void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) { switch (connectionId) { case 1: this.noteRoll = ((FluidUI.NoteRoll)(target)); return; case 2: #line 16 "..\..\MainWindow.xaml" ((System.Windows.Controls.Label)(target)).MouseDown += new System.Windows.Input.MouseButtonEventHandler(this.Label_MouseDown); #line default #line hidden return; case 3: #line 17 "..\..\MainWindow.xaml" ((System.Windows.Controls.Label)(target)).MouseDown += new System.Windows.Input.MouseButtonEventHandler(this.Label_MouseDown_1); #line default #line hidden return; case 4: #line 18 "..\..\MainWindow.xaml" ((System.Windows.Controls.Label)(target)).MouseDown += new System.Windows.Input.MouseButtonEventHandler(this.Label_MouseDown_2); #line default #line hidden return; case 5: this.BpmLabel = ((System.Windows.Controls.Label)(target)); #line 20 "..\..\MainWindow.xaml" this.BpmLabel.MouseDown += new System.Windows.Input.MouseButtonEventHandler(this.BpmLabel_MouseDown); #line default #line hidden #line 20 "..\..\MainWindow.xaml" this.BpmLabel.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.BpmLabel_MouseUp); #line default #line hidden #line 20 "..\..\MainWindow.xaml" this.BpmLabel.MouseMove += new System.Windows.Input.MouseEventHandler(this.BpmLabel_MouseMove); #line default #line hidden return; case 6: this.rightMenu = ((FluidUI.NoteMenu)(target)); return; } this._contentLoaded = true; }
void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) { switch (connectionId) { case 1: #line 5 "..\..\MainWindow.xaml" ((FluidUI.MainWindow)(target)).KeyDown += new System.Windows.Input.KeyEventHandler(this.Window_KeyDown); #line default #line hidden return; case 2: this.mainGrid = ((System.Windows.Controls.Grid)(target)); return; case 3: this.noteRoll = ((FluidUI.NoteRoll)(target)); return; case 4: this.BpmLabel = ((System.Windows.Controls.Label)(target)); #line 19 "..\..\MainWindow.xaml" this.BpmLabel.MouseDown += new System.Windows.Input.MouseButtonEventHandler(this.BpmLabel_MouseDown); #line default #line hidden #line 19 "..\..\MainWindow.xaml" this.BpmLabel.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.BpmLabel_MouseUp); #line default #line hidden #line 19 "..\..\MainWindow.xaml" this.BpmLabel.MouseMove += new System.Windows.Input.MouseEventHandler(this.BpmLabel_MouseMove); #line default #line hidden #line 19 "..\..\MainWindow.xaml" this.BpmLabel.MouseLeave += new System.Windows.Input.MouseEventHandler(this.BpmLabel_MouseLeave); #line default #line hidden return; case 5: #line 20 "..\..\MainWindow.xaml" ((System.Windows.Controls.Canvas)(target)).MouseDown += new System.Windows.Input.MouseButtonEventHandler(this.fluidMenuButton_Click); #line default #line hidden return; case 6: #line 21 "..\..\MainWindow.xaml" ((System.Windows.Shapes.Rectangle)(target)).MouseDown += new System.Windows.Input.MouseButtonEventHandler(this.fluidMenuButton_Click); #line default #line hidden return; case 7: this.modeComboBox = ((System.Windows.Controls.ComboBox)(target)); #line 25 "..\..\MainWindow.xaml" this.modeComboBox.SelectionChanged += new System.Windows.Controls.SelectionChangedEventHandler(this.ComboBox_SelectionChanged); #line default #line hidden return; case 8: this.pencilLabel = ((System.Windows.Controls.Label)(target)); #line 29 "..\..\MainWindow.xaml" this.pencilLabel.MouseDown += new System.Windows.Input.MouseButtonEventHandler(this.pencilLabel_MouseDown); #line default #line hidden return; case 9: this.brushLabel = ((System.Windows.Controls.Label)(target)); #line 30 "..\..\MainWindow.xaml" this.brushLabel.MouseDown += new System.Windows.Input.MouseButtonEventHandler(this.brushLabel_MouseDown); #line default #line hidden return; case 10: this.knifeLabel = ((System.Windows.Controls.Label)(target)); #line 31 "..\..\MainWindow.xaml" this.knifeLabel.MouseDown += new System.Windows.Input.MouseButtonEventHandler(this.snappingLabel_MouseDown); #line default #line hidden return; case 11: #line 32 "..\..\MainWindow.xaml" ((System.Windows.Controls.Label)(target)).MouseDown += new System.Windows.Input.MouseButtonEventHandler(this.Label_MouseDown_3); #line default #line hidden return; case 12: this.stopBtn = ((FluidUI.IconButton)(target)); return; case 13: this.playBtn = ((FluidUI.IconButton)(target)); return; case 14: this.pauseBtn = ((FluidUI.IconButton)(target)); return; case 15: this.snapBtn = ((FluidUI.IconButton)(target)); return; case 16: this.zoomoutbtn = ((System.Windows.Controls.Label)(target)); #line 37 "..\..\MainWindow.xaml" this.zoomoutbtn.MouseDown += new System.Windows.Input.MouseButtonEventHandler(this.zoomoutbtn_MouseDown); #line default #line hidden return; case 17: this.zoominbtn = ((System.Windows.Controls.Label)(target)); #line 38 "..\..\MainWindow.xaml" this.zoominbtn.MouseDown += new System.Windows.Input.MouseButtonEventHandler(this.zoominbtn_MouseDown); #line default #line hidden return; case 18: this.undoLabel = ((System.Windows.Controls.Label)(target)); #line 39 "..\..\MainWindow.xaml" this.undoLabel.MouseDown += new System.Windows.Input.MouseButtonEventHandler(this.undoLabel_MouseDown); #line default #line hidden return; case 19: this.rightMenu = ((FluidUI.NoteMenu)(target)); return; case 20: this.fluidMenu = ((FluidUI.FluidMenu)(target)); return; case 21: this.snappingMenu = ((System.Windows.Controls.Canvas)(target)); #line 45 "..\..\MainWindow.xaml" this.snappingMenu.MouseLeave += new System.Windows.Input.MouseEventHandler(this.Canvas_MouseLeave); #line default #line hidden return; case 22: this._4snapping = ((System.Windows.Controls.Label)(target)); #line 46 "..\..\MainWindow.xaml" this._4snapping.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this._4snapping_MouseUp); #line default #line hidden return; case 23: this._8snapping = ((System.Windows.Controls.Label)(target)); #line 47 "..\..\MainWindow.xaml" this._8snapping.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this._8snapping_MouseUp); #line default #line hidden return; case 24: this._16snapping = ((System.Windows.Controls.Label)(target)); #line 48 "..\..\MainWindow.xaml" this._16snapping.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this._16snapping_MouseUp); #line default #line hidden return; case 25: this._32snapping = ((System.Windows.Controls.Label)(target)); #line 49 "..\..\MainWindow.xaml" this._32snapping.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this._32snapping_MouseUp); #line default #line hidden return; case 26: this.noSnapping = ((System.Windows.Controls.Label)(target)); #line 50 "..\..\MainWindow.xaml" this.noSnapping.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.noSnapping_MouseUp); #line default #line hidden return; case 27: this._4snappingLight = ((System.Windows.Shapes.Ellipse)(target)); return; case 28: this._8snappingLight = ((System.Windows.Shapes.Ellipse)(target)); return; case 29: this._16snappingLight = ((System.Windows.Shapes.Ellipse)(target)); return; case 30: this._32snappingLight = ((System.Windows.Shapes.Ellipse)(target)); return; case 31: this.noSnappingLight = ((System.Windows.Shapes.Ellipse)(target)); return; case 32: this.menuContainer = ((System.Windows.Controls.Grid)(target)); return; case 33: this.dockedMenu = ((FluidUI.NoteMenu)(target)); return; case 34: this.projCfgMenu = ((System.Windows.Controls.Canvas)(target)); #line 60 "..\..\MainWindow.xaml" this.projCfgMenu.MouseLeave += new System.Windows.Input.MouseEventHandler(this.projCfgMenu_MouseLeave); #line default #line hidden return; case 35: this.samplebankButton = ((System.Windows.Controls.Label)(target)); #line 61 "..\..\MainWindow.xaml" this.samplebankButton.MouseDown += new System.Windows.Input.MouseButtonEventHandler(this.Label_MouseDown); #line default #line hidden return; case 36: this.wavtoolButton = ((System.Windows.Controls.Label)(target)); #line 62 "..\..\MainWindow.xaml" this.wavtoolButton.MouseDown += new System.Windows.Input.MouseButtonEventHandler(this.wavtoolButton_MouseDown); #line default #line hidden return; case 37: this.engineButton = ((System.Windows.Controls.Label)(target)); #line 63 "..\..\MainWindow.xaml" this.engineButton.MouseDown += new System.Windows.Input.MouseButtonEventHandler(this.Label_MouseDown_2); #line default #line hidden return; } this._contentLoaded = true; }