예제 #1
0
        /// <summary>
        /// Sends a block to the world
        /// </summary>
        /// <param name="blockRequest">The block to send</param>
        internal void UploadBlockRequest(BlockRequest blockRequest)
        {
            Block block = blockRequest.Block;

            if (block != null)
            {
                block.Upload();
                blockRequest.HasBeenSent = true;
                Thread.Sleep(blockRequest.BlockThrottle);
            }
        }
예제 #2
0
        /// <summary>
        /// Adds the block to the end of the list
        /// </summary>
        /// <param name="block">The block to be queued</param>
        /// <param name="blockThrottle">The speed of the block to be uploaded at</param>
        internal void QueueBlock(Block block, int blockThrottle)
        {
            BlockRequest request = new BlockRequest(block, blockThrottle);

            m_Queue.Add(request);

            if (IsUploadThreadDead())
            {
                CreateUploadThread();
            }
        }
예제 #3
0
        /// <summary>
        /// The upload thread loop
        /// </summary>
        private void UploadThread()
        {
            try
            {
                while (m_Queue.Count > 0)
                {
                    //Send the most tasked block
                    BlockRequest send = GetNextInList();
                    if (send == null)
                    {
                        break;
                    }
                    else if (send.Missed)
                    {
                        bool  removed  = false;
                        Block existing = m_WorldConnection.World[send.Block.X, send.Block.Y, send.Block.Layer];
                        if (existing.EqualsBlock(send.Block))
                        {
                            for (int i = 0; i < m_Queue.Count; i++)
                            {
                                if (m_Queue[i].Block.EqualsBlock(send.Block))
                                {
                                    m_Queue.RemoveAt(i);
                                    removed = true;
                                    break;
                                }
                            }
                        }

                        if (removed)
                        {
                            continue;
                        }
                    }

                    send.Request();
                    m_WorldConnection.UploadBlockRequest(send);
                }
            }
            catch (ThreadAbortException)
            {
                //Handled
            }

            if (m_ResetEvent != null)
            {
                m_ResetEvent.Set();
            }
        }
예제 #4
0
        /// <summary>
        /// Gets the next in the list
        /// </summary>
        /// <returns>The next block that should be sent</returns>
        private BlockRequest GetNextInList()
        {
            long         oldestRequestTime = 0;
            BlockRequest oldestMissed      = null;

            for (int i = 0; i < m_Queue.Count; i++)
            {
                if (m_Queue[i].Missed)
                {
                    if (!m_Queue[i].Timestamp.HasValue)
                    {
                        return(m_Queue[i]);
                    }

                    long timePassed = m_Queue[i].GetTimePassed();
                    if (timePassed >= oldestRequestTime)
                    {
                        oldestRequestTime = timePassed;
                        oldestMissed      = m_Queue[i];
                    }
                }
            }

            if (oldestMissed != null)
            {
                return(oldestMissed);
            }

            //Check queue for the oldest unattempted send
            for (int i = 0; i < m_Queue.Count; i++)
            {
                if (!m_Queue[i].HasBeenSent)
                {
                    return(m_Queue[i]);
                }
            }

            return(null);
        }