public bool Bind(int port, bool reuseAddress) { _udpSocketv4 = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp); _udpSocketv4.Blocking = false; _udpSocketv4.ReceiveBufferSize = NetConstants.SocketBufferSize; _udpSocketv4.SendBufferSize = NetConstants.SocketBufferSize; _udpSocketv4.SetSocketOption(SocketOptionLevel.IP, SocketOptionName.IpTimeToLive, NetConstants.SocketTTL); if (reuseAddress) { _udpSocketv4.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true); } #if !NETCORE _udpSocketv4.DontFragment = true; #endif try { _udpSocketv4.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.Broadcast, 1); } catch (SocketException e) { NetUtils.DebugWriteError("Broadcast error: {0}", e.ToString()); } if (!BindSocket(_udpSocketv4, new IPEndPoint(IPAddress.Any, port))) { return(false); } _localEndPoint = new NetEndPoint((IPEndPoint)_udpSocketv4.LocalEndPoint); _running = true; _threadv4 = new Thread(ReceiveLogic); _threadv4.Name = "SocketThreadv4(" + port + ")"; _threadv4.IsBackground = true; _threadv4.Start(_udpSocketv4); //Check IPv6 support if (!IPv6Support) { return(true); } //Use one port for two sockets port = _localEndPoint.Port; _udpSocketv6 = new Socket(AddressFamily.InterNetworkV6, SocketType.Dgram, ProtocolType.Udp); _udpSocketv6.Blocking = false; _udpSocketv6.ReceiveBufferSize = NetConstants.SocketBufferSize; _udpSocketv6.SendBufferSize = NetConstants.SocketBufferSize; if (reuseAddress) { _udpSocketv6.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true); } if (BindSocket(_udpSocketv6, new IPEndPoint(IPAddress.IPv6Any, port))) { _localEndPoint = new NetEndPoint((IPEndPoint)_udpSocketv6.LocalEndPoint); try { _udpSocketv6.SetSocketOption( SocketOptionLevel.IPv6, SocketOptionName.AddMembership, new IPv6MulticastOption(MulticastAddressV6)); } catch (Exception) { // Unity3d throws exception - ignored } _threadv6 = new Thread(ReceiveLogic); _threadv6.Name = "SocketThreadv6(" + port + ")"; _threadv6.IsBackground = true; _threadv6.Start(_udpSocketv6); } return(true); }
private void DataReceived(byte[] reusableBuffer, int count, NetEndPoint remoteEndPoint) { #if STATS_ENABLED PacketsReceived++; BytesReceived += (uint)count; #endif //Try read packet NetPacket packet = _netPacketPool.GetAndRead(reusableBuffer, 0, count); if (packet == null) { NetUtils.DebugWriteError("[NM] DataReceived: bad!"); return; } //Check unconnected switch (packet.Property) { case PacketProperty.DiscoveryRequest: if (DiscoveryEnabled) { var netEvent = CreateEvent(NetEventType.DiscoveryRequest); netEvent.RemoteEndPoint = remoteEndPoint; netEvent.DataReader.SetSource(packet.RawData, NetConstants.HeaderSize); EnqueueEvent(netEvent); } return; case PacketProperty.DiscoveryResponse: { var netEvent = CreateEvent(NetEventType.DiscoveryResponse); netEvent.RemoteEndPoint = remoteEndPoint; netEvent.DataReader.SetSource(packet.RawData, NetConstants.HeaderSize); EnqueueEvent(netEvent); } return; case PacketProperty.UnconnectedMessage: if (UnconnectedMessagesEnabled) { var netEvent = CreateEvent(NetEventType.ReceiveUnconnected); netEvent.RemoteEndPoint = remoteEndPoint; netEvent.DataReader.SetSource(packet.RawData, NetConstants.HeaderSize); EnqueueEvent(netEvent); } return; case PacketProperty.NatIntroduction: case PacketProperty.NatIntroductionRequest: case PacketProperty.NatPunchMessage: { if (NatPunchEnabled) { NatPunchModule.ProcessMessage(remoteEndPoint, packet); } return; } } //Check normal packets NetPeer netPeer; //Check peers Monitor.Enter(_peers); int peersCount = _peers.Count; if (_peers.TryGetValue(remoteEndPoint, out netPeer)) { Monitor.Exit(_peers); //Send if (packet.Property == PacketProperty.Disconnect) { if (BitConverter.ToInt64(packet.RawData, 1) != netPeer.ConnectId) { //Old or incorrect disconnect _netPacketPool.Recycle(packet); return; } var netEvent = CreateEvent(NetEventType.Disconnect); netEvent.Peer = netPeer; netEvent.DataReader.SetSource(packet.RawData, 5, packet.Size - 5); netEvent.DisconnectReason = DisconnectReason.RemoteConnectionClose; EnqueueEvent(netEvent); _peers.Remove(netPeer.EndPoint); //do not recycle because no sense) } else if (packet.Property == PacketProperty.ConnectAccept) { if (netPeer.ProcessConnectAccept(packet)) { var connectEvent = CreateEvent(NetEventType.Connect); connectEvent.Peer = netPeer; EnqueueEvent(connectEvent); } _netPacketPool.Recycle(packet); } else { netPeer.ProcessPacket(packet); } return; } try { if (peersCount < _maxConnections && packet.Property == PacketProperty.ConnectRequest) { int protoId = BitConverter.ToInt32(packet.RawData, 1); if (protoId != NetConstants.ProtocolId) { NetUtils.DebugWrite(ConsoleColor.Cyan, "[NM] Peer connect reject. Invalid protocol ID: " + protoId); return; } string peerKey = Encoding.UTF8.GetString(packet.RawData, 13, packet.Size - 13); if (peerKey != _connectKey) { NetUtils.DebugWrite(ConsoleColor.Cyan, "[NM] Peer connect reject. Invalid key: " + peerKey); return; } //Getting new id for peer long connectionId = BitConverter.ToInt64(packet.RawData, 5); //response with id netPeer = new NetPeer(this, remoteEndPoint, connectionId); NetUtils.DebugWrite(ConsoleColor.Cyan, "[NM] Received peer connect request Id: {0}, EP: {1}", netPeer.ConnectId, remoteEndPoint); //clean incoming packet _netPacketPool.Recycle(packet); _peers.Add(remoteEndPoint, netPeer); var netEvent = CreateEvent(NetEventType.Connect); netEvent.Peer = netPeer; EnqueueEvent(netEvent); } } finally { Monitor.Exit(_peers); } }
internal void Update(int deltaTime) { if (_connectionState == ConnectionState.Disconnected) { return; } _timeSinceLastPacket += deltaTime; if (_connectionState == ConnectionState.InProgress) { _connectTimer += deltaTime; if (_connectTimer > _peerListener.ReconnectDelay) { _connectTimer = 0; _connectAttempts++; if (_connectAttempts > _peerListener.MaxConnectAttempts) { _connectionState = ConnectionState.Disconnected; return; } //else send connect again SendConnectRequest(); } return; } //Get current flow mode int maxSendPacketsCount = _peerListener.GetPacketsPerSecond(_currentFlowMode); int currentMaxSend; if (maxSendPacketsCount > 0) { int availableSendPacketsCount = maxSendPacketsCount - _sendedPacketsCount; currentMaxSend = Math.Min(availableSendPacketsCount, (maxSendPacketsCount * deltaTime) / NetConstants.FlowUpdateTime); } else { currentMaxSend = int.MaxValue; } //DebugWrite("[UPDATE]Delta: {0}ms, MaxSend: {1}", deltaTime, currentMaxSend); //Pending acks _reliableOrderedChannel.SendAcks(); _reliableUnorderedChannel.SendAcks(); //ResetFlowTimer _flowTimer += deltaTime; if (_flowTimer >= NetConstants.FlowUpdateTime) { NetUtils.DebugWrite("[UPDATE]Reset flow timer, _sendedPackets - {0}", _sendedPacketsCount); _sendedPacketsCount = 0; _flowTimer = 0; } //Send ping _pingSendTimer += deltaTime; if (_pingSendTimer >= _peerListener.PingInterval) { NetUtils.DebugWrite("[PP] Send ping..."); //reset timer _pingSendTimer = 0; //send ping CreateAndSend(PacketProperty.Ping, _pingSequence); //reset timer _pingTimeStart = DateTime.UtcNow; } //RTT - round trip time _rttResetTimer += deltaTime; if (_rttResetTimer >= RttResetDelay) { _rttResetTimer = 0; //Rtt update _rtt = _avgRtt; _ping = _avgRtt; _peerListener.ConnectionLatencyUpdated(this, _ping); _rttCount = 1; } //MTU - Maximum transmission unit if (!_finishMtu) { _mtuCheckTimer += deltaTime; if (_mtuCheckTimer >= MtuCheckDelay) { _mtuCheckTimer = 0; _mtuCheckAttempts++; if (_mtuCheckAttempts >= MaxMtuCheckAttempts) { _finishMtu = true; } else { lock (_mtuMutex) { //Send increased packet if (_mtuIdx < NetConstants.PossibleMtu.Length - 1) { int newMtu = NetConstants.PossibleMtu[_mtuIdx + 1] - NetConstants.HeaderSize; var p = _packetPool.Get(PacketProperty.MtuCheck, newMtu); p.RawData[1] = (byte)(_mtuIdx + 1); SendPacket(p); } } } } } //MTU - end //Pending send lock (_flushLock) { SendQueuedPackets(currentMaxSend); } }
//Process incoming packet internal void ProcessPacket(NetPacket packet) { _timeSinceLastPacket = 0; NetUtils.DebugWrite("[RR]PacketProperty: {0}", packet.Property); switch (packet.Property) { case PacketProperty.ConnectRequest: //response with connect long newId = BitConverter.ToInt64(packet.RawData, 1); if (newId > _connectId) { _connectId = newId; } NetUtils.DebugWrite("ConnectRequest LastId: {0}, NewId: {1}, EP: {2}", ConnectId, newId, _remoteEndPoint); SendConnectAccept(); _packetPool.Recycle(packet); break; case PacketProperty.Merged: int pos = NetConstants.HeaderSize; while (pos < packet.Size) { ushort size = BitConverter.ToUInt16(packet.RawData, pos); pos += 2; NetPacket mergedPacket = _packetPool.GetAndRead(packet.RawData, pos, size); if (mergedPacket == null) { _packetPool.Recycle(packet); break; } pos += size; ProcessPacket(mergedPacket); } break; //If we get ping, send pong case PacketProperty.Ping: if (NetUtils.RelativeSequenceNumber(packet.Sequence, _remotePingSequence) < 0) { _packetPool.Recycle(packet); break; } NetUtils.DebugWrite("[PP]Ping receive, send pong"); _remotePingSequence = packet.Sequence; _packetPool.Recycle(packet); //send CreateAndSend(PacketProperty.Pong, _remotePingSequence); break; //If we get pong, calculate ping time and rtt case PacketProperty.Pong: if (NetUtils.RelativeSequenceNumber(packet.Sequence, _pingSequence) < 0) { _packetPool.Recycle(packet); break; } _pingSequence = packet.Sequence; int rtt = (int)(DateTime.UtcNow - _pingTimeStart).TotalMilliseconds; UpdateRoundTripTime(rtt); NetUtils.DebugWrite("[PP]Ping: {0}", rtt); _packetPool.Recycle(packet); break; //Process ack case PacketProperty.AckReliable: _reliableUnorderedChannel.ProcessAck(packet); _packetPool.Recycle(packet); break; case PacketProperty.AckReliableOrdered: _reliableOrderedChannel.ProcessAck(packet); _packetPool.Recycle(packet); break; //Process in order packets case PacketProperty.Sequenced: _sequencedChannel.ProcessPacket(packet); break; case PacketProperty.Reliable: _reliableUnorderedChannel.ProcessPacket(packet); break; case PacketProperty.ReliableOrdered: _reliableOrderedChannel.ProcessPacket(packet); break; //Simple packet without acks case PacketProperty.Unreliable: AddIncomingPacket(packet); return; case PacketProperty.MtuCheck: case PacketProperty.MtuOk: ProcessMtuPacket(packet); break; default: NetUtils.DebugWriteError("Error! Unexpected packet type: " + packet.Property); break; } }
internal void AddIncomingPacket(NetPacket p) { if (p.IsFragmented) { NetUtils.DebugWrite("Fragment. Id: {0}, Part: {1}, Total: {2}", p.FragmentId, p.FragmentPart, p.FragmentsTotal); //Get needed array from dictionary ushort packetFragId = p.FragmentId; IncomingFragments incomingFragments; if (!_holdedFragments.TryGetValue(packetFragId, out incomingFragments)) { incomingFragments = new IncomingFragments { Fragments = new NetPacket[p.FragmentsTotal] }; _holdedFragments.Add(packetFragId, incomingFragments); } //Cache var fragments = incomingFragments.Fragments; //Error check if (p.FragmentPart >= fragments.Length || fragments[p.FragmentPart] != null) { _packetPool.Recycle(p); NetUtils.DebugWriteError("Invalid fragment packet"); return; } //Fill array fragments[p.FragmentPart] = p; //Increase received fragments count incomingFragments.ReceivedCount++; //Increase total size int dataOffset = p.GetHeaderSize() + NetConstants.FragmentHeaderSize; incomingFragments.TotalSize += p.Size - dataOffset; //Check for finish if (incomingFragments.ReceivedCount != fragments.Length) { return; } NetUtils.DebugWrite("Received all fragments!"); NetPacket resultingPacket = _packetPool.Get(p.Property, incomingFragments.TotalSize); int resultingPacketOffset = resultingPacket.GetHeaderSize(); int firstFragmentSize = fragments[0].Size - dataOffset; for (int i = 0; i < incomingFragments.ReceivedCount; i++) { //Construct resulting big packet int fragmentSize = fragments[i].Size - dataOffset; Buffer.BlockCopy( fragments[i].RawData, dataOffset, resultingPacket.RawData, resultingPacketOffset + firstFragmentSize * i, fragmentSize); //Free memory _packetPool.Recycle(fragments[i]); fragments[i] = null; } //Send to process _peerListener.ReceiveFromPeer(resultingPacket, _remoteEndPoint); //Clear memory _packetPool.Recycle(resultingPacket); _holdedFragments.Remove(packetFragId); } else //Just simple packet { _peerListener.ReceiveFromPeer(p, _remoteEndPoint); _packetPool.Recycle(p); } }
public void Send(byte[] data, int start, int length, SendOptions options) { //Prepare PacketProperty property = SendOptionsToProperty(options); int headerSize = NetPacket.GetHeaderSize(property); //Check fragmentation if (length + headerSize > _mtu) { if (options == SendOptions.Sequenced || options == SendOptions.Unreliable) { throw new Exception("Unreliable packet size > allowed (" + (_mtu - headerSize) + ")"); } int packetFullSize = _mtu - headerSize; int packetDataSize = packetFullSize - NetConstants.FragmentHeaderSize; int fullPacketsCount = length / packetDataSize; int lastPacketSize = length % packetDataSize; int totalPackets = fullPacketsCount + (lastPacketSize == 0 ? 0 : 1); NetUtils.DebugWrite("FragmentSend:\n" + " MTU: {0}\n" + " headerSize: {1}\n" + " packetFullSize: {2}\n" + " packetDataSize: {3}\n" + " fullPacketsCount: {4}\n" + " lastPacketSize: {5}\n" + " totalPackets: {6}", _mtu, headerSize, packetFullSize, packetDataSize, fullPacketsCount, lastPacketSize, totalPackets); if (totalPackets > ushort.MaxValue) { throw new Exception("Too many fragments: " + totalPackets + " > " + ushort.MaxValue); } int dataOffset = headerSize + NetConstants.FragmentHeaderSize; for (ushort i = 0; i < fullPacketsCount; i++) { NetPacket p = _packetPool.Get(property, packetFullSize); p.FragmentId = _fragmentId; p.FragmentPart = i; p.FragmentsTotal = (ushort)totalPackets; p.IsFragmented = true; Buffer.BlockCopy(data, i * packetDataSize, p.RawData, dataOffset, packetDataSize); SendPacket(p); } if (lastPacketSize > 0) { NetPacket p = _packetPool.Get(property, lastPacketSize + NetConstants.FragmentHeaderSize); p.FragmentId = _fragmentId; p.FragmentPart = (ushort)fullPacketsCount; //last p.FragmentsTotal = (ushort)totalPackets; p.IsFragmented = true; Buffer.BlockCopy(data, fullPacketsCount * packetDataSize, p.RawData, dataOffset, lastPacketSize); SendPacket(p); } _fragmentId++; return; } //Else just send NetPacket packet = _packetPool.GetWithData(property, data, start, length); SendPacket(packet); }