private void LoadSequence() { var path = EditorUtility.OpenFilePanel("SelectSkills", FSettings.SequenceSavePath, "prefab"); if (!string.IsNullOrEmpty(path)) { var assetPath = FUtility.GetAssetPathFromFullPath(path); var prefab = AssetDatabase.LoadAssetAtPath <GameObject>(assetPath); var go = GameObject.Instantiate(prefab); go.name = FUtility.RemoveCloneStr(go.name); var sequence = go.GetComponent <FSequence>(); _sequenceWindow.GetSequenceEditor().OpenSequence(sequence); } }