public void GenerateBt_Click(object sender, RoutedEventArgs e)
        {
            NextRoundBt.Visibility = Visibility.Hidden;
            Timer           = new System.Windows.Threading.DispatcherTimer();
            Timer.Tick     += new EventHandler(dispatcherTimer_Tick);
            Timer.Interval  = new TimeSpan(0, 0, 0, 1);
            Timer2          = new System.Windows.Threading.DispatcherTimer();
            Timer2.Tick    += new EventHandler(dispatcherTimer2_Tick);
            Timer2.Interval = new TimeSpan(0, 0, 0, 2);

            try
            {
                countFish    = int.Parse(countOfFish.Text);
                countFish2   = int.Parse(countOfFish2.Text);
                countSeaweed = int.Parse(countOfSeaweed.Text);
                round        = int.Parse(countOfRounds.Text);

                if (int.Parse(countOfFish.Text) <= 4 && int.Parse(countOfSeaweed.Text) <= 8 && int.Parse(countOfFish2.Text) <= 4 && int.Parse(countOfRounds.Text) <= 4)
                {
                    if (int.Parse(countOfFish.Text) > 0 && int.Parse(countOfSeaweed.Text) > 0 && int.Parse(countOfFish2.Text) > 0)
                    {
                        Menu.Visibility      = Visibility.Hidden;
                        MainSpace.Visibility = Visibility.Visible;

                        Random rnd = new Random();

                        for (int i = 1; i <= countFish; i++)
                        {
                            YellowFish Fish = new YellowFish();
                            Fish.F.Margin          = new Thickness(0, 0, 0, 0);
                            Fish.fx                = rnd.Next(0, 8);
                            Fish.fy                = rnd.Next(0, 5);
                            Fish.F.RenderTransform = new TranslateTransform(Fish.fx * 100 + 240, Fish.fy * 100 + 60);
                            Scene.Children.Add(Fish.F);
                            ListOfFish.Add(Fish);
                        }

                        for (int i = 1; i <= countFish2; i++)
                        {
                            PurpleFish Fish2 = new PurpleFish();
                            Fish2.F.Margin          = new Thickness(0, 0, 0, 0);
                            Fish2.fx                = rnd.Next(0, 8);
                            Fish2.fy                = rnd.Next(0, 5);
                            Fish2.F.RenderTransform = new TranslateTransform(Fish2.fx * 100 + 240, Fish2.fy * 100 + 60);
                            Scene.Children.Add(Fish2.F);

                            ListOfFish2.Add(Fish2);
                        }

                        for (int i = 1; i <= countSeaweed; i++)
                        {
                            Seaweed Seaweed = new Seaweed();
                            Seaweed.fx                = rnd.Next(0, 8);
                            Seaweed.fy                = rnd.Next(0, 5);
                            Seaweed.S.Margin          = new Thickness(0, 0, 0, 0);
                            Seaweed.S.RenderTransform = new TranslateTransform(Seaweed.fx * 100 + 240, Seaweed.fy * 100 + 60);
                            Scene.Children.Add(Seaweed.S);
                            ListOfSeaweed.Add(Seaweed);
                        }

                        XmlDocument xDoc = new XmlDocument();
                        //xDoc.Load("C:\\Users\\Vladimir\\Desktop\\FnS\\Statistics.xml");
                        xDoc.Load("C:\\Users\\malka\\source\\repos\\Fish-and-Seaweed\\Statistics.xml");
                        XmlElement   xRoot       = xDoc.DocumentElement;
                        XmlElement   OptionsElem = xDoc.CreateElement("Round");
                        XmlAttribute numAttr     = xDoc.CreateAttribute("id");

                        XmlElement CYF = xDoc.CreateElement("Yellow_Fish");
                        XmlElement CPF = xDoc.CreateElement("Purple_Fish");

                        XmlText roundNum = xDoc.CreateTextNode(round.ToString());
                        XmlText CYFn     = xDoc.CreateTextNode(countFish.ToString());
                        XmlText CPFn     = xDoc.CreateTextNode(countFish2.ToString());

                        //Creating nodes
                        numAttr.AppendChild(roundNum);
                        CYF.AppendChild(CYFn);
                        CPF.AppendChild(CPFn);
                        OptionsElem.Attributes.Append(numAttr);
                        OptionsElem.AppendChild(CYF);
                        OptionsElem.AppendChild(CPF);
                        xRoot.AppendChild(OptionsElem);
                        //xDoc.Save("C:\\Users\\Vladimir\\Desktop\\FnS\\Statistics.xml" );
                        xDoc.Save("C:\\Users\\malka\\source\\repos\\Fish-and-Seaweed\\Statistics.xml");
                    }
                    else
                    {
                        MessageBox.Show("Count of Fish and Seaweed must be more than 0!");
                        countOfFish.Text    = "";
                        countOfFish2.Text   = "";
                        countOfSeaweed.Text = "";
                    }
                }
                else
                {
                    MessageBox.Show("Fish must be <= 4, seaweed must be <= 8 and rounds must be <= 4!");
                    countOfFish.Text    = "";
                    countOfFish2.Text   = "";
                    countOfSeaweed.Text = "";
                }
            }
            catch
            {
                MessageBox.Show("Enter numbers!", "Error");
                countOfFish.Text    = "";
                countOfFish2.Text   = "";
                countOfSeaweed.Text = "";
            }
            Timer.Start();
            Timer2.Start();
        }
        private void dispatcherTimer_Tick(object sender, EventArgs e)
        {
            if (ListOfSeaweed.Count == 0) //проверка на пустоту списка водорослей, и остановка таймеров
            {
                Timer.Stop();
                Timer2.Stop();
                YellowFish Fish = new YellowFish();
                foreach (YellowFish fi in ListOfFish)
                {
                    if (fi.food >= 2)
                    {
                        countFish = countFish + 1;
                        fi.food   = 0;
                    }
                }
                PurpleFish Fish2 = new PurpleFish();
                foreach (PurpleFish fi in ListOfFish2)
                {
                    if (fi.food >= 1)
                    {
                        countFish = countFish + 1;
                        fi.food   = 0;
                    }
                }
                round = round - 1;
                if (round == 0)
                {
                    DrawBt.Visibility = Visibility.Visible;
                }
                else
                {
                    NextRoundBt.Visibility = Visibility.Visible;
                }
            }

            foreach (YellowFish fi in ListOfFish)
            {
                MinXYF = MinXY;
                foreach (Seaweed se in ListOfSeaweed.ToArray())
                {
                    XY = Math.Sqrt(Math.Pow(fi.fx - se.fx, 2) + Math.Pow(fi.fy - se.fy, 2));
                    if (MinXYF > XY)
                    {
                        MinXYF = XY;
                        X      = se.fx; //минимальный х до водоросли
                        Y      = se.fy; //минимальный у до водоросли
                    }

                    if (X == fi.fx & Y == fi.fy)
                    {
                        Scene.Children.Remove(se.S);
                        ListOfSeaweed.Remove(se);
                        fi.food = fi.food + 1;
                    }
                }

                if (X > fi.fx) //координаты хранятся, как цифры от 0 до 8
                {
                    fi.fx = fi.fx + 1;
                }
                else if (X < fi.fx)
                {
                    fi.fx = fi.fx - 1;
                }

                if (Y > fi.fy)
                {
                    fi.fy = fi.fy + 1;
                }
                else if (Y < fi.fy)
                {
                    fi.fy = fi.fy - 1;
                }

                fi.F.RenderTransform = new TranslateTransform(fi.fx * 100 + 240, fi.fy * 100 + 60); //тут мы их переводим в нормальные координаты (учит. смещение) и отрисовываем
            }
        }