void Awake() { // Initialize singleton instance = this; /* // Initialize bullet shells particles * for (int i = 0; i < ShellParticles.Length; i++) * { * var em = ShellParticles[i].emission; * em.enabled = false; * ShellParticles[i].gameObject.SetActive(true); * }*/ }
private void Start() { rb = GameObject.FindGameObjectWithTag("GameController").GetComponent <RunBehaviour>(); miningMode = true; F3DFXController gfxController = GetComponent <F3DFXController>(); }