public Geometry Output() { var transf = new TransformGeometry(); transf.Input(Input); transf.Position = Vector3.zero; switch (AlignTo) { case AlignmentType.Min: transf.Position[(int)Axis] = Value - Input.Min(Axis); break; case AlignmentType.Max: transf.Position[(int)Axis] = -(Input.Max(Axis) - Value); break; case AlignmentType.Center: transf.Position[(int)Axis] = (Value - Input.Span(Axis)) / -2f; Debug.Log(transf.Position); break; } return(transf.Output()); }
public Geometry Output() { Vector3 scaleDelta = Vector3.one - Scale; Vector3 scale = Scale; Vector3 position = Position; Vector3 rotation = Rotation; var merge = new Merge(); for (int i = 0; i < Copies; i++) { var trans = new TransformGeometry(_geometry); if (i > 0) { trans.Rotation = rotation; trans.Position = position; trans.Scale = scale; } merge.Input.Add(trans.Output()); if (i > 0) { position += Position; rotation += Rotation; scale += scaleDelta; } } return(merge.Output()); }
public Geometry Output() { // Top var top = new Square(); top.Center = new Vector3(Center.x, Center.y + Size.y/2, Center.z); top.Size = new Vector2(Size.x, Size.z); top.Surface = Surface.Triangulate; // Bottom var bottom = new TransformGeometry(top.Output()); bottom.Position = new Vector3(0f, -Size.y, 0f); // Right wall var right = new Square(); right.Orientation = OrientationPreset.ZY; right.Center = new Vector3(Center.x + Size.x/2, Center.y, Center.z); right.Size = new Vector2(Size.z, Size.y); right.Surface = Surface.Triangulate; // Left wall var left = new TransformGeometry(right.Output()); left.Position = new Vector3(-Size.x, 0f, 0f); // Front wall var front = new Square(); front.Orientation = OrientationPreset.XY; front.Center = new Vector3(Center.x, Center.y, Center.z + Size.z/2); front.Size = new Vector2(Size.x, Size.y); front.Surface = Surface.Triangulate; // Back wall var back = new TransformGeometry(front.Output()); back.Position = new Vector3(0f, 0f, -Size.z); // Merge all sides Merge merge = new Merge(); merge.Input.Add(FlipFaces.Process(bottom.Output())); merge.Input.Add(right.Output()); merge.Input.Add(FlipFaces.Process(left.Output())); merge.Input.Add(front.Output()); merge.Input.Add(FlipFaces.Process(back.Output())); merge.Input.Add(top.Output()); return merge.Output(); }