public void OnGUI() { if (_timelineEditors == null) { return; } if (_timelineEditors.Count == 0) { if (_renderingOnEditorWindow) { _renderingOnEditorWindow.ShowNotification(new GUIContent("Drag GameObjects Here")); } } _pixelsPerFrame = (_sequenceRect.width - _timelineHeaderWidth) / _viewRange.Length; if (_timelineEditorIds.Length != _timelineEditors.Count) { _timelineEditorIds = new int[_timelineEditors.Count]; _timelineEditorHeights = new float[_timelineEditors.Count]; } int timelineHeaderResizerId = EditorGUIUtility.GetControlID(FocusType.Passive); float sequenceViewHeight = 0; for (int i = 0; i != _timelineEditors.Count; ++i) { _timelineEditorIds[i] = EditorGUIUtility.GetControlID(FocusType.Passive); _timelineEditorHeights[i] = _timelineEditors[i].GetHeight(); sequenceViewHeight += _timelineEditorHeights[i]; _timelineEditors[i].ReserveTrackGuiIds(); } _scrollPos.y = GUI.VerticalScrollbar(_verticalScrollerRect, _scrollPos.y, Mathf.Min(_sequenceRect.height, sequenceViewHeight), 0, sequenceViewHeight); Rect scrolledViewRect = _viewRect; // scrolledViewRect.yMin -= _scrollPos.y; GUI.BeginGroup(scrolledViewRect); Rect timelineRect = _sequenceRect; timelineRect.y = -_scrollPos.y; timelineRect.height = 0; Rect timelineDraggedRect = new Rect(); // Debug.Log( "sequence: " + _sequenceRect + " scrubber: " + _timeScrubberRect + " width: " + _timelineHeaderWidth ); Handles.color = FGUI.GetLineColor(); for (int i = 0; i != _timelineEditors.Count; ++i) { timelineRect.yMin = timelineRect.yMax; timelineRect.height = _timelineEditors[i].GetHeight(); if (_timelineDragged != null) { if (_timelineDragged == _timelineEditors[i]) { timelineDraggedRect = timelineRect; continue; } else if (EditorGUIUtility.hotControl == _timelineEditorIds[_timelineDragged.GetRuntimeObject().GetId()]) { if (i < _timelineDragged.GetRuntimeObject().GetId() && Event.current.mousePosition.y < timelineRect.yMax) { _timelineEditors[i].SetOffset(new Vector2(0, _timelineDragged.GetHeight())); } else if (i > _timelineDragged.GetRuntimeObject().GetId() && Event.current.mousePosition.y > timelineRect.yMin) { _timelineEditors[i].SetOffset(new Vector2(0, -_timelineDragged.GetHeight())); } else { _timelineEditors[i].SetOffset(Vector2.zero); } } } _timelineEditors[i].Render(_timelineEditorIds[i], timelineRect, _timelineHeaderWidth, _viewRange, _pixelsPerFrame); } if (_timelineDragged != null) { if (EditorGUIUtility.hotControl == _timelineEditorIds[_timelineDragged.GetRuntimeObject().GetId()]) { timelineDraggedRect.y = Event.current.mousePosition.y; } // timelineRect.yMin = Event.current.mousePosition.y; // timelineRect.height = _timelineDragged.GetHeight(); _timelineDragged.Render(_timelineEditorIds[_timelineDragged.GetRuntimeObject().GetId()], timelineDraggedRect, _timelineHeaderWidth, _viewRange, _pixelsPerFrame); } switch (Event.current.type) { case EventType.MouseDown: // bool middleClick = Event.current.button == 2 || (Event.current.button == 0 && Event.current.alt); // // if( middleClick ) // middle button if (Event.current.button == 0) { StartDragSelecting(Event.current.mousePosition); Event.current.Use(); } break; case EventType.MouseUp: if (_isDragSelecting) { StopDragSelecting(Event.current.mousePosition); Event.current.Use(); } break; case EventType.Ignore: if (_isDragSelecting) { StopDragSelecting(Event.current.mousePosition); } break; case EventType.Repaint: if (_isDragSelecting) { OnDragSelecting(Event.current.mousePosition); } break; } GUI.EndGroup(); if (_viewRange.End > _sequence.Length) { _viewRange.Start = 0; _viewRange.End = _sequence.Length; } int newT = FGUI.TimeScrubber(_timeScrubberRect, _sequence.GetCurrentFrame(), _sequence.FrameRate, _viewRange); if (newT != _sequence.GetCurrentFrame()) { // _sequence.SetCurrentFrameEditor( newT ); SetCurrentFrame(newT); if (Application.isPlaying) { Play(false); Pause(); } // Repaint(); // SceneView.RepaintAll(); // UnityEditorInternal.InternalEditorUtility.RepaintAllViews(); // FUtility.RepaintGameView(); } _viewRange = FGUI.ViewRangeBar(_viewRangeRect, _viewRange, _sequence.Length); if (_timelineHeaderResizerRect.Contains(Event.current.mousePosition)) { EditorGUIUtility.AddCursorRect(_timelineHeaderResizerRect, MouseCursor.ResizeHorizontal); } switch (Event.current.type) { case EventType.MouseDown: bool leftClick = Event.current.button == 0 && !Event.current.alt; // bool middleClick = Event.current.button == 2 || (Event.current.button == 0 && Event.current.alt); if (leftClick) // left button { if (EditorGUIUtility.hotControl == 0 && _timelineHeaderResizerRect.Contains(Event.current.mousePosition)) { EditorGUIUtility.hotControl = timelineHeaderResizerId; Event.current.Use(); } else if (_rect.Contains(Event.current.mousePosition)) { DeselectAll(); Event.current.Use(); } } // else if( middleClick ) // middle button // { // StartDragSelecting( Event.current.mousePosition ); // Event.current.Use(); // } break; case EventType.MouseDrag: if (EditorGUIUtility.hotControl == timelineHeaderResizerId) { _timelineHeaderWidth = (int)Mathf.Max(MINIMUM_HEADER_WIDTH, _timelineHeaderWidth + Event.current.delta.x); RebuildLayout(_rect); EditorWindow.GetWindow <FSequenceEditorWindow>().Repaint(); Event.current.Use(); } if (_isDragSelecting) { Repaint(); } break; case EventType.MouseUp: if (EditorGUIUtility.hotControl == timelineHeaderResizerId) { EditorGUIUtility.hotControl = 0; Event.current.Use(); } // if( _isDragSelecting ) // { // StopDragSelecting( Event.current.mousePosition ); // Event.current.Use(); // } break; case EventType.Repaint: Rect dragArea = _timelineHeaderResizerRect; dragArea.xMax -= 10; dragArea.xMin = dragArea.xMax - 16; GUIStyle dragStyle = FUtility.GetFluxSkin().GetStyle("HorizontalPanelSeparatorHandle"); dragStyle.Draw(dragArea, GUIContent.none, 0); // GUI.DrawTexture( dragArea, EditorGUIUtility.whiteTexture ); Handles.color = FGUI.GetLineColor(); // new Color(0.8f, 0.8f, 0.8f, 0.2f); Handles.DrawLine(new Vector3(_viewRect.xMin - 16, _sequenceRect.yMax, 0), new Vector3(_viewRect.xMax - RIGHT_BORDER, _sequenceRect.yMax, 0)); // Handles.color = Color.black; break; case EventType.ScrollWheel: if (_viewRect.Contains(Event.current.mousePosition)) { _scrollPos.y += Event.current.delta.y * SCROLL_WHEEL_SPEED; Event.current.Use(); } break; } #if FLUX_TRIAL GUIStyle watermarkLabel = new GUIStyle(GUI.skin.label); watermarkLabel.fontSize = 24; GUIContent watermark = new GUIContent("..::FLUX TRIAL::.."); Vector2 watermarkSize = watermarkLabel.CalcSize(watermark); Rect watermarkRect = new Rect(_rect.width * 0.5f - watermarkSize.x * 0.5f, _rect.height * 0.5f - watermarkSize.y * 0.5f, watermarkSize.x, watermarkSize.y); GUI.color = new Color(1f, 1f, 1f, 0.4f); GUI.Label(watermarkRect, watermark, watermarkLabel); #endif }