public static PlayerEnergyChangeEventArgs Create(float lastEnergy, float currentEnergy, object userData = null) { PlayerEnergyChangeEventArgs playerEnergyChangeEventArgs = ReferencePool.Acquire <PlayerEnergyChangeEventArgs>(); playerEnergyChangeEventArgs.LastEnergy = lastEnergy; playerEnergyChangeEventArgs.CurrentEnergy = currentEnergy; return(playerEnergyChangeEventArgs); }
public void OnPlayerEnergyChange(object sender, GameEventArgs gameEventArgs) { PlayerEnergyChangeEventArgs ne = (PlayerEnergyChangeEventArgs)gameEventArgs; if (ne == null) { return; } UpdateEnergyState(ne.CurrentEnergy); }
private void OnPlayerEnergyChange(object sender, GameEventArgs e) { PlayerEnergyChangeEventArgs ne = (PlayerEnergyChangeEventArgs)e; if (ne == null) { return; } energyText.text = ne.CurrentEnergy.ToString(); }