//设置序号和解密分组 public void SetEncodeId(uint serial, uint encodeId, string info, int address) { nSerial = (UInt16)serial; nEncode = (UInt16)encodeId; //向服务器确认加密改变 ClientNet.Instance().GetGameSock().GetGameSender().RetEncode((int)serial, info, address); }
//初始化句柄 public static ClientNet Instance() { if (null == _Instance) { _Instance = new ClientNet(); } return(_Instance); }