/// <summary> /// Activates the loading screen. /// </summary> public static void Load(ScreenManager screenManager, bool loadingIsSlow, PlayerIndex? controllingPlayer, params GameScreen[] screensToLoad) { // Tell all the current screens to transition off. for (int i = 0; i < screenManager.GetScreens().Length; i++) screenManager.GetScreens()[i].ExitScreen(); // Create and activate the loading screen. LoadingScreen loadingScreen = new LoadingScreen(screenManager, loadingIsSlow, screensToLoad); screenManager.AddScreen(loadingScreen, controllingPlayer); }
/// <summary> /// Event handler for when the Play Game menu entry is selected. /// </summary> void PlayGameMenuEntrySelected(object sender, PlayerIndexEventArgs e) { MediaPlayer.Stop(); sounds.playSoundEffect("playgame", 1); LoadingScreen.Load(ScreenManager, true, e.PlayerIndex, new GameplayScreen()); }