/// <summary> /// Edits the Strategy Slot /// </summary> /// <param name="iSlot">The slot number</param> private void EditSlot(int iSlot) { SlotTypes slotType = Data.Strategy.Slot[iSlot].SlotType; bool bIsDefined = Data.Strategy.Slot[iSlot].IsDefined; //We put the current Strategy into the stack only if this function is called from the //button SlotButton. If it is called from Add/Remove Filters the stack is already updated. if (bIsDefined) { Data.StackStrategy.Push(Data.Strategy.Clone()); } var id = new IndicatorDialog(iSlot, slotType, bIsDefined); id.ShowDialog(); if (id.DialogResult == DialogResult.OK) { OnStrategyChange(); Data.IsStrategyChanged = true; RebuildStrategyLayout(); SetSrategyOverview(); } else { // Cancel was pressed UndoStrategy(); } }