protected override void OnCreate() { base.OnCreate(); // NetworkConfig.serverPort.Value = CmdTest.Port; network = new NetworkServer(GameWorld.Active); network.InitializeMap((ref NetworkWriter data) => { data.WriteString("name", "plane"); }); replicateEntityServerSystem = World.GetOrCreateSystem <ReplicateEntityServerSystem>(); FSLog.Info($"server listening on {NetworkConfig.serverPort.Value}!"); }
protected override void OnCreate() { replicateEntityServerSystem = World.GetOrCreateSystem <ReplicateEntityServerSystem>(); }