/// <summary> /// Adds a GameObject to the master catalog and returns true /// GameObject must be non-null and have a CharacterMaster component /// returns false if GameObject is null or is missing the component /// </summary> /// <param name="master">The master to register to the master catalog.</param> /// <returns></returns> public static bool RegisterNewMaster(GameObject master) { if (master && master.HasComponent <CharacterMaster>()) { EnigmaticThunder.Modules.Masters.RegisterMaster(master); LogCore.LogD("Registered master " + master.name + " to the master catalog!"); return(true); } LogCore.LogF("FATAL ERROR: " + master.name + " failed to register to the master catalog!"); return(false); }
/// <summary> /// Adds a GameObject to the projectile catalog and returns true /// GameObject must be non-null and have a ProjectileController component /// returns false if GameObject is null or is missing the component /// </summary> /// <param name="projectileObject">The projectile to register to the projectile catalog.</param> /// <returns></returns> public static bool RegisterNewProjectile(GameObject projectileObject) { if (projectileObject.HasComponent <ProjectileController>()) { EnigmaticThunder.Modules.Projectiles.RegisterProjectile(projectileObject); LogCore.LogD("Registered projectile " + projectileObject.name + " to the projectile catalog!"); return(true); } LogCore.LogF("FATAL ERROR:" + projectileObject.name + " failed to register to the projectile catalog!"); return(false); }
/// <summary> /// Adds a GameObject to the body catalog and returns true /// GameObject must be non-null and have a CharacterBody component /// returns false if GameObject is null or is missing the component /// </summary> /// <param name="bodyObject">The body to register to the body catalog.</param> /// <returns></returns> public static bool RegisterNewBody(GameObject bodyObject) { if (bodyObject) { EnigmaticThunder.Modules.Bodies.RegisterBody(bodyObject);// += list => list.Add(bodyObject); LogCore.LogD("Registered body " + bodyObject.name + " to the body catalog!"); return(true); } LogCore.LogF("FATAL ERROR:" + bodyObject.name + " failed to register to the body catalog!"); return(false); }
public void SpawnCrystal(Vector3 position, Vector3 rotation) { for (int i = 0; i < crystals.Length; i++) { if (!crystals[i].hasCrystal) { LogCore.LogD("Spawning Imp Sorcerer Crystal"); GameObject crystalFollower = Instantiate(crystalPrefab, position, Quaternion.Euler(rotation + new Vector3(90f, 0f))); crystalFollower.GetComponent <CrystalMotionManager>().referenceObject = crystals[i].crystalObject; NetworkServer.Spawn(crystalFollower); crystals[i].hasCrystal = true; } } }