public override void OnLoad() { PLAYER = GameObject.Find("PLAYER"); foodInteraction = PLAYER.AddComponent <InteractionRaycast>(); PLAYER.AddComponent <PlayerFoodSystems>(); GUIuse = PlayMakerGlobals.Instance.Variables.GetFsmBool("GUIuse"); //delet zone over AssetBundle ab = LoadAssets.LoadBundle(this, "foodoverhaul.unity3d"); GameObject peas = ab.LoadAsset("canned pea soup.prefab") as GameObject; GameObject fishsticc = ab.LoadAsset("fish sticks.prefab") as GameObject; GameObject colabruh = ab.LoadAsset("cola.prefab") as GameObject; GameObject sodabruh = ab.LoadAsset("soda.prefab") as GameObject; ab.Unload(false); GameObject peasbruh = GameObject.Instantiate(peas); LoadAssets.MakeGameObjectPickable(peasbruh); GameObject fishsticks = GameObject.Instantiate(fishsticc); LoadAssets.MakeGameObjectPickable(fishsticks); GameObject cola = GameObject.Instantiate(colabruh); LoadAssets.MakeGameObjectPickable(cola); GameObject soda = GameObject.Instantiate(sodabruh); LoadAssets.MakeGameObjectPickable(soda); }
// Use this for initialization void Start() { foodInteraction = FoodOverhaul.foodInteraction; GUIuse = FoodOverhaul.GUIuse; selfCollider = GetComponent <Collider>(); pfd = FoodOverhaul.PLAYER.GetComponent <PlayerFoodSystems>(); }
// Use this for initialization void Start() { foodInteraction = FoodOverhaul.foodInteraction; GUIuse = FoodOverhaul.GUIuse; rigidbody = GetComponent <Rigidbody>(); selfCollider = GetComponent <Collider>(); pfd = FoodOverhaul.PLAYER.GetComponent <PlayerFoodSystems>(); audio = GetComponent <AudioSource>(); }
// Use this for initialization void Start() { foodInteraction = FoodOverhaul.foodInteraction; GUIuse = FoodOverhaul.GUIuse; selfCollider = GetComponent <Collider>(); }