void scene_OnReset(object sender, ResetEventArgs e) { ProcessTree(new Model(), 0, true); }
void scene_OnReset(object sender, ResetEventArgs e) { materials.Clear(); redraw(); }
void scene_OnReset(object sender, ResetEventArgs e) { flpMaterials.Controls.Clear(); }
private void scene_OnReset(object sender, ResetEventArgs e) { Transform.Visible = false; Lighting.Visible = false; }