예제 #1
0
 void scene_OnReset(object sender, ResetEventArgs e)
 {
     ProcessTree(new Model(), 0, true);
 }
예제 #2
0
 void scene_OnReset(object sender, ResetEventArgs e)
 {
     materials.Clear();
     redraw();
 }
예제 #3
0
 void scene_OnReset(object sender, ResetEventArgs e)
 {
     flpMaterials.Controls.Clear();
 }
예제 #4
0
 private void scene_OnReset(object sender, ResetEventArgs e)
 {
     Transform.Visible = false;
     Lighting.Visible  = false;
 }