public async Task<bool> Use(Actor user,List<Tile> line){ bool used = true; switch(itype){ case ConsumableType.HEALING: await user.TakeDamage(DamageType.HEAL,DamageClass.NO_TYPE,50,null); //was Roll(8,6) B.Add("A blue glow surrounds " + user.the_name + ". ",new PhysicalObject[]{user}); break; case ConsumableType.TOXIN_IMMUNITY: if(!user.HasAttr(AttrType.IMMUNE_TOXINS)){ if(user.HasAttr(AttrType.POISONED)){ user.attrs[AttrType.POISONED] = 0; B.Add(user.YouFeel() + " relieved. ",user); } user.GainAttr(AttrType.IMMUNE_TOXINS,5100,user.YouAre() + " no longer immune to toxins. ",new PhysicalObject[]{user}); } else{ B.Add("Nothing happens. ",user); } break; case ConsumableType.REGENERATION: { user.attrs[AttrType.REGENERATING]++; if(user.name == "you"){ B.Add("Your blood tingles. ",user); } else{ B.Add(user.the_name + " looks energized. ",user); } int duration = 60; //was Roll(10)+20 Q.Add(new Event(user,duration*100,AttrType.REGENERATING)); break; } /*case ConsumableType.RESISTANCE: { user.attrs[AttrType.RESIST_FIRE]++; user.attrs[AttrType.RESIST_COLD]++; user.attrs[AttrType.RESIST_ELECTRICITY]++; B.Add(user.YouFeel() + " insulated. ",user); int duration = Global.Roll(2,10)+5; Q.Add(new Event(user,duration*100,AttrType.RESIST_FIRE)); Q.Add(new Event(user,duration*100,AttrType.RESIST_COLD)); Q.Add(new Event(user,duration*100,AttrType.RESIST_ELECTRICITY,user.YouFeel() + " less insulated. ",user)); if(user.HasAttr(AttrType.ON_FIRE) || user.HasAttr(AttrType.CATCHING_FIRE) || user.HasAttr(AttrType.STARTED_CATCHING_FIRE_THIS_TURN)){ B.Add(user.YouAre() + " no longer on fire. ",user); int oldradius = user.LightRadius(); user.attrs[AttrType.ON_FIRE] = 0; user.attrs[AttrType.CATCHING_FIRE] = 0; user.attrs[AttrType.STARTED_CATCHING_FIRE_THIS_TURN] = 0; if(oldradius != user.LightRadius()){ user.UpdateRadius(oldradius,user.LightRadius()); } } break; }*/ case ConsumableType.CLARITY: user.ResetSpells(); if(user.name == "you"){ B.Add("Your mind clears. "); } else{ B.Add(user.the_name + " seems focused. ",user); } break; case ConsumableType.CLOAKING: if(user.tile().IsLit()){ B.Add("You would feel at home in the shadows. "); } else{ B.Add("You fade away in the darkness. "); } user.GainAttrRefreshDuration(AttrType.SHADOW_CLOAK,(Global.Roll(41)+29)*100,"You are no longer cloaked. ",user); break; case ConsumableType.BLINKING: for(int i=0;i<9999;++i){ int rr = Global.Roll(1,17) - 9; int rc = Global.Roll(1,17) - 9; if(Math.Abs(rr) + Math.Abs(rc) >= 6){ rr += user.row; rc += user.col; if(M.BoundsCheck(rr,rc) && M.tile[rr,rc].passable && M.actor[rr,rc] == null){ B.Add(user.You("step") + " through a rip in reality. ",new PhysicalObject[]{M.tile[user.row,user.col],M.tile[rr,rc]}); user.AnimateStorm(2,3,4,"*",Color.DarkMagenta); await user.Move(rr, rc); M.Draw(); user.AnimateStorm(2,3,4,"*",Color.DarkMagenta); break; } } } break; case ConsumableType.TELEPORTATION: for(int i=0;i<9999;++i){ int rr = Global.Roll(1,Global.ROWS-2); int rc = Global.Roll(1,Global.COLS-2); if(Math.Abs(rr-user.row) >= 10 || Math.Abs(rc-user.col) >= 10 || (Math.Abs(rr-user.row) >= 7 && Math.Abs(rc-user.col) >= 7)){ if(M.BoundsCheck(rr,rc) && M.tile[rr,rc].passable && M.actor[rr,rc] == null){ B.Add(user.You("jump") + " through a rift in reality. ", new PhysicalObject[] { M.tile[user.row, user.col], M.tile[rr, rc] }); user.AnimateStorm(3,3,10,"*",Color.Green); await user.Move(rr, rc); M.Draw(); user.AnimateStorm(3,3,10,"*",Color.Green); break; } } } break; case ConsumableType.PASSAGE: { int i = user.DirectionOfOnlyUnblocked(TileType.WALL,true); if(i == 0){ B.Add("This item requires an adjacent wall. "); used = false; break; } else{ i = await user.GetDirection(true,false); Tile t = user.TileInDirection(i); if(t != null){ if(t.ttype == TileType.WALL){ Game.Console.CursorVisible = false; colorchar ch = new colorchar(Color.Cyan,"!"); switch(user.DirectionOf(t)){ case 8: case 2: ch.c = "|"; break; case 4: case 6: ch.c = "-"; break; } List<Tile> tiles = new List<Tile>(); List<colorchar> memlist = new List<colorchar>(); while(!t.passable){ if(t.row == 0 || t.row == Global.ROWS-1 || t.col == 0 || t.col == Global.COLS-1){ break; } tiles.Add(t); memlist.Add(Screen.MapChar(t.row,t.col)); Screen.WriteMapChar(t.row,t.col,ch); await Task.Delay(35); t = t.TileInDirection(i); } if(t.passable && M.actor[t.row,t.col] == null){ if(M.tile[user.row,user.col].inv != null){ Screen.WriteMapChar(user.row,user.col,new colorchar(user.tile().inv.color,user.tile().inv.symbol)); } else{ Screen.WriteMapChar(user.row,user.col,new colorchar(user.tile().color,user.tile().symbol)); } Screen.WriteMapChar(t.row,t.col,new colorchar(user.color,user.symbol)); int j = 0; foreach(Tile tile in tiles){ Screen.WriteMapChar(tile.row,tile.col,memlist[j++]); await Task.Delay(35); } B.Add(user.You("travel") + " through the passage. ",user,t); await user.Move(t.row, t.col); } else{ int j = 0; foreach(Tile tile in tiles){ Screen.WriteMapChar(tile.row,tile.col,memlist[j++]); await Task.Delay(35); } B.Add("The passage is blocked. ",user); } } else{ B.Add("This item requires an adjacent wall. "); used = false; break; } } else{ used = false; } } break; } case ConsumableType.TIME: B.Add("Time stops for a moment. "); Q.turn -= 200; break; case ConsumableType.DETECT_MONSTERS: { //user.attrs[AttrType.DETECTING_MONSTERS]++; B.Add("The scroll reveals " + user.Your() + " foes. ",user); int duration = Global.Roll(20)+30; //Q.Add(new Event(user,duration*100,AttrType.DETECTING_MONSTERS,user.Your() + " foes are no longer revealed. ",user)); user.GainAttrRefreshDuration(AttrType.DETECTING_MONSTERS,duration*100,user.Your() + " foes are no longer revealed. ",user); break; } case ConsumableType.MAGIC_MAP: { B.Add("The scroll reveals the layout of this level. "); Event hiddencheck = null; foreach(Event e in Q.list){ if(!e.dead && e.evtype == EventType.CHECK_FOR_HIDDEN){ hiddencheck = e; break; } } foreach(Tile t in M.AllTiles()){ if(t.ttype != TileType.FLOOR){ bool good = false; foreach(Tile neighbor in t.TilesAtDistance(1)){ if(neighbor.ttype != TileType.WALL){ good = true; } } if(good){ t.seen = true; if(t.IsTrapOrVent() || t.Is(TileType.HIDDEN_DOOR)){ if(hiddencheck != null){ hiddencheck.area.Remove(t); } } if(t.IsTrapOrVent()){ t.name = Tile.Prototype(t.ttype).name; t.a_name = Tile.Prototype(t.ttype).a_name; t.the_name = Tile.Prototype(t.ttype).the_name; t.symbol = Tile.Prototype(t.ttype).symbol; t.color = Tile.Prototype(t.ttype).color; } if(t.Is(TileType.HIDDEN_DOOR)){ t.Toggle(null); } } } } break; } case ConsumableType.SUNLIGHT: if(!M.wiz_lite){ M.wiz_lite = true; M.wiz_dark = false; B.Add("The air itself seems to shine. "); } else{ B.Add("Nothing happens. "); } break; case ConsumableType.DARKNESS: if(!M.wiz_dark){ M.wiz_dark = true; M.wiz_lite = false; B.Add("The air itself grows dark. "); } else{ B.Add("Nothing happens. "); } break; case ConsumableType.PRISMATIC: { if(line == null){ line = await user.GetTarget(12,1); } if(line != null){ Tile t = line.Last(); Tile prev = line.LastBeforeSolidTile(); Actor first = user.FirstActorInLine(line); //todo - consider allowing thrown items to pass over actors, because they fly in an arc B.Add(user.You("throw") + " the prismatic orb. ",user); if(first != null){ t = first.tile(); B.Add("It shatters on " + first.the_name + "! ",first); } else{ B.Add("It shatters on " + t.the_name + "! ",t); } user.AnimateProjectile(line.ToFirstObstruction(),"*",Color.RandomPrismatic); List<DamageType> dmg = new List<DamageType>(); dmg.Add(DamageType.FIRE); dmg.Add(DamageType.COLD); dmg.Add(DamageType.ELECTRIC); while(dmg.Count > 0){ DamageType damtype = dmg.Random(); colorchar ch = new colorchar(Color.Black,"*"); switch(damtype){ case DamageType.FIRE: ch.color = Color.RandomFire; break; case DamageType.COLD: ch.color = Color.RandomIce; break; case DamageType.ELECTRIC: ch.color = Color.RandomLightning; break; } B.DisplayNow(); Screen.AnimateExplosion(t,1,ch,100); if(t.passable){ foreach(Tile t2 in t.TilesWithinDistance(1)){ if(t2.actor() != null){ await t2.actor().TakeDamage(damtype,DamageClass.MAGICAL,Global.Roll(2,6),user,"a prismatic orb"); } if(damtype == DamageType.FIRE && t2.Is(FeatureType.TROLL_CORPSE)){ t2.features.Remove(FeatureType.TROLL_CORPSE); B.Add("The troll corpse burns to ashes! ",t2); } if(damtype == DamageType.FIRE && t2.Is(FeatureType.TROLL_SEER_CORPSE)){ t2.features.Remove(FeatureType.TROLL_SEER_CORPSE); B.Add("The troll seer corpse burns to ashes! ",t2); } } } else{ foreach(Tile t2 in t.TilesWithinDistance(1)){ if(prev != null && prev.HasBresenhamLine(t2.row,t2.col)){ if(t2.actor() != null){ await t2.actor().TakeDamage(damtype,DamageClass.MAGICAL,Global.Roll(2,6),user,"a prismatic orb"); } if(damtype == DamageType.FIRE && t2.Is(FeatureType.TROLL_CORPSE)){ t2.features.Remove(FeatureType.TROLL_CORPSE); B.Add("The troll corpse burns to ashes! ",t2); } if(damtype == DamageType.FIRE && t2.Is(FeatureType.TROLL_SEER_CORPSE)){ t2.features.Remove(FeatureType.TROLL_SEER_CORPSE); B.Add("The troll seer corpse burns to ashes! ",t2); } } } } dmg.Remove(damtype); } } else{ used = false; } break; } case ConsumableType.FREEZING: { if(line == null){ line = await user.GetTarget(12,3); } if(line != null){ Tile t = line.Last(); Tile prev = line.LastBeforeSolidTile(); Actor first = user.FirstActorInLine(line); B.Add(user.You("throw") + " the freezing orb. ",user); if(first != null){ t = first.tile(); B.Add("It shatters on " + first.the_name + "! ",first); } else{ B.Add("It shatters on " + t.the_name + "! ",t); } user.AnimateProjectile(line.ToFirstObstruction(),"*",Color.RandomIce); user.AnimateExplosion(t,3,"*",Color.Cyan); List<Actor> targets = new List<Actor>(); if(t.passable){ foreach(Actor ac in t.ActorsWithinDistance(3)){ if(t.HasLOE(ac)){ targets.Add(ac); } } } else{ foreach(Actor ac in t.ActorsWithinDistance(3)){ if(prev != null && prev.HasLOE(ac)){ targets.Add(ac); } } } while(targets.Count > 0){ Actor ac = targets.RemoveRandom(); B.Add(ac.YouAre() + " encased in ice. ",ac); ac.attrs[Forays.AttrType.FROZEN] = 25; } } else{ used = false; } break; } case ConsumableType.QUICKFIRE: { if(line == null){ line = await user.GetTarget(12,-1); } if(line != null){ Tile t = line.Last(); Tile prev = line.LastBeforeSolidTile(); Actor first = user.FirstActorInLine(line); B.Add(user.You("throw") + " the orb of quickfire. ",user); if(first != null){ t = first.tile(); B.Add("It shatters on " + first.the_name + "! ",first); } else{ B.Add("It shatters on " + t.the_name + "! ",t); } user.AnimateProjectile(line.ToFirstObstruction(),"*",Color.RandomFire); if(t.passable){ t.features.Add(FeatureType.QUICKFIRE); Q.Add(new Event(t,new List<Tile>{t},100,EventType.QUICKFIRE,AttrType.NO_ATTR,3,"")); } else{ prev.features.Add(FeatureType.QUICKFIRE); Q.Add(new Event(prev,new List<Tile>{prev},100,EventType.QUICKFIRE,AttrType.NO_ATTR,3,"")); } } else{ used = false; } break; } case ConsumableType.FOG: { if(line == null){ line = await user.GetTarget(12,-3); } if(line != null){ Tile t = line.Last(); Tile prev = line.LastBeforeSolidTile(); Actor first = user.FirstActorInLine(line); B.Add(user.You("throw") + " the orb of fog. ",user); if(first != null){ t = first.tile(); B.Add("It shatters on " + first.the_name + "! ",first); } else{ B.Add("It shatters on " + t.the_name + "! ",t); } user.AnimateProjectile(line.ToFirstObstruction(),"*",Color.Gray); List<Tile> area = new List<Tile>(); List<pos> cells = new List<pos>(); if(t.passable){ foreach(Tile tile in t.TilesWithinDistance(3)){ if(tile.passable && t.HasLOE(tile)){ tile.AddOpaqueFeature(FeatureType.FOG); area.Add(tile); cells.Add(tile.p); } } } else{ foreach(Tile tile in t.TilesWithinDistance(3)){ if(prev != null && tile.passable && prev.HasLOE(tile)){ tile.AddOpaqueFeature(FeatureType.FOG); area.Add(tile); cells.Add(tile.p); } } } Screen.AnimateMapCells(cells,new colorchar("*",Color.Gray)); Q.Add(new Event(area,400,EventType.FOG)); } else{ used = false; } break; } case ConsumableType.BANDAGE: await user.TakeDamage(DamageType.HEAL,DamageClass.NO_TYPE,1,null); if(user.HasAttr(AttrType.MAGICAL_BLOOD)){ user.recover_time = Q.turn + 200; } else{ user.recover_time = Q.turn + 500; } if(user.name == "you"){ B.Add("You apply a bandage. "); } else{ B.Add(user.the_name + " applies a bandage. ",user); } break; default: used = false; break; } if(used){ if(quantity > 1){ --quantity; } else{ if(user != null){ user.inv.Remove(this); } } } return used; }