/// <summary> /// Freezes the mods. /// </summary> public static void Freeze(ManagedMods mods, IEnumerable <int> indices) { foreach (int index in indices) { ModActions.Freeze(mods[index]); } mods.Save(); }
/// <summary> /// Used in the deployment chain to deploy a single mod with the SeparateBA2 method. /// Freezes a mod if necessary. /// </summary> private static void DeploySeparateArchive(ManagedMod mod, ResourceList resources) { LogFile.WriteLine($" Installing mod '{mod.Title}' as SeparateBA2"); // If mod is supposed to be deployed frozen... if (mod.Freeze) { // ... freeze if necessary ... if (!mod.Frozen) { //LogFile.WriteLine($" Freezing mod..."); ModActions.Freeze(mod); } LogFile.WriteLine($" Copying frozen archive..."); // ... and copy it to the Data folder. if (Configuration.bUseHardlinks) { Utils.CreateHardLink( mod.FrozenArchivePath, mod.ArchivePath, true); } else { File.Copy( mod.FrozenArchivePath, mod.ArchivePath, true); } } // If mod isn't supposed to be deployed frozen... else { // ... unfreeze mod if needed ... if (mod.Frozen) { LogFile.WriteLine($" Unfreezing mod..."); ModActions.Unfreeze(mod); } // Getting preset: Archive2.Preset preset = ModHelpers.GetArchive2Preset(mod); LogFile.WriteLine($" Creating new archive..."); LogFile.WriteLine($" Format: {preset.format}"); LogFile.WriteLine($" Compression: {preset.compression}"); // ... and create a new archive. Archive2.Create( mod.ArchivePath, mod.ManagedFolderPath, preset); } // Finally, update the disk state ... mod.CurrentArchiveName = mod.ArchiveName; mod.CurrentCompression = mod.Frozen ? mod.FrozenCompression : mod.Compression; mod.CurrentFormat = mod.Frozen ? mod.FrozenFormat : mod.Format; mod.Deployed = true; mod.PreviousMethod = ManagedMod.DeploymentMethod.SeparateBA2; // ... and add the archive to the resource list. resources.Add(mod.ArchiveName); LogFile.WriteLine($" Installed."); }
/// <summary> /// Freezes the mod. /// </summary> public static void Freeze(ManagedMods mods, int index) { ModActions.Freeze(mods[index]); mods.Save(); }