예제 #1
0
        public static bool PatchTapperAndMushroomQuality(ref StardewObject __instance, ref Farmer who, ref bool justCheckingForActivity)
        {
            try
            {
                if (!justCheckingForActivity && __instance != null && __instance.minutesUntilReady <= 0 && __instance.heldObject != null && __instance.heldObject.Value != null)
                {
                    if (TapperAndMushroomQualityLogic.IsTapper(__instance))
                    {
                        TapperAndMushroomQualityLogic.RewardTapperExp(mod);

                        if (mod.Config.TapperQualityOptions <= 0 && mod.Config.TapperQualityOptions > 4)
                        {
                            __instance.heldObject.Value.quality.Value = 0;
                            return(true);
                        }

                        TerrainFeature terrain;
                        who.currentLocation.terrainFeatures.TryGetValue(__instance.TileLocation, out terrain);

                        if (terrain != null && terrain is Tree tree)
                        {
                            __instance.heldObject.Value.quality.Value = TapperAndMushroomQualityLogic.DetermineTapperQuality(mod, who, __instance, tree);
                        }
                        else
                        {
                            __instance.heldObject.Value.quality.Value = 0;
                        }

                        return(true);
                    }

                    if (TapperAndMushroomQualityLogic.IsMushroomBox(__instance))
                    {
                        TapperAndMushroomQualityLogic.RewardMushroomBoxExp(mod);

                        if (!mod.Config.MushroomBoxQuality)
                        {
                            __instance.heldObject.Value.quality.Value = 0;
                        }
                        else
                        {
                            __instance.heldObject.Value.quality.Value = ForageFantasy.DetermineForageQuality(who);
                        }

                        return(true);
                    }
                }

                return(true);
            }
            catch (Exception e)
            {
                mod.ErrorLog("There was an exception in a patch", e);
                return(true);
            }
        }
예제 #2
0
 public static void TryAddItemToPlayerInventory_Post(ref StardewObject container, ref bool __result)
 {
     try
     {
         // I can't reduce the quality of a non successfully harvested box here,
         // because it doesn't get called if the method throws a inventoryfull exception
         if (__result && TapperAndMushroomQualityLogic.IsMushroomBox(container))
         {
             if (mod.Config.AutomationHarvestsGrantXP)
             {
                 TapperAndMushroomQualityLogic.RewardMushroomBoxExp(mod);
             }
         }
     }
     catch (Exception e)
     {
         mod.ErrorLog("There was an exception in a patch", e);
     }
 }
예제 #3
0
        public static bool TryAddItemToPlayerInventory_Pre(ref Farmer player, ref Item item, ref StardewObject container)
        {
            try
            {
                if (TapperAndMushroomQualityLogic.IsMushroomBox(container))
                {
                    if (mod.Config.MushroomBoxQuality)
                    {
                        (item as StardewObject).Quality = ForageFantasy.DetermineForageQuality(player);
                    }
                }

                return(true);
            }
            catch (Exception e)
            {
                mod.ErrorLog("There was an exception in a patch", e);
                return(true);
            }
        }
예제 #4
0
 public static void ReduceQualityAfterHarvest(ref GameLocation location)
 {
     // reduce quality of non successfully harvested items and reset in general
     try
     {
         foreach (var item in location.Objects.Values)
         {
             if (TapperAndMushroomQualityLogic.IsMushroomBox(item))
             {
                 if (item.heldObject != null && item.heldObject.Value != null)
                 {
                     item.heldObject.Value.Quality = StardewObject.lowQuality;
                 }
             }
         }
     }
     catch (Exception e)
     {
         mod.ErrorLog("There was an exception in a patch", e);
     }
 }