public static bool IsDebugPoint3D(Vector3 pPoint) { Vector3 movedPoint = CObjExporter.GetMovedPoint(pPoint); bool result = Vector3.Distance(movedPoint, DEBUG_POINT_3D_swapYZ) < 0.01f; if (result) { return(result); } return(result); }
private static void DebugPoint(Vector3 pPoint, int pPointIndex) { if (DEBUG) { CDebug.WriteLine("\n" + pointCounter + " AddPoint " + pPoint); } Vector3 debugPoint = CObjExporter.GetMovedPoint(pPoint); debugPoint.Z *= -1; }