SelectedText == "Attack" || menu_actions.SelectedText == "Heal") { // Attack or Heal selected targetMode = true; menu_actions.clear(); foreach (Point point in targetableChar) { menu_actions.add(new Link(cmap.get(point.X, point.Y).Name)); } map.CurLs.Clear(); foreach (Point c in targetableChar) { map.changeCurp(this, new EventArgObject(c)); if (c == targetableChar[menu_actions.Selected]) map.CurLs.Add(p, Content.Graphics.Instance.Images.gui.cursorRed); else map.CurLs.Add(p, Content.Graphics.Instance.Images.gui.cursor); } map.changeCurp(this, new EventArgObject(targetableChar[0])); showCharLabels(); } else { // Derp? lbl_enterAction.Text = "Select Unit"; lbl_escAction.Text = "Cancel Move"; lbl_esc.Visible = false; lbl_escAction.Visible = false; freemode = true; map.ArrowEnabled = true; map.Enabled = true; lbl_v.Visible = true; lbl_vAction.Visible = true; lbl_e.Visible = true; lbl_eAction.Visible = true; cmap.get(p.X, p.Y).stats.movement = 0; lbl_move.Text = cmap.get(scp.X, scp.Y).stats.movement.ToString(); lbl_moved.Visible = true; map.TabStop = true; map.HasFocus = true; lbl_actions.Visible = false; menu_actions.Visible = false; menu_actions.Enabled = false; menu_actions.ArrowEnabled = false; menu_actions.HasFocus = false; actionMode = false; } } if (InputHandler.keyReleased(Keys.Escape)) { // Cancel and go back to character's movement lbl_enterAction.Text = "Confirm Move"; lbl_escAction.Text = "Cancel Move"; map.TabStop = true; map.HasFocus = true; lbl_actions.Visible = false; menu_actions.Visible = false; menu_actions.Enabled = false; menu_actions.ArrowEnabled = false; menu_actions.HasFocus = false; actionMode = false; } } else if (!freemode) { // Player is currently moving a character if (InputHandler.keyReleased(Keys.Up)) { Point cp = scp; moveChar(new Point(cp.X, --cp.Y)); } if (InputHandler.keyReleased(Keys.Down)) { Point cp = scp; moveChar(new Point(cp.X, ++cp.Y)); } if (InputHandler.keyReleased(Keys.Left)) { Point cp = scp; moveChar(new Point(--cp.X, cp.Y)); } if (InputHandler.keyReleased(Keys.Right)) { Point cp = scp; moveChar(new Point(++cp.X, cp.Y)); } if (InputHandler.keyReleased(Keys.Escape)) { // Cancel character's movement lbl_enterAction.Text = "Select Unit"; lbl_esc.Visible = false; lbl_escAction.Visible = false; cmap.get(scp.X, scp.Y).stats.movement++; moveChar(returnP); cmap.get(scp.X, scp.Y).stats.movement = (int)cmap.get(scp.X, scp.Y).stats.traits.spd / 10; lbl_move.Text = cmap.get(scp.X, scp.Y).stats.movement.ToString(); freemode = true; map.ArrowEnabled = true; map.Enabled = true; lbl_v.Visible = true; lbl_vAction.Visible = true; lbl_e.Visible = true; lbl_eAction.Visible = true; } if (InputHandler.keyReleased(Keys.Enter)) { // Confirm character's movement lbl_enterAction.Text = "Select Action"; lbl_escAction.Text = "Cancel Action"; map.TabStop = false; map.HasFocus = false; menu_actions.clear(); Character c = cmap.get(scp.X, scp.Y); if (!(c is Healer)) menu_actions.add(new Link("Attack")); if (c is Healer) menu_actions.add(new Link("Heal")); else menu_actions.add(new Link("Spell")); menu_actions.add(new Link("Items")); menu_actions.add(new Link("Wait")); setEnabled(); lbl_actions.Visible = true; menu_actions.Visible = true; menu_actions.Enabled = true; menu_actions.ArrowEnabled = true; menu_actions.HasFocus = true; actionMode = true; } } else { //Freemode cmap.update(map); if (InputHandler.keyReleased(Keys.V) && lbl_v.Visible) { // View Character Infos StateManager.Instance.goForward(new CharManage(cmap.get(p.X, p.Y), null)); } if (InputHandler.keyReleased(Keys.E)) { // End turn foreach (Character c in ally.Characters) { c.stats.movement = (int)c.stats.traits.spd / 10; } if (cmap.isChar(p.X, p.Y)) { lbl_moved.Visible = false; lbl_move.Text = cmap.get(p.X, p.Y).stats.movement.ToString(); } endTurnP = p; lbl_armyTurn.Text = "ENEMY TURN"; lbl_armyTurn.Color = Color.Red; lbl_armyTurn.center(); lbl_armyTurn.visibleTemp(1000); MainWindow.InputEnabled = false; } } }
/// <summary> /// Disables a link /// </summary> /// <param name="l">The link control to be disabled</param> private void disableLink(Link l) { l.Enabled = false; l.GEnable=false; }
private void list() { m.clear(); String s; foreach (String str in Directory.EnumerateFiles(".\\save\\", "*.save")) { s = Path.GetFileNameWithoutExtension(str); Link l = new Link(s); l.selected = load; m.add(l); } if (m.Count == 0) { lbl_d.Visible = false; lbl_del.Visible = false; lbl_enter.Visible = false; lbl_enterAction.Visible = false; } else { lbl_d.Visible = true; lbl_del.Visible = true; lbl_enter.Visible = true; lbl_enterAction.Visible = true; } }
private void list() { m.clear(); ns=new Link("New save"); ns.selected = newSave; m.add(ns); Link l; String s; foreach (String str in Directory.EnumerateFiles(".\\save\\", "*.save")) { s = Path.GetFileNameWithoutExtension(str); l = new Link(s); l.selected = save; m.add(l); } if (m.Count <= 1 || m.Selected == 0) { lbl_d.Visible = false; lbl_del.Visible = false; } else { lbl_d.Visible = true; lbl_del.Visible = true; } }